Weaponsmith Archive

Thread: new crafting system tests here (added more tests)

Eliss
Tue Mar 16, 2004 3:10 pm
#14

Actually When you experiment one point at a time you seem to get better results than if you experiement 4 or 3 points at a time .. at least that's what Iseem to be noticing. so it takes sligthly longer to create that schema





Eliss Breen
Master Weaponsmith +24 Assembly/+24 Experimentation - Lowca, Naboo, Serenity
Vendors for 5 Master Weaponsmiths located in the Serenity Merchant square @ 2915 -5444
Every Pistol, Carbine, and Rifle is stocked.. Over 1000 Items in the tent.

If you want you can drop off auction wins on my "Weapons by Eliss - Sliced" vendor.
charb
Tue Mar 16, 2004 3:59 pm
#15

Well this is lame, ppl who grind/grind/grind schematics can outbeat anyone who doesn't log in for today to do the same? fantastic. I guess at least this gives us some time to evaluate the new changes.
stryfex03
Tue Mar 16, 2004 4:29 pm
#16

Did anyone try making anything w/ gated resources? Republic Blasters, Adv. Blaster Pistol/Rifle Barrels, etc.
Abominable-TCO
Tue Mar 16, 2004 4:45 pm
#17






Kershakk wrote:

As an aside, remember how they said they had to change it this way so they could fix experimentation on things like the advanced weapon stock? Guess what? It is still broke!





Why does this not suprise me in the slightest!




--------------------------------------------------------------------------------
Quagga's TCO Weapons Depot

Based in the Player City of Draicco, Talus
{I am on the map and have a shuttleport as a doorstep(2980 1331)}


Biggens77
Tue Mar 16, 2004 4:56 pm
#18

made some dmg model t21 rifles. now these are using all the same materials. and i got 3 diff results. again all these numbers are with 12 exp points and im usign all 12 in the dmg line. the condition of the rifles is 864.



1. 173-409 7.2spd


2. 173-411 7.2spd


3. 173- 417 7.1spd


Below is the stats with all the same materials but with only 10 exp points


169-392 7.6spd and also only 864 condition


below are the stats of my reg ones before the patch.


170-398 7.5 spd 1045 condition.





Biggens
Master Weaponsmith
Corellia 1060 -4916 (East of Coronet)
Biggens Weapons Stock List And Lower Prices 3/05
Radiant
Biggens77
Tue Mar 16, 2004 5:02 pm
#19

republic blaster


Old system:


67-206 2.6spd 1018 condtion



new system with 10 exp points


66-201 2.6spd 860 condtion



ney system with 12 exp points. all 12 in dmg line


68-209 2.5spd 860 condtion



Biggens
Master Weaponsmith
Corellia 1060 -4916 (East of Coronet)
Biggens Weapons Stock List And Lower Prices 3/05
Radiant
LLJK_Griz
Tue Mar 16, 2004 7:54 pm
#20



Blaster rifle barrel

Old: Not sure, I haven't made one for months. I think they were something like 9-9 -.46

New 10pt: 9-9 -.45 +5 accuracy

New 12pt: 10-10 -.5 +5 accuracy (max damage took all 12 points)


Adv rifle barrel

Old 12pt: 11-11 -.32 +18 accuracy (I think accuracy had an amazing success)

New 10pt: 10-10 -.30 +4

New 12pt max damage: 13-12 -.36 +4

Another 12pt max damage: 11-11 .31 +7 (amazing success on accuracy)


It would take OVER TWENTY POINTS to craft barrels with pre-nerf stats. It took around ten points to get accuracy up to 19, and damage/speed are horrendous with only two points in.Adv barrels would have been completely worthless with the new system.


Scout blaster (with old crated components)

Old: 80-156 1.8

New 10pt: 81-160 1.8 945 durability

New 12pt: 80-157 1.7 1040 durability (2 points left after max damage)


Yes, the12pt is LOWER DAMAGE than the 10pt. I don't know what's up with that.


Advanced scope

Old full-HAM: +22 accuracy 3/3/3 HAM (amazing success on accuracy, +20 otherwise)

Old full-accuracy: +39 13/13/14 (amazing success on HAM, 16-17 otherwise)

New 10pt full-HAM: +11 3/2/2

New 10pt full-accuracy: +39 22/22/22

New 12pt full-HAM: +17 (amazing success) 2/2/3

New 12pt full-accuracy: +42 (amazing success) 20/20/20



Adv scopes would be worthless in the new system because non-adv is better, just like the barrels.




Adv power handler

Old: 21-42 -.42

New 10pt: 21-42 -.41

New 12pt: VERY INCONSISTENT.Most common result was22-45 -.45 but I also produced as high as 24-48 -.47 and as low as 21-42 -.41 with many in between. All of these were done with the same resources and tools, and they all had either all great or amazing successes.

