Weaponsmith Archive

Thread: How do I ask for an ALR to be built?

jason67
Tue Jul 26, 2005 2:17 pm
#14

Components should Max SAC first, then Speed - The reason you do not exp on max damage is because it gives very little benefit, ie best case scenario your getting 1-2 pts damage for each exp point invested which is just to small of an increase to make it worthwhile when you can get on average 3pts of SAC per point used, and decent speed increases as well.


Final Combine - I would Max SAC first, cap is 82 for rifles, then I would put everything else into Damage. Leaving you with the best damage/sac you can get, which is where you'd want to be if you intend to speed slice it. On the other hand if you wanted to just go crazy you could exp on speed instead of damage on the final combine, and then speed slice it for an additional increase in speed. Not really sure how that would end up working since you'd have pretty low damage on the weapon but who knows.







HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
laodamas
Wed Jul 27, 2005 2:43 am
#15


Too start I would seek out a weaponsmith(12 pointer of course)who has some pre-curb rifle stocks and scopes. Stock should be -20 SAC with no penalties. Scope would be around 16-17 bonus and again no penalties.


Then get him to craft the power handler and barrel to max out SAC first(both should be -9), then rest in speed. Thats a total of -38 SAC before final combine. On final combine max out damage, then depending on SAC, rest of points into SAC or speed. You will get a smuggler to slice it for speed, plus with some nicely crafted pups you can lower speed again. Get pups that have a balanced accuracy penalty to speed decrease. You should end up with a really nice rifle.


Have heard of a few tissue set swaps happening but most weaponsmiths are reputable. We do run a business, word of mouth and reputation keep us going. On a weapon like this I wouldnt charge much, I like crafting the high ends. Plus when you whoop someone in PvP they may ask to see your weapon. When they do they see my name on it. Thats good for business.

Message Edited by laodamas on 07-27-2005 03:47 AM



Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
Drop off's at Odysseus Loot Vendor @ /waypoint 1562 1708 Keren, Naboo
Ecnirp
Wed Jul 27, 2005 3:55 am
#16






laodamas wrote:


Too start I would seek out a weaponsmith(12 pointer of course)who has some pre-curb rifle stocks and scopes. Stock should be -20 SAC with no penalties. Scope would be around 16-17 bonus and again no penalties.


Then get him to craft the power handler and barrel to max out SAC first(both should be -9), then rest in speed. Thats a total of -38 SAC before final combine. On final combine max out damage, then depending on SAC, rest of points into SAC or speed. You will get a smuggler to slice it for speed, plus with some nicely crafted pups you can lower speed again. Get pups that have a balanced accuracy penalty to speed decrease. You should end up with a really nice rifle.


Have heard of a few tissue set swaps happening but most weaponsmiths are reputable. We do run a business, word of mouth and reputation keep us going. On a weapon like this I wouldnt charge much, I like crafting the high ends. Plus when you whoop someone in PvP they may ask to see your weapon. When they do they see my name on it. Thats good for business.

Message Edited by laodamas on 07-27-2005 03:47 AM




I'd kill for some moreof these


I found a few crates of pre-CU scopes, but they are only +9 accuracy and found 1 crate of stocks someone was selling for 1k lol - I wondered when I first starting craftng how people were gettin their DPS higher than I was till I found out about the scopes and stocks.
Muzz
Wed Jul 27, 2005 4:05 am
#17



stanleycat wrote:

Just to reassure new people, following the comment about trust.....

A lot of us weaponsmiths have spent hundreds of millions of creds on our gear, and have stock worth a helluva lot.... I couldnt imagine old timers (or new ws's really) trying to rip people off by tissue swaps or the like .... its just wrong.

We all want to make the best possible weapons for our clients.... its the challenge !






QFE.

If we ripped people off we wouldn't have any customers.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Muzz
Wed Jul 27, 2005 4:14 am
#18

The pre-CU Stocks don't make a difference now the damage mod has been removed.

My post-CU are SAC -23, Spd 0.955 (actually 0.0955).

Pre-CU are SAC -20.

Using a pre-CU stock...
SAC -20. 1 pt into SAC on the final wep makes it effectively a -23 SAC, 0.0 Speed.

