Weaponsmith Archive

Thread: What do you think about these first weapons I made? (new C12)

hidehunter
Thu Nov 04, 2004 6:41 am
#14

with the new grenade grind people always target the lair, and from what i have seen it does not miss.


Rhadida
Fri Nov 05, 2004 3:02 am
#15






Brilyn wrote:

Most commandos (that I know) are not involved in the 'grenade grind'.



If your market is for people involved in it, then all you need, really, are C12s, and max the speed/damage line (speed is bugged, Grenades always throw at 9 seconds).



If your market is for Commandos, best check with them what their preferance is.




Thanks for the tip m8, and what do you think about the damage on mine? 212-897 (perhaps I will get them sliced, once I make smuggler 0400 ) that would increase the damage on them and the extra costs will only be a few K. (or just 1k, dunno about the resource cost for the tools). But the bad thing about slicing the Grenades is that you have them separate or can you slice the whole crate?



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IGN: Rhadida
Brilyn
Sun Nov 07, 2004 1:10 am
#16

The damage on those is pretty top-notch.


I get mine to about 750-800, but then again, I also push the Ideal Range to 18m or so.



As for slicing......


You can't slice a crate. 'Nuff said. ::wink



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Rhadida
Tue Nov 09, 2004 6:10 am
#17






Brilyn wrote:

The damage on those is pretty top-notch.


I get mine to about 750-800, but then again, I also push the Ideal Range to 18m or so.



As for slicing......


You can't slice a crate. 'Nuff said. ::wink





Still would be nice to be able to slice a crate though


I will try to add some range too, on my next runns. But remember I am only 10 point




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IGN: Rhadida
Bermag
Tue Nov 09, 2004 6:22 am
#18






Brilyn wrote:

Most commandos (that I know) are not involved in the 'grenade grind'.



If your market is for people involved in it, then all you need, really, are C12s, and max the speed/damage line (speed is bugged, Grenades always throw at 9 seconds).



If your market is for Commandos, best check with them what their preferance is.




I have tons of customers that have taken up Commando (or at least 4-0-0-0) to make the jedi grind easier. I bet that 99% of all grenades I sell is for people grinding combat XP.


If just throwing speed was fixed then more would probbaly use grenades for regular combat as well. For example against Jedis.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Brilyn
Wed Nov 10, 2004 5:13 am
#19

< If just throwing speed was fixed then more would probbaly use grenades for regular combat as well. For example against Jedis. >


Um.... hell no.


Throwing speed is the *least* of the Grenade bugs.



Commandos are damaged by their own grenades if they're in the blast radius. As such, they'll never use them when someone engages them in melee.


Never mind the huge HAM cost of grenades too (so a Commando in his own blast radius gets damaged *twice* by a grenade), or the fact that other explosion-type weapons (such as Bomb Droids) don't have this issue, and you'll still not see them as a viable anti-jedi weapon.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
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