Weaponsmith Archive
Thread: Master Weaponsmith, so much I cannot make�
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SeaRaptor
Wed Oct 29, 2003 7:53 am
#14
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Yeah, if they're going to require insane material specs and huge component requirements (proton grenades, anyone?), then give us houses where the 75 item per lot thing WORKS. A large house would be adequate for my storage needs, IF it held 75 items per lot as advertised.
Even PA halls don't hold more than 250! No wonder you can't decorate one properly.
R5-G8
Wed Oct 29, 2003 1:55 pm
#16
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I have maybe 50% of the needed, named,resources for WS, and that was just because I had a couple of personal sized harvesters that I used as a stopgap on picking up the speciffic names that I recognised, while my other harvesters were on patches of grind steel.
I'm also a guild smith, kinda, but I still charge for my efforts. My guildees pay maybe 50% of full retail price. So they're either paying full price for a top of the line weapon, or paying well under average (I'm cheap to start with!) for something slightly below the best stats on the server. (I think I'm like 3-4 points of damage below most of the other smiths I've checked on)
Honestly, if you can't make something, you need to tell your guildmates which resource you're missing, or explain why your weaponry doesn't turn out quite as snappy as other 'smiths. Aaand if they have a problem with that explanation, you might want to look at a different PA.
As someone said, this *is* a big problem for anyone who grinds up the tree without checking which resources the various schematics need, I only started gathering a couple weeks before I ended my grind, but I got lucky with the shifts. Just explain to your PA what the problem is, it's all you can do right now (other than lurk on swgcraft and keep one eye on your survey tools.)
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