Weaponsmith Archive
Thread: As Quick As Possible Can Someone Validate Which of these are still Bugss (w/Details)?
Well just wanted to add some precision about rhodium steel: it's used in adv blaster rifle barrels which are 66% CD and 33% SR based. Not only rhodium has crappy CD but never has high SR either. knowing that swgcraft.com isnt 100% accurate it's still good enough to show the problem:
best CD rhodium ever had on any server is 85, best SR is 565, now if we look at best result we could get, if same rhodium had those stats is : 85 x 2 + 565 = 735, 735/3 = 245 which means 24.5% in experimentation from rhodium
Now weapon schematics arent magic formulas, so why the hell would any WS use a resource which never had high CD/SR for a components which is based on those stats is beyond me, just makes no sense, rhodium steel is like that, just remove it from schematic, replace with what u want but sthing that can possibly have high CD/SR, cause now if rhodium steel spawns I wont expect CD higher than 100 (!!) and SR higher than 600 *sighs*
It is maybe not a cap but the probabilties that they get high stats in those categories are low making them usually low but there i still a chance that they can get high (but low probability to do so).
I mean, come on, it's not like you have to even run a factory to test this, just run 10
schematics and see.
Bermag wrote:
The resource caps is maybe not a bug but intentional.
It is maybe not a cap but the probabilties that they get high stats in those categories are low making them usually low but there i still a chance that they can get high (but low probability to do so).
Based on the rather large amount of data on swgcraft's resource section, it appears that certain stats on certain resources are capped, such as polonium iron, rhodium steel, and plumbum iron always having conductivity <100. This makes advanced blaster barrels always suck because rhodium is a major component and the schematic is 66% conductivity.
Vorp wrote:
Glop grenades use Chemical Dispersion Unit instead of Chemical warhead.
WUK/AUK experiment are based on artisian skill and not Ws or AS skill
Imperial detonators start whit about 60sec delay after 10ex p into damage they drop to like 15sec or so but it is still slowest item in game
Lowest I've been able to get IMP Detonators down to is 10 seconds. Using speed power-ups, you can get that down below 7.
Chem Disperson Units - whether I use Advanced or regular ones... I always end up at 5 max dmg.
It might still be that the probability to get up to 100 is something like 99%. I have seen some other resources which are usually low suddenly come out with very good stats.
I really would like an answer from develoeper about game mechanics. Is it pure randowm, which stats are possible etc
Glop grenades use Chemical Dispersion Unit instead of Chemical warhead.
WUK/AUK experiment are based on artisian skill and not Ws or AS skill
Imperial detonators start whit about 60sec delay after 10ex p into damage they drop to like 15sec or so but it is still slowest item in game
ahh dang sorry wrong post need to move this to bug post instead.
where is my **edit** edit button