Weaponsmith Archive

Thread: Ok Publish is live Servers up And yes the bug did go live And its not just us.....

Lupaerian
Tue Jul 19, 2005 11:10 am
#27

The incompetence of the devs never cease to amaze me. I suppose in a way that it's good they're screwing up SWG. I mean... at least it's just a game they're working on and not some intercontinental nuclear missile fire control and guidance system :/



"SOE is altering the deal. Pray they don't alter it any further."
Ecnirp
Tue Jul 19, 2005 11:12 am
#28






Lupaerian wrote:
The incompetence of the devs never cease to amaze me. I suppose in a way that it's good they're screwing up SWG. I mean... at least it's just a game they're working on and not some intercontinental nuclear missile fire control and guidance system :/




lol very true
Aeron-Blackthorn
Tue Jul 19, 2005 11:24 am
#29

This is just idiotic!


They have trashed crafting bit by bit with every borked patch they release.






Aeron- Blackthorn / Jedi Desperado "Hi Ho Banta Away!"
Adriana- Darksun / Master Carbineer / Bounty Hunter

THIS IS NOT THE TIME FOR DWARVEN RIVER DANCING!!!
SioBabble
Tue Jul 19, 2005 11:54 am
#30






Summerflame wrote:


I cant for the life of me believe this bug hit live...






Yes, I know this is difficult to believe. Many of us work in fields where this sort of sloppiness would result in us being unemployed before the end of the day.


But the CH pet bug, reported 10 days before the publish went live, went live anyway, and it reduced all naturally tamed pets to level 1(0) with an H bar of 10, rendering an entire profession useless.


There has been a consistent pattern, from launch onward, of reporting bugs in publishes on TC before they go live and the bugs go live anyway. Why even bother having a Test Center if the bugs go live? This is the eternal question of SWG.


I've come to the conclusion that SOE/LA management does not care if the bugs go live. Meeting the publish deadline is more important than quality to them. Quality Assurance at SOE/LA is job LAST.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


spincrus
Tue Jul 19, 2005 1:28 pm
#31

When you craft something, try a test-run with projectile rifle barrels (the grinding thing, you know) and do a few practice runs. Double click the resource (steel) you need, twice for the barrel of course. The resource list will give an updated number, but the details below the resource list, once the resource is clicked, won't update.



That is, this is NOT only seen on "experimentation", but it's a BUG of the details area of the crafting window by itself.


So, basically, the crafting windows in GENERAL are bugged. This "you can't see the experimentation result before making the weapon" thing can NOT be intended.


This would be stupid, and makes ABSOLUTELY no sense. This can't be intended. It's a general bug. Let's hope so...



aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


DarthLueder
Tue Jul 19, 2005 2:03 pm
#32

I'm almost tempted to just close shop in protest. All crafters lock the doors of their shops (put an access fee of 1 mil or somehting) and change thier signs to say "CLOSED IN PROTEST OF CRAFTING BUGS". That way the whole player base would begin screaming about the consistant inattention to crafting issues.



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
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(gggggggggggggxnnnnntnnnnnxggggggggggggg)

Sent_RS
Tue Jul 19, 2005 2:08 pm
#33






spincrus wrote:

That is, this is NOT only seen on "experimentation", but it's a BUG of the details area of the crafting window by itself.


So, basically, the crafting windows in GENERAL are bugged. This "you can't see the experimentation result before making the weapon" thing can NOT be intended.


This would be stupid, and makes ABSOLUTELY no sense. This can't be intended. It's a general bug. Let's hope so...





This is the main argument FOR it being "intended." You can bet if it defies all logic and makes no sense, SOE will make it happen.


Everyone knows this... How long have you been playing this game?



[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]=[]
Sent - Suck Jedi
Ytechal - 12pt (25/25) FS Wookiee Weaponsmith | Master Merchant
Nyliak - Hawt Wookiee Bounty Hunter | Riflewoman | Combat Medic
Anikc - Stolen 14pt Artisan | Master Tailor | Master Smuggler
Sexy-Lexy - Melee Monster

Your choice of dropoff vendors:
The SAINT Mall at (3956, -6364) outside the Rebel Outpost on Rori (offer to any Ytechal Industries vendor) OR The Potatoe Store at (-259 -6068) in Phoenix Risen on Corellia (offer to any Ytechal Industries vendor)

Yivvits
Tue Jul 19, 2005 2:10 pm
#34






DarthLueder wrote:
I'm almost tempted to just close shop in protest. All crafters lock the doors of their shops (put an access fee of 1 mil or somehting) and change thier signs to say "CLOSED IN PROTEST OF CRAFTING BUGS". That way the whole player base would begin screaming about the consistant inattention to crafting issues.






