Weaponsmith Archive

Thread: experimentation... wt?

Muzz
Sun Jan 30, 2005 5:36 pm
#14






Rock-A-Fella wrote:





AldaronTavish wrote:
Get fooman's tool (do a google search to find it) it will tell you what the weapon will cap at with the resources you have. For max experimentation possible check my thread out at

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=58533&highlight=updated+theorectical+weapon+max#M58533

It hasn't been updated with the shipwright resources that cap at 1000 so some maxes may be off.






Foomans tool is an absoulte nessesity for ws. It takes a little while setting it u, however what took hours in resource hunting takes 30 secs now. Invaluble!


Yes you get two extra points when crafting a weapon, however you also get extra points for the sub componets. For example.



I amke alaser riflescoped and stocked.


Rifle Barrel
Power Hander(s)
Scope
Stock


Right there that's 8 extra points before I even get to the weapon. So it makes a huge differance in the end product.








Agree totally that the Fooman tool is obligatory. Get the 12pts if you can, but don't bust a gut fot it, resources are MUCH more important. As has also been pointed out above, top yourself up to 125 if you can with the +1/+2 tapes, they make a difference with every roll.


One more thing, if you're a dedicated crafter get the FS Crafting trees. They're a horrible slog to grind, but since I got them I have never had less than a 'great'. Of course you're still vulnerable to the Critical Failure during assembly but a bit of cake/port can help that.




Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Page 2 of 2