Weaponsmith Archive
Thread: What to Krayt?
DarthXadius wrote:
Javac wrote:
Dx2's actually require FOUR.
Actually they require 5.
Geo, DX2: 5
Republic, Modified Republic, DE-10: 3
Launcher, Striker, Tangle, FWG: Can't take krayt, but can use feeder enhancements
Scatter and all other pistols: 1
4 + 1 for the schematic, yea.
BloodMonk wrote:I'm TKM, Master Pistoleer and Master Smuggler.
I want to use these guns when I fight unarmored players (thus wooks and guildies lol)
Hmm, I woudn't use them for pvp unless its for show.
As someone who has had that combo since month 2, in the games current pvp state, here is what I use:
Modified Republic for bleeds, typically fanshot that out for a few rounds to a group
Then I switch to either my DE-10 or Sonic Blaster to single out kills until dead.
I have a FWG for wookiee's that wear armor (its vulnrable to heat) and a DX2 for people who wear 44% PSG's, although switching to TK is better as they are usually vuln to kinetic.
Using a DH17 or Scout that has 30 more damage wont outweight a republic or DX2 that has AP1 as you get a damage bonus of 25%.
Republic, Modified Republic, DX2, DE-10 and Scatter all have AP1.
Everything else does not. FWG's and Sonic's don't need it, as the situations you would use them on have targets that are vuln to stun+heat or have much lower resists.
PVP is a lot of fun, there are several factors to consider:
Damage spread for damage mitigation (high min damage)
Damage type
AP level (0-3)
Damage amount (a krayt xyz might have nice damage, but will it really do more than a non-krayt qrs if used in certain situations?, etc.)
Thx for your input ![]()
<Hmm, I woudn't use them for pvp unless its for show.
<As someone who has had that combo since month 2, in the games current pvp state, here is what I use:
<Modified Republic for bleeds, typically fanshot that out for a few rounds to a group
<Then I switch to either my DE-10 or Sonic Blaster to single out kills until dead.
That's howI currently do it too
I also have a little geo with a mind dot (only 78 per tick) I start using once their mind runs out.
<I have a FWG for wookiee's that wear armor (its vulnrable to heat) and a DX2 for people who wear 44% PSG's, although switching <to TK is better as they are usually vuln to kinetic.
Yup, I take a wook down at amazing speed with my FWG
, I'm going to get a krayted DX2 as soon as I have tissue ![]()
<Using a DH17 or Scout that has 30 more damage wont outweight a republic or DX2 that has AP1 as you get a damage bonus of <25%.
Ithought the AP1 vs AR0 bonus was borked?
>Damage amount (a krayt xyz might have nice damage, but will it really do more than a non-krayt if used in certain situations?, >etc.)
The lower attack speed is an important factor for me. I can take people down at amazing speed with my 1.4 151 190 (min dam pup) Geo, but I'm still not last ditching at the speed cap
I have 78 pistol speed btw
These pistols aren't ment for everyday use, more for show, or to use at the right occasion
Wouldn't you just love to take someone out in PVP with one of these low level pistols ![]()
DarthXadius wrote:
Javac wrote:
Dx2's actually require FOUR.
Actually they require 5.
Geo, DX2: 5
Republic, Modified Republic, DE-10: 3
Launcher, Striker, Tangle, FWG: Can't take krayt, but can use feeder enhancements
Scatter and all other pistols: 1
lol, finally the correct info
as for the poster, i would be a krayted scout blaster...... you just can't go wrong
i have a 1.1 speed, 85-225 dmg scout blaster that i can spam any special at the cap with
also the HAM costs are only 12/23/12, MUCH lower than the other pistols
two words... republican blaster. saw one sell for 5.3 mil!!!!!!!1
Pappy
I was on a hunt this morning, and snagged 3 tissues. What do you folks reccommend for use with 3 tissues? I think they were +41 damage - (about) .5 speed. I'm a master pistoleer/smuggler, should I bother with krayting a pistol or wait till a bigger drop to get enough to do a DX2?