Weaponsmith Archive
Thread: TC-Corbantis Crafted Weapon Stats!!! Added Info More*
It's a sad day indeed. Sounds like it may be time to strip my weaponsmith of everything he has and let the account die. With no exp. on componets and weapons that easily cap, resources will be near worthless as well. Not to mention crafting suits. Wish SOE had the testicular fortitude to just come out and say they dont want crafters anymore, instead they spew propaganda and hope people are dumb enough to keep paying.
So far the NGE will ruin my weaponsmith and make my Jedi just another toon. I have played over two years to build those toons to have SOE rip them to shreds in less then 2 weeks.
Ryle80 wrote:
Will i want to craft? Likely not, im just trying not to think of how many millions of credits i have invested in enhancers.
QFE... guess it's time to craft for a sucky conversion.
Slicing legendary pre-cu weapons made me want to be a weaponsmith, and it's been reduced to this.
So ABPH have no stats to experiment on, meaning resources for these don't matter any more? When I think on how much I spent on my ABPH resources thats mroe than a little annoying.
May as well just buy looted ones of the bazaar.
JohnDoh wrote:Lendyl - I assume you were crafting with close to perfect resources when you got the stats you wrote in the first post ?That leaves me with a question - How do we cap damage?No enhancements in ABPH. No scopes. No stocks. That leaves dmg experimentation in the gun itself and the barrel. And that got 297 in the advanced laser rifle.If we arent supposed to be able to cap dmg, wich seems likely since they removed the enhancers, why have a cap at all?
Yeah, I was using near perfect resources for all those. Also no stats in any subcomponents so the ABPH and Barrel are just filler, all the damage stats come in the actual weapon combine.
I'll try to craft with cruddy resources and see how much the final stats differ but won't be able to try until later tonight (stupid real job)
Thanks,
ThargarOtherland wrote:Question:When you are crafting, although the weapons have terrible stats now, does it appear that the crafter makes any real difference on the stats to be able to make a superior weapon. I hope they left the ability to make weapons that standout and demand a premium price, and not reduces us to just factory runs of carbon copies of everything.I enjoy making weapons and using the best resources I can find and puting in the best enhancers (bummer) that I can get to make a double capped weapon. My customers that come to me becuase I have some good resources and managed to make their buddy a ALR with a SAC of 82 and Damage of 1150 to 1180 (depending on the experimentation success), what will happen to that.If all WS is now is a factory of generic stat weapons, I am not to sure I am interested anymore. If I make an ALR with experimentation and one without and the variance between the 2 is only a few points, then there is no crafting fun in that.It appears that they have turning WS from a crafting type of profession, into justa credit making profession (and they are limiting that as well). Everyone will just have the same shop with the same weapon, just in different locations.
Thargar, I'm afraid your fears are correct, from what I can tell the stats diffences in weapons crafted post-NGE will be so small that I don't see how crafters will have any differentiation. I can cap an ALR without even using my 12pt suit. It is all very cookie cutter from what I can see.
Munitionsmaster wrote:
Adding insult to injury....Many quest based weapons from the quests themselves so a combatant wont ever need a WS in the first place.
Yep, I logged onto my smuggler alt last night and my Ion Stunner (CL80) had better stats than my converted double capped Featherweight which is now a CL88
Bad bad news...