Not a bad idea. Or, we all send print-outs of these test-center bug threads to SOE, ATTN: Mr. Smedley. Boxes and boxes and boxes and boxes and boxes of print-outs.


We deserve to know why these things are happening, but we all know that's a dream.




Y i v v i t s
My words of wisdom to the developers: Fix, Improve, Never take away.


Listen to "Star Wars Galaxies with Yivvits and MrBubble"
Summerflame
Tue Jul 19, 2005 2:58 pm
#35






DarthLueder wrote:
I'm almost tempted to just close shop in protest. All crafters lock the doors of their shops (put an access fee of 1 mil or somehting) and change thier signs to say "CLOSED IN PROTEST OF CRAFTING BUGS". That way the whole player base would begin screaming about the consistant inattention to crafting issues.





Are you crazy? Thats what SOE wants us to do so they can get the Combattants to back up on NPC vendors and crafters (its funny cause it might be true)



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Tao-Te-Ching
Tue Jul 19, 2005 3:24 pm
#36

This blows.



Tao-Te-Ching
Raujin Loire
Counter-Insurgency Experts
Defending the real Truth
"Through the Empire, we will bring peace to the galaxy"

Sneev
Tue Jul 19, 2005 3:42 pm
#37


I currently have all my vendors barking messages like "Due to the current Experimentation Bug that went live with this patch, I am no longer producing weapons and am unable to take orders" and "I will be taking orders when the Experimentation Bug is fixed, or quitting Weaponsmith in 2 weeks, whichever comes first".


This is an inexcusable bug for them to allow to go live. If it continues and I sell out most of my existing stock I will close my doors and change my House sign to read "CLOSED DUE TO EXPERIMENTATION BUG" or "CLOSED DUE TO SOE'S LACK OF CARE FOR CRAFTERS" or something like that.


This can and will kill the economy dead, so I have to assume they will fix it quickly, but given their record on fixing bugs it could be live for months. The longer it remains live the more I will assume its a deliberateattempt to encourage the crafting population to quit or change professions. Fornow I can only assume that the programmers and developers at SOE are just inept morons who shouldn't be allowed to code jack.





Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
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Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
KzinKiller
Tue Jul 19, 2005 3:58 pm
#38

Customers: "Inconceiveable!!!"

Devs: "You keep using that word ... I do not think it means what you think it means."




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Maceey
Tue Jul 19, 2005 3:59 pm
#39




Sneev wrote:


I currently have all my vendors barking messages like "Due to the current Experimentation Bug that went live with this patch, I am no longer producing weapons and am unable to take orders" and "I will be taking orders when the Experimentation Bug is fixed, or quitting Weaponsmith in 2 weeks, whichever comes first".


This is an inexcusable bug for them to allow to go live. If it continues and I sell out most of my existing stock I will close my doors and change my House sign to read "CLOSED DUE TO EXPERIMENTATION BUG" or "CLOSED DUE TO SOE'S LACK OF CARE FOR CRAFTERS" or something like that.


This can and will kill the economy dead, so I have to assume they will fix it quickly, but given their record on fixing bugs it could be live for months. The longer it remains live the more I will assume its a deliberateattempt to encourage the crafting population to quit or change professions. Fornow I can only assume that the programmers and developers at SOE are just inept morons who shouldn't be allowed to code jack.







Well they can't take out crafters because the amount of looted weapons is just way to low right now to support combatants. And well looted armor is like nothing at all. And if that's their secret plan it will destroy the game. There are so many crafters out there they will just quit the game with at least their crafting character or all of them. I know i will instantly stop with this game if they dumb it down. I would rather craft in wow then. And i know i would get instantly banned for the flames i would start in game and on the forums.




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
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