Weaponsmith Archive

Thread: As Quick As Possible Can Someone Validate Which of these are still Bugss (w/Details)?

Wynan
Sat Oct 25, 2003 4:42 am
#14

Well just wanted to add some precision about rhodium steel: it's used in adv blaster rifle barrels which are 66% CD and 33% SR based. Not only rhodium has crappy CD but never has high SR either. knowing that swgcraft.com isnt 100% accurate it's still good enough to show the problem:


best CD rhodium ever had on any server is 85, best SR is 565, now if we look at best result we could get, if same rhodium had those stats is : 85 x 2 + 565 = 735, 735/3 = 245 which means 24.5% in experimentation from rhodium


Now weapon schematics arent magic formulas, so why the hell would any WS use a resource which never had high CD/SR for a components which is based on those stats is beyond me, just makes no sense, rhodium steel is like that, just remove it from schematic, replace with what u want but sthing that can possibly have high CD/SR, cause now if rhodium steel spawns I wont expect CD higher than 100 (!!) and SR higher than 600 *sighs*

GreenGlowie
Thu Oct 30, 2003 5:06 am
#15

Btw, I'm not bashing you Darkcipher, your just doing the best you can.



___________________________________________________
Jarrod En'Gilead, Retired Arms Dealer
Bermag
Thu Oct 30, 2003 6:16 am
#16

The resource caps is maybe not a bug but intentional.

It is maybe not a cap but the probabilties that they get high stats in those categories are low making them usually low but there i still a chance that they can get high (but low probability to do so).



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
GameBOFH
Thu Oct 30, 2003 8:38 am
#17

What is even more frustrating for me is how easy it would be for them to check themselves.

I mean, come on, it's not like you have to even run a factory to test this, just run 10
schematics and see.



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
LLJK_Griz
Thu Oct 30, 2003 8:38 am
#18






Bermag wrote:
The resource caps is maybe not a bug but intentional.

It is maybe not a cap but the probabilties that they get high stats in those categories are low making them usually low but there i still a chance that they can get high (but low probability to do so).




Based on the rather large amount of data on swgcraft's resource section, it appears that certain stats on certain resources are capped, such as polonium iron, rhodium steel, and plumbum iron always having conductivity <100. This makes advanced blaster barrels always suck because rhodium is a major component and the schematic is 66% conductivity.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
PadawanChong
Thu Oct 30, 2003 8:52 am
#19






Vorp wrote:

Glop grenades use Chemical Dispersion Unit instead of Chemical warhead.


WUK/AUK experiment are based on artisian skill and not Ws or AS skill


Imperial detonators start whit about 60sec delay after 10ex p into damage they drop to like 15sec or so but it is still slowest item in game







Lowest I've been able to get IMP Detonators down to is 10 seconds. Using speed power-ups, you can get that down below 7.


Chem Disperson Units - whether I use Advanced or regular ones... I always end up at 5 max dmg.




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
Bermag
Thu Oct 30, 2003 9:29 am
#20

Jennai, still not enough data to be really sure about this. I guess it is 100-200 spawns max. But it is probably a good guess that it is capped. :-)

It might still be that the probability to get up to 100 is something like 99%. I have seen some other resources which are usually low suddenly come out with very good stats.

I really would like an answer from develoeper about game mechanics. Is it pure randowm, which stats are possible etc



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
-Plisken-
Thu Oct 30, 2003 10:19 am
#21

Don't forget the Republic Blaster certification .. this could really be a great pistol if they fix the cert.



...
Rynn Kethorr
Master Smuggler
Kaadara, Naboo
....
Vorp
Thu Oct 30, 2003 1:23 pm
#22

Glop grenades use Chemical Dispersion Unit instead of Chemical warhead.


WUK/AUK experiment are based on artisian skill and not Ws or AS skill


Imperial detonators start whit about 60sec delay after 10ex p into damage they drop to like 15sec or so but it is still slowest item in game




Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
Vorp
Thu Oct 30, 2003 1:25 pm
#23

ahh dang sorry wrong post need to move this to bug post instead.


where is my **edit** edit button




Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
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