Weaponsmith Archive
Thread: Storm Trooper: There she is! Set for stun!
I think the stun setting would be a good addition to the E11 series of weapons, and would greatly improvetheir appeal, as many people, myself included, have trouble selling them! Most people prefer a laser carbine/rifle over an E11. There's a balance issue here: in Marksman you get the laser rifle before the E11 rifle, but the E11 carbine before the laser carbine! In both cases the laser weapons tend to outperform the E11's. Why not switch the certifications for the two carbines and give E11's an alternate stun function? This would then solve the missing ability you described and also the lack of balance for E11's in game. A good point raised, Rawanuk!
Customer: Whats the difference?
Weaponsmith: Heat is high damage, and good speed! Stun is abit slower, lower on damage, BUT its got higher AP and unlike Heat, most armors have lower resists to Stun damage!
Customer: Does it have to be a CDEF?
This just came to mind while reading this! Good read all! Just wanted to take part in it!
If you flame and I will ignore you!
Seriously, the Jawas used their guns to neutralize droids so they could capture them and sell them, not to pop tuskenss in the head with.
I know the Star Wars d20 has little to no relevance here but practically all the weapons, with the exception of slug thrower and disruptors have a "stun" setting.
Apart from that useless knowledge, I cant imagine how that would be duplicated into this skill-based rendition of the game aside from the earlier post having an option to have "stun" damage at a much-reduced, slower rate of fire.....
Maybe for the carbines they could have the "beanbag" guns that Johnny Knoxville let himself get shot with....
Knoxville : "OUCH!!!" *drops*