Weaponsmith Archive
Thread: SAC means NOTHING! Stop BSing us guys!!
ShugFlurry wrote:
Takes my mbh/mpistoleer alt about 10seconds to run out of action while spamming improved body/adv crit shot.
Ditto. No matter what combination of spices /foods/buffs I get, if I cicle between my most powerfull /usable specials with the shortest delay possibe, my action bar will run out in 10-15 seconds. Only way I 'm able to get it stable is to use a PRE CU weapon with 84 sac, then use a -% action cost, getting the SAC on the weapon to 53.
It is sad that the gross majority of the SWG player base is uneducated to a point where they only look at max damage. Thats probably the reason why on most of mylatest duels, after checking the combat log, many of my opponentsended up discharging 6/7 specials in a row and then 4 or 5 ranged shots, when I was able to spam specials till they went down. Eventually every one learns.
ShugFlurry wrote:
Takes my mbh/mpistoleer alt about 10seconds to run out of action while spamming improved body/adv crit shot.
Straight to the point yet again Shug.
UrdlenThorn wrote:
What happened to a correspondent who has useful info-- Mor-dan is in SOE's pocket, all he cares about is a bug--- well the important stuff isn't bugs it the Flummoxed system that works as they designed it...
Between Mor Dan and the liars who post here about how important SAC is, I have come to dislike the WS forum passionatly... What is going on?
and
what about (sorry MOR DAN but These issues MAY NOT BE BUGS... I suggest you call Teminex right away... You're in Bed with them)
I'll make my point short and sweet.
Crappy guns are crappy guns, it doesn't matter if you make them with low SAC or with high max damage, if they suck no one will buy them. Based on the intelligence of your post I am guessing this is your issue, not that you didn't make them right. I craft both types of weapons because what may work well for me, may not work well for another. I've also found that most my PvP clientelle use low SAC weapons while most my PvE customers use high DPS weapons.
However keep in mind that I only do custom work and it's all enhanced. So what is a crappy gun for me may be considered a good gun by many. My best possible damage pistol is a 347 DPS scatter with 102 SAC (unsliced, no pup). On the other end my best SAC weapon is a 68 SAC 289.99 DPS scatter pistol. You can hit slightly lower sac (65) but I was hitting closer to 270 DPS doing that and felt that the 68 SAC version was a better investment.
Some people have problems with SAC while others don't appear to have issues with it at all. I think a couple things play into this. First is their combat profession, different weapons are available for different professions and some are more SAC friendly than others. Second thier choice in skills to use. For example if I was a BH/Pistoleer and I simply spammed one shot (critical shot) then I would have fairly long delays in between my shots and I probably wouldn't run out of SAC as fast because of the time between each shot. However, if I used critical shot then immediately used body shot then my critical shot is ready almost as soon as I'm ready to use it again. This means that I am nonstop shooting specials and that will suck up my action bar twice as fast as the first example.
Needless to say, you should by no means make and sell only one type of weapon, that's just poor business planning on your part. Low SAC weapons sell well, but only to a certain group of players (usually your PvP players) so you need to cater your weapons to what works well for them. The general public, like yourself, still believes that high DPS is the way to go, so if that's your target audience then you should make your weapons accordingly. My weapons are all custom ordered so I have a buyer lined up 80% of the time before the weapon is ever made. I don't roll in the money but I make enough to support my characters. Any personal weapons that I make for my ALT I will normally sell if they don't meet my satisfactions, or I'll sell the extras that didn't turn out as good as I would have liked, or if I just have more than one weapon of the same type with basically the same stats.
if you get two good PvPer's together, and given that they are identical builds and you give one a low SAC weapon and the other a high DPS weapon you'll find that the high DPS combatant will run out of action much sooner and will be forced to use regular shots, drastically reducing his DPS. While the low SAC fighter will start out slightly lower on the DPS, but will stay consistant long term, meaning that ultimately he will be doing higher DPS than the high DPS combatant.
Low SAC weapon auction
Message Edited by jason67 on 05-30-2005 12:04 PM
Sorry for getting angry but I have had enough of this.
UrdlenThorn wrote:
NO ONE asks for low SAC and I have NEVER run out of it on my combat characters.... Just like ALL my customers, thee only thing that matters is DAMAGE.
Crowd control profs such as Pistoleers and to a degree carbiners want low SAC so they can have lots of specials at their disposal.
You Jerks would have the unitiated making unsaleable weapons while you laugh and rake in the dough with your High damge low speed superior product...
WSing has always been like this. Starting out as a noob WS in one of the hardest points in the game. It is not until you grind master and have lots and lots of high quality resources that you can even think about selling weapons
I can't believe no one has pointed this out yet!!
Because it has always been like that.
Its been Two months!
What happened to a correspondent who has useful info-- Mor-dan is in SOE's pocket, all he cares about is a bug--- well the important stuff isn't bugs it the Flummoxed system that works as they designed it...
Between Mor Dan and the liars who post here about how important SAC is, I have come to dislike the WS forum passionatly... What is going on?
If this fourm angers you, do yourself a favor and stop browsingthrough it before you have a stroke. Your heart will thank you.
You guys must be from planet Hell...No, I am from the planet earth. Welcome.