Weaponsmith Archive

Thread: Petition to stop CRAFTING NERF..>PLEASE SIGN AND KEEP ON TOP!

Newgurus
Thu Mar 04, 2004 9:02 pm
#14

THIS IS NOT OUR IDEA OF A FIX. I would rather have 25% crit fails than have this NERF happen and ruin the ONE ASPECT of the GAME I LOVE.


PLEASE don't go through with this NERF.


If you have to make a choice as to whether to fix the crit fail issue and this is the only way to fix it, then DO NOTHING AT ALL. I can live with failures. I cannot live with what you are planning on doing though.





___________________
Dutchoven / Ceiree (My Alt)
Master Weaponsmith / Master Rifleman/Master Combat Medic
(+20 Weapon Experimentation, +26 Assembly and +25 Weapon Repair) / (+25 Med Exp, +25 Med Assembly, +25 CM Exp, +25 CM Assembly)
Dutchoven Guns Located NE of Anchorhead, Tatooine at 316, -4956
Ranged and Melee Weapons, Ranged and Melee Powerups (all +33.16% Primary)

EenochSleestoch
Thu Mar 04, 2004 9:24 pm
#15

I am dropping my 2nd account if this goes through. I am not a WS, but even master doc's are affected even if it is not as severe an impact as to the WS and AS folks. I spend way too much time on my doc crafting profession to get it whacked even a little. If my fun doc profession is gone, I may be gone entirely shortly after as well.



Eenoch (main) & Buff (doc alt)
Doc Maknob's (Stim City Outlet) Solace, Corellia -6350, -3355
Stim City:Moenia, Naboo Meds & A Ton of Other Merchants
+20 Exp Crafting Guild (Doc, CM, WS, AS, Chef)
"When your HAM is looking shi&&y, you'll be glad you shopped at Stim City
Ferune-Wulf
Thu Mar 04, 2004 9:27 pm
#16





Say NO to the experimentation crafting changes




Eepok
Thu Mar 04, 2004 9:29 pm
#17

/sign


Its enough to make me quit smithing.


Eepok






"Standing on the defensive indicates insufficient
strength; attacking, a superabundance of strength"

Sun Tzu, The Art of War
Intrepid1888
Thu Mar 04, 2004 10:08 pm
#18

/sign


the WoW beta just keeps looking better and better...

/shrug.
MonroeThanes
Thu Mar 04, 2004 10:11 pm
#19

/sign


lets link this thread to the armorsmith, chef, and doc forum, the more the better





I'm Monroe Thanes and I approve of this message.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vote Democrat! They've got a traitor and an ambulance chaser this time around!
aibo220
Thu Mar 04, 2004 10:20 pm
#20

What fix is this? The one about every experimentation point spent yielding the same results based solely on the quality of the resources?


If its that one... It has its advantages and disadvantages. For example, if your using a resource with 1k CON and are making repair kits... You will get it right the first time without having to re-do it each time you fail in experimenting. The disadvantage is that if your using average quality, your product will be average. No chance it might come out better. IMO, the disadvantages outweigh the advantages.


At least that is what I got from the notes.... I may be wrong, but to my understanding thats what it says.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Biggens77
Thu Mar 04, 2004 10:38 pm
#21

/sign



Biggens
Master Weaponsmith
Corellia 1060 -4916 (East of Coronet)
Biggens Weapons Stock List And Lower Prices 3/05
Radiant
Treguard
Thu Mar 04, 2004 10:42 pm
#22

/sign.


Fixing the wrong problem again.
Hopefulcrafter
Thu Mar 04, 2004 10:47 pm
#23

Since it appears that the new system will not reflect or even function with what is currently within the game, i.e hard capped resources....plumbum anyone, it will only cause new problems that will only have to be add and addressed in future bug lists. Will this truly serve its purpose where even at this point schematics and some weapons themselves that are in dire need of fixing? NO! Address the more pressing issues first, take the time to develope the new system for later but try to include us the weaponsmith, armorsmiths, chefs andall the other elite crafterswho may actually have some useful knowledge in these areas to help create a working system that will take into account that which already exists within the game. My 2 cents plus 75 for a small cup of coffee from Double D.


/Sign






Sigmar Fellhammer - Master Artisan, Weaponsmith, Droid Engineer


SIGCOR Industries, Coronet City Corellia, Shadowfire




Meuge
Thu Mar 04, 2004 10:48 pm
#24

/sign


I am not sure what the intention of the developers is, but whatever the reason, the method of execution seems to be really poorly thought out.


Just my 2 cents





M'uge, MD
CEO, MCP Pharmaceuticals (Serenity Valley, Tatooine -2240, 1020)
Fargoth, MD: MCP Buffs
Tristarn, MCM: MCP Combat Medic Supplies
Corin, MC: MCP Foods
Laurelin, MA: MCP Mining
(12 points MD & CM Experimentation)
Bryan1138
Thu Mar 04, 2004 11:01 pm
#25

If TH hasn't figured out my stance on this by now, he hasn't been listening.



/sign





Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

kbjester
Thu Mar 04, 2004 11:04 pm
#26

/sign



Khory Kryll - Master Armorsmith/Master Weaponsmith
Khail Kryll - Master Bounty Hunter/Master Pistoleer
KPS Armor/KWS Weapons/Kryll Resources Pompeii, Lok (3561 -5014)
KPS Armor Veteran's Retreat, Lok (-3026 6059)



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