Weaponsmith Archive
Thread: Wasting valuable enhancements due to poor experimentation results
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Naxet
Wed Feb 25, 2004 4:44 pm
#14
Yep .... same here ..... and thats with my +43 station ... lots of moderates and goods .... great is only mabe 40% of the mix ...
Luzenit
Thu Feb 26, 2004 6:06 am
#15
I have noticed it too.I have had to deal with more moderates,,,and I have had 2total critical failures on making krayt weapons. I am 21+ experimantation, +24 assembly, use a 44.3 crafting stations with 14.88 tools. I am also crafting in a research city. I also notice that my amazing results are very far and few between evenwhen creating standard weapons. I feel like I have been warped back to my architect days, LOL!
JohnAdams
Thu Feb 26, 2004 1:58 pm
#16
I was thinking the same thing for a while. I had a lot of crit fails and moderate successes, even when I was making powerups. As with others, I have a 42.7 crafting station and 15.0 crafting tools. I craft most of my stuff in a research center. I have a couple of skill tapes, but not enough to really affect the experiment. Then I read someone post that battle fatigue can have an effect. I had been fighting a bunch and was carrying 100+ (sometimes 200+) points of BF. After I got it healed, there was a noticeable improvement. It might not be the only thing that is happening to you, but it's always good to take as much out of the equation as possible.
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