Weaponsmith Archive
Thread: Experimentation crafting bug
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RiskinMons
Tue Mar 30, 2004 1:06 am
#14
Griz does have a very good point though
3 or 4 is nowhere close to a useful sample and as I'm sure any long term master WS will tell you it's not uncommon at all to get that many moderates in a row. I've had nights where I've just given up trying to makeschematics as I've had 25+ sets of experimentations in a row ruined by moderate successes followed by crit 3 fails in a rowand then the next night using exactly the sametools, resources etc I haven't had a single crit fail or moderate success for hours. Thats just the way random systems work I'm afraid...
xendro
Tue Mar 30, 2004 1:40 am
#15
Odaen concedes in his first post that his experiemnt wasn't scientific, butwhy should he, or anyone, have to use up their best resources to do tests that the devs should be doing themselves? I believe his intention for this thread was to call attention to the devs that maybe the code should be examined. The devs should be able to replicate this experiement themselves without forcing the players to use their resources.
MadcowwithSARS
Tue Mar 30, 2004 1:42 am
#16
i agree it wasnt a proper experiment,my only gripe is the way griz pointed it out to him.instead of being polite,right from the get go hes down the guys throat.
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