Weaponsmith Archive

Thread: Frustrated and need advice concerning time spent vs market price...

drekx
Tue Jul 01, 2003 7:32 am
#14

Lol i agree with our friend Danbu. It's up to you how to make of the situation, i sell my cdef pistols for 350 and carbines and stuff for 5 and axes for 700 and my customers have yet to complain. I can make around 10k a day, you just need to learn how to sell the stuff. I have right now about 20 permanent customers that buy their stuff basically from me only and they're cheering me on to get to weaponsmith which i will be soon. I will be cranking up d18s or whatever when i get there and they'll understand about the weapon thingie and i'm really sure they'll support me by still buying my weapons and everything so i can keep advancing in my career and hopefully in the future i will be able to provide them with good quality d18s or what not. Also there's still plenty of people who don't know or don't care about if the d18s are better they just want something that's not cdef weapons hehe. So you should still be able to sell, though i just recommend that you don't sell through bazaar cause i've stopped trying to sell there and i actually sell a lot more.
Midnight_Cowboy
Tue Jul 01, 2003 11:49 am
#15

I noticed this same thing this morning when I hit novice weaponsmith. The CDEFSI sell are all at least 30-60, and quite often 31-64. The best DX18 I could make capped out at 58 on the high end.


Is there something more efficient to grind on? I really have no plans on selling these weapons until I can make them better than the CDEFs I make. I can sell the CDEF's for 500-1000 each though without any problems.

Lektar
Tue Jul 01, 2003 11:53 am
#16

I consistantly sell my D18's for 1000 credit. Have not had any problems moving them either.


Tzozit Anden




Fonz - Master TKA/Master Pistoleer
Asagi - Master Armorsmith
Giovanni
FeSiG
Wed Jul 02, 2003 12:15 am
#17

my D-18's which are 21-63 dmg , (at work dont remember the HAM costs), im selling them for about 400-500 on the bazaar all day, i dont see the need to sell them for more, the recs are easy to come by



FeSiG




FeSiG
Danbu_Lapitt
Wed Jul 02, 2003 4:37 am
#18






FeSiG wrote:

i dont see the need to sell them for more, the recs are easy to come by



FeSiG






You don't see the need now. Buy will need that money in the future. After novice ws, you need to be at a crafting station to make your goods. That means no more making weapons in the field while you survey. So unless you enjoy spending more than 1/2 your time gathering resources you will need at least 5 harvesters running, copper, steel, ore, gas, and wood. Some may also want one for the gems as well.


And if you ever want to sell your goods at more than 3k, you'll need a vendor, which usually means you need house or a friend with a house and vendor that you can use.


Efficient weaponsmiths have a tremendous amount of maint. costs.

Uulonze
Wed Jul 02, 2003 10:06 pm
#19

My dl18 pistol cap out 21-71 damage. The only pieces i made and sold for 888 credit for a good luck figured altho that guy offer to pay 1500 credit. It matter on your tool and resources use i guess and being lucky.
Jeff001
Thu Jul 03, 2003 3:23 am
#20

Hmm above was some stats for the d-18, and was stated its better than cdef, my cdef are 28-59, spd 3.1, 9/20/9....seems alot better than that d-18 imo, or am I missing something...Not to beat a dead horse, but asa smith get tired of people selling d-18's claiming there twice as good as cdef, then they turn out to be total garbage. Its not our fault the settup is messed up, but think telling customers the truth is much better than tryin to pull the wool over there eyes. I have seen cdef with even better stats than mine, but im using the material I can get vast amounts of very easily. Have yet to see one single d-18 made by a new weaponsmith come even close to the normal cdef you can get on my server. And to those that state, well its a new profession, they are totally incorrect. Weaponsmith is an elite form of the base skill just like a Rifleman doesnt lose all the gains they make from there base of marksmanship. Weaponsmiths got worked over good, really needs fixing.
Jeff001
Thu Jul 03, 2003 3:31 am
#21

Oh yeah and to those saying the damage is 21-61, or 21-70....were not talkin about with powerups, could make a cdef above those in same situation. Thats another semi pet peave, players saying the "gun's" damage when really its with a 100 charge powerup that will drop in no time at all . Dunno I like to be an honest smith, I tell my customers the base damage, and the altered damage due to temp powerups installed.
Vorp
Wed Oct 29, 2003 2:00 pm
#22

Do you mind to stop comparing CDEF maked by Master Artisian to D18 maked by Novice WS?


If you want to compare guns then compare CDEF maked whit only 1 or 2 experiment points whit novice D18.



Andin hands of good smith that crappy (as you say D18) are much much better that any CDEF out there.


1.4sec 37-103 +33 att 15m of plain good resources whitout advanced parts or


1.8sec 54-128 +40 att 15m whit advanced parts.





Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
NisraB
Wed Oct 29, 2003 2:53 pm
#23

My sales were very limited until I hit 0-4-0-4. The best thing you could do is get Pistol 4 (to get best payout on survey missions), set-up harversters and run survey missions to pay for them. This is not as fun as making and selling guns though. If some of these other folks have had success selling novice level d18 weapons thats great! I wish you luck on the hard path to master.



Nisra Bluesand (Silent Holo Slave)
Mastered List - Artisan, Weaponsmith, Smuggler, Merchant, Architect (holo 1), Entertainer (holo 2), Musician, Dancer, ID, Scout, Ranger, CH, Pistoleer, Brawler, Marksman, Medic, Commando, CM, Doc, TKA, Chef, Tailor, DE, Armorsmith
Current Profs: Doctor, Armorsmith
Page 2 of 2