Post-CU stock....
SAC -23, 0.095 speed. 1 pt into speed on the final wep makes it effectively a SAC -23 0.0 speed stock.

Where's the difference?



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
dalessit
Wed Jul 27, 2005 5:14 am
#19



Thanks for all your responses, I really appreciate the education.


Now I just have to wait for the experimentation bug to be fixed so I can get the rifle made....


Just read the post above mine, sweet, will get the rifle built tomorrow when I am on.


Omaplata

Message Edited by dalessit on 07-27-2005 05:16 AM



Omaplata
Guild Leader: New Dawn Adventurers
Mirage City, Dantooine
What is best in Life?
To crush your enemies, to see them driven before you, and to hear the lamentation of the women, ha, ha ha!


JarekTalram
Wed Jul 27, 2005 10:52 am
#20



jason67 wrote:

Components should Max SAC first, then Speed - The reason you do not exp on max damage is because it gives very little benefit, ie best case scenario your getting 1-2 pts damage for each exp point invested which is just to small of an increase to make it worthwhile when you can get on average 3pts of SAC per point used, and decent speed increases as well.






How do you get -3 SAC for each EXP? I only get 1 - 2. What am I missing?




Final Combine - I would Max SAC first, cap is 82 for rifles, then I would put everything else into Damage. Leaving you with the best damage/sac you can get, which is where you'd want to be if you intend to speed slice it. On the other hand if you wanted to just go crazy you could exp on speed instead of damage on the final combine, and then speed slice it for an additional increase in speed. Not really sure how that would end up working since you'd have pretty low damage on the weapon but who knows.






The max damage won't be that low really because the damage tissue is doing most of the work. Wound however wouldn't be that high and the lower min damage will lower the DPS.
laodamas
Thu Jul 28, 2005 12:26 am
#21






Ecnirp wrote:






laodamas wrote:


Too start I would seek out a weaponsmith(12 pointer of course)who has some pre-curb rifle stocks and scopes. Stock should be -20 SAC with no penalties. Scope would be around 16-17 bonus and again no penalties.


Then get him to craft the power handler and barrel to max out SAC first(both should be -9), then rest in speed. Thats a total of -38 SAC before final combine. On final combine max out damage, then depending on SAC, rest of points into SAC or speed. You will get a smuggler to slice it for speed, plus with some nicely crafted pups you can lower speed again. Get pups that have a balanced accuracy penalty to speed decrease. You should end up with a really nice rifle.


Have heard of a few tissue set swaps happening but most weaponsmiths are reputable. We do run a business, word of mouth and reputation keep us going. On a weapon like this I wouldnt charge much, I like crafting the high ends. Plus when you whoop someone in PvP they may ask to see your weapon. When they do they see my name on it. Thats good for business.

Message Edited by laodamas on 07-27-2005 03:47 AM




I'd kill for some moreof these


I found a few crates of pre-CU scopes, but they are only +9 accuracy and found 1 crate of stocks someone was selling for 1k lol - I wondered when I first starting craftng how people were gettin their DPS higher than I was till I found out about the scopes and stocks.






I was kinda lucky in this regard. Made a factory run of each componet just before CU so I would be ready to make all the new weapons. Then I started experimenting to see what could be made post CU and realized I should hang on to these for the special weapons.


I don't mind the trade off of 3 SAC for .09XXX speed at all. Most customers are quite happy to hit 80's with SAC on rifles and want speed and damage to max. It allows me a little more on the final combine. Couple amazings in damage and will have 3-4 points left over. Then adjust speed and maybe one into SAC.


I still sell more High DPS/High SAC rifles on vendors then Low SAC versions. People do use PuP's wisely now. Have had a few custom orders for Krayt High DPS weapons, all they wanted was DPS and didnt care about the SAC, strange but true.





Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
Drop off's at Odysseus Loot Vendor @ /waypoint 1562 1708 Keren, Naboo
ksiazek7
Thu Jul 28, 2005 10:00 am
#22

I'm not sure I would take any of the advice above mostly because not a single one mentioned you should have your smith make the weapon to 1096 max damage first this should leave you enough points to drop to 82 sac cap and drop a couple points in speed. As long as the smith has the -20 sac pre cu stocks with a -9sac barrel. Then of course you slice it 3 times damage 1 speed and 1 critical. 1096 * 1.08 = 1183 (cap for sliced weapons).

