Weaponsmith Archive

Thread: What to Krayt?

Javac
Mon May 24, 2004 8:02 am
#14



DarthXadius wrote:


Javac wrote:
Dx2's actually require FOUR.




Actually they require 5.

Geo, DX2: 5
Republic, Modified Republic, DE-10: 3
Launcher, Striker, Tangle, FWG: Can't take krayt, but can use feeder enhancements
Scatter and all other pistols: 1




4 + 1 for the schematic, yea.



Calis Exud - Droid Engineer Extrodianre - Retired
DarthXadius
Mon May 24, 2004 8:24 am
#15



BloodMonk wrote:

I'm TKM, Master Pistoleer and Master Smuggler.

I want to use these guns when I fight unarmored players (thus wooks and guildies lol)






Hmm, I woudn't use them for pvp unless its for show.

As someone who has had that combo since month 2, in the games current pvp state, here is what I use:

Modified Republic for bleeds, typically fanshot that out for a few rounds to a group
Then I switch to either my DE-10 or Sonic Blaster to single out kills until dead.

I have a FWG for wookiee's that wear armor (its vulnrable to heat) and a DX2 for people who wear 44% PSG's, although switching to TK is better as they are usually vuln to kinetic.

Using a DH17 or Scout that has 30 more damage wont outweight a republic or DX2 that has AP1 as you get a damage bonus of 25%.

Republic, Modified Republic, DX2, DE-10 and Scatter all have AP1.

Everything else does not. FWG's and Sonic's don't need it, as the situations you would use them on have targets that are vuln to stun+heat or have much lower resists.

PVP is a lot of fun, there are several factors to consider:
Damage spread for damage mitigation (high min damage)
Damage type
AP level (0-3)
Damage amount (a krayt xyz might have nice damage, but will it really do more than a non-krayt qrs if used in certain situations?, etc.)



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
BloodMonk
Mon May 24, 2004 9:11 am
#16


Thx for your input



<Hmm, I woudn't use them for pvp unless its for show.

<As someone who has had that combo since month 2, in the games current pvp state, here is what I use:

<Modified Republic for bleeds, typically fanshot that out for a few rounds to a group
<Then I switch to either my DE-10 or Sonic Blaster to single out kills until dead.


That's howI currently do it too I also have a little geo with a mind dot (only 78 per tick) I start using once their mind runs out.



<I have a FWG for wookiee's that wear armor (its vulnrable to heat) and a DX2 for people who wear 44% PSG's, although switching <to TK is better as they are usually vuln to kinetic.


Yup, I take a wook down at amazing speed with my FWG , I'm going to get a krayted DX2 as soon as I have tissue



<Using a DH17 or Scout that has 30 more damage wont outweight a republic or DX2 that has AP1 as you get a damage bonus of <25%.


Ithought the AP1 vs AR0 bonus was borked?


>Damage amount (a krayt xyz might have nice damage, but will it really do more than a non-krayt if used in certain situations?, >etc.)



The lower attack speed is an important factor for me. I can take people down at amazing speed with my 1.4 151 190 (min dam pup) Geo, but I'm still not last ditching at the speed cap


I have 78 pistol speed btw



These pistols aren't ment for everyday use, more for show, or to use at the right occasion Wouldn't you just love to take someone out in PVP with one of these low level pistols





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
DarthXadius
Mon May 24, 2004 10:17 am
#17

Speed tapes will be the best investment you can make. Once you hit the cap you will be outputting 68% more damage. Using a krayt weapon that equals dead people.



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
Kevie
Mon May 24, 2004 3:34 pm
#18






DarthXadius wrote:





Javac wrote:
Dx2's actually require FOUR.






Actually they require 5.

Geo, DX2: 5
Republic, Modified Republic, DE-10: 3
Launcher, Striker, Tangle, FWG: Can't take krayt, but can use feeder enhancements
Scatter and all other pistols: 1






lol, finally the correct info



as for the poster, i would be a krayted scout blaster...... you just can't go wrong
i have a 1.1 speed, 85-225 dmg scout blaster that i can spam any special at the cap with
also the HAM costs are only 12/23/12, MUCH lower than the other pistols





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Eked
Mon May 24, 2004 4:00 pm
#19

I'd make 2 scouts if I were you... My best k scout is 1.1spd 280 dam (no pu)...I made 5 with +79 tissues.



Worrab Eked : CL90 Dark Elder Jedi
Aeweso Eked : CL90 Shock Trooper
Ubeir : Master Domestic Trader
Vendor Waypoint -1817 -2189 Dantooine
888888888888888888888888888888888888888888

888888888888888888888888888888888888888888
888888888888888888888888888888888888888888
888888888888888888888888888888888888888888
888888888888888888888888888888888888888888
I got a fever.. and the only prescription is more cowbell.


djswift2k
Mon May 24, 2004 7:22 pm
#20

id go with teh scouts because they are generally faster and lower ham, and faster means your more likely to cap your specials soooo id go with two scouts. MY best scout is 395 max 1.2 speed, but of course i used +87 tissue in it, not +30 - 0.3 and then again, i have better pistols of almost every type than almost everybody else on valcyn except the guy who makes em for me.


stealth mcownzjoo of valcyn

pistoleer extraordinaire (master since augest, remastered twice more)

if you want to see any of my pistols, just send me a tell in game. the weakest pistols i pvp with are 450 damage.
imwasted
Mon May 24, 2004 7:36 pm
#21

two words... republican blaster. saw one sell for 5.3 mil!!!!!!!1



Pappy


BigPig
Tue May 25, 2004 8:25 am
#22

yup krayt scouts are very nice to have and to lvl with



Humpa Chu'pe
Alts being returned to me very soon




"That blast came from those underpants. That thing's operational!"

FrankLee
Thu May 27, 2004 10:50 pm
#23

Crap, I was most of the way through the thread when I saw a DX2 takes 5 krayt tissues.
I was on a hunt this morning, and snagged 3 tissues. What do you folks reccommend for use with 3 tissues? I think they were +41 damage - (about) .5 speed. I'm a master pistoleer/smuggler, should I bother with krayting a pistol or wait till a bigger drop to get enough to do a DX2?



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
LorenzoMh
Fri May 28, 2004 1:15 am
#24

With 3 tissues you could get a krayt republic blaster made, or if you have the time and patience to collect the necessary parts, a krayt DE-10 pistol.




Lorenzo,
Ma
ster Scoundrel

7/3/2003-11/12004. Thanks for the memories, Intrepid.
Coventry guildportal site!
Page 2 of 2