Now I don't even have a weaponsmith character, I have access to my friends account that is a 12pt. But thats what I would do I have one damage capped ALR thats like 330 base dps 83sac and I think I only used 110ish damage tissues.



Dashiva Baenre
Professional Jedi Knight
BH Kill count: 34
Drop off vendor Hyperion, Corellia 2099, -5418 on Dashiva's Loot Vendor.
"Its not easy being me I have no one to look up to, In fact I envy you, having me to envy."
Muzz
Thu Jul 28, 2005 10:47 am
#23






ksiazek7 wrote:
I'm not sure I would take any of the advice above mostly because not a single one mentioned you should have your smith make the weapon to 1096 max damage first this should leave you enough points to drop to 82 sac cap and drop a couple points in speed. As long as the smith has the -20 sac pre cu stocks with a -9sac barrel. Then of course you slice it 3 times damage 1 speed and 1 critical. 1096 * 1.08 = 1183 (cap for sliced weapons).

Now I don't even have a weaponsmith character, I have access to my friends account that is a 12pt. But thats what I would do I have one damage capped ALR thats like 330 base dps 83sac and I think I only used 110ish damage tissues.





If you have tissues enough to get more damage then why not take the damage as far as you can get? The at least one of the three points you put into damage slicing can then be put elsewhere.


Pre-CU stocks are over-rated and not really as useful as some would have you believe. To reiterate what I posted above....



Using a pre-CU stock...
SAC -20. 1 pt into SAC on the final wep makes it effectively a -23 SAC, 0.0 Speed.

Post-CU stock....
SAC -23, 0.095 speed. 1 pt into speed on the final wep makes it effectively a SAC -23 0.0 speed stock.


In both cases you have used one point of experimentation and ended up with a virtually identical stock.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Muzz
Thu Jul 28, 2005 2:12 pm
#24

Sorry but you're not wasting it at all. If you put more Exp points into getting damage up that means you can slice elsewhere.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
JarekTalram
Thu Jul 28, 2005 3:36 pm
#25

That really depends on who you are building the weapon for. A Master Rifleman with good speed enhancements may not get as much an of advantage from a speed slice as he would from a weapon with High Accuracy and SAC.

Since we are talking about ALRs it could be any character with an elite combat profession so if you may very well want to go max damage and use all your slicing on speed. Especially if this is an item you are looking to sell on your vendor and not a special order.
ksiazek7
Fri Jul 29, 2005 12:59 am
#26



Muzz wrote:


ksiazek7 wrote:
I'm not sure I would take any of the advice above mostly because not a single one mentioned you should have your smith make the weapon to 1096 max damage first this should leave you enough points to drop to 82 sac cap and drop a couple points in speed. As long as the smith has the -20 sac pre cu stocks with a -9sac barrel. Then of course you slice it 3 times damage 1 speed and 1 critical. 1096 * 1.08 = 1183 (cap for sliced weapons).

Now I don't even have a weaponsmith character, I have access to my friends account that is a 12pt. But thats what I would do I have one damage capped ALR thats like 330 base dps 83sac and I think I only used 110ish damage tissues.


If you have tissues enough to get more damage then why not take the damage as far as you can get? The at least one of the three points you put into damage slicing can then be put elsewhere.
Pre-CU stocks are over-rated and not really as useful as some would have you believe. To reiterate what I posted above....

Using a pre-CU stock...
SAC -20. 1 pt into SAC on the final wep makes it effectively a -23 SAC, 0.0 Speed.

Post-CU stock....
SAC -23, 0.095 speed. 1 pt into speed on the final wep makes it effectively a SAC -23 0.0 speed stock.
In both cases you have used one point of experimentation and ended up with a virtually identical stock.





Because you are waisting experimentation points on damage you don't need once you get 1096 you can get a 8% damage slice to cap it



Dashiva Baenre
Professional Jedi Knight
BH Kill count: 34
Drop off vendor Hyperion, Corellia 2099, -5418 on Dashiva's Loot Vendor.
"Its not easy being me I have no one to look up to, In fact I envy you, having me to envy."
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