Message Edited by LLJK_Griz on 03-16-2004 09:57 PM



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
JavaKodar
Tue Mar 16, 2004 8:13 pm
#21


Scout - 10 pts before patch 79-154, 1.8, around 980 condition, +30 ideal range


Scout - 10 pts after patch 80-157, 1.8 around 980 condition, +19 ideal range


Scout - 12 pts before patch 79-154, 1.8, 1091 condition, +30 ideal range


Scout - 12 pts after patch 81-160, 1.7, 1039 condition, +19 ideal range


---------

Republic - 10 pts before patch 68-209, 2.5, around 950 condition, -20 ideal range


Republic - 10 pts after patch 69-210, 2.5, 872 condition, -28 ideal range


Republic - 12 pts before patch 68-209, 2.5, 1072 condition, -20 ideal range


Republic - 12 pts after patch 71-220, 2.3, 872 condition, -28 ideal range


-------

Not too much difference here, scout blasters even got better with 10 points, and republics are up in the air, pretty even between systems.



Vertex Starlighter [TCON]

Former Master Weaponsmith of Wanderhome

JohnAdams
Tue Mar 16, 2004 8:59 pm
#22

I did some quick tests today before I went to work. I don't have any numbers with me here, but I can give you an idea of what I found. I have 10 weapon exp. points.


I was able to create some 100% powerups (33.5%/16.2%) with all 11 Artisan exp. points. That was the good part.


Started working on Republic blasters. I used the same resources as a schematic I had, but a marginally better (18-37 vs 18-36) ABPH, same barrels. I don't remember the exact numbers, but damage was down 3-5 points with all points put into damage. Speed was .1 higher.


Ialso crafted a couple of other RB's with 2 different Plumbum irons to see the difference in resources. The lowest Plumbum came out with the same results as the first one 3-5 less damage points with a +.1 speed. I had done some experiments before with these two Plumbums and they had come out with the exact same results. One had a higher conductivity (19 vs 68) while the other had a higher OQ (500 something vs 460 something).


I had another Plumbum that was much better (oq 906) but I really didn;t have anything to compare it to because I hadn't made any RB's with it. But it was comparable to an MRB that I made - 2 points less damage, .1 higher speed.


I also tested a T21. Same deal as above, same resources and barrel, better ABPH. Damage dropped by 5 points and speed went up .4.


A lot of this is really preliminary. On the T21, I had all great successes and still fell 2 bubbles short of hitting the damage gate. With the two similar Plumbum's I had one moderate success on one gun and one good success on the other. Oddly enough, it really didn't seem to affect it as much as in the past. The RB I made with the good Plumbum had all great successes and again fell 2 bubbles short of the damage gate.


A couple of things surprised me. I really thought I would see much worse results. If they intended this as a nerf, it wasn't much of one. So while I was disappointed with the results, they weren't so bad that I couldn't sell them. I did hang onto 2 of the RB's that were experiments.


But the other was I never hit the damage gate. I was under the impression you could max out one line with 10 points. Never happened for me. It was almost as if they had based it on 12 points, not 10. So this change wouldn't have accomplished what they wanted on more than one front. Anyone below master would have been dropped even further behind. Every master without skill tapes would have just maxed damage. Masters with skill tapes would have done very well. So we would have had less variety, still would have had some uber weapons and still would have had significant barriers to entry. I think that everyone who argued against this change can feel vindicated.


One other note. I knew they were going to change the cert for the RB. One of the first things I did was unequip, then reequip mine. No message. But when I tried to equip one of the guns I had just made, it gave me the message that I didn't have the cert for the weapon. Guess my current RB will get repaired a lot.





CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
LLJK_Griz
Tue Mar 16, 2004 9:11 pm
#23






JohnAdams wrote:

A couple of things surprised me. I really thought I would see much worse results. If they intended this as a nerf, it wasn't much of one. So while I was disappointed with the results, they weren't so bad that I couldn't sell them. I did hang onto 2 of the RB's that were experiments.


But the other was I never hit the damage gate. I was under the impression you could max out one line with 10 points. Never happened for me. It was almost as if they had based it on 12 points, not 10.





Weaponsmith is mostly one-line crafting, and as such is minimally affected by the changes. You can see the effects it has on multi-line crafting (food, armor, BE, etc) by making items like scopes or barrels which have two lines - they're much worse, and you'd need over 15 points to reach pre-nerf stats (20 on adv rifle barrels because of the horrible metals required).


As for the points required to max a line, the system is buggy and inconsistent. Sometimes I would max damage on ABPH with 10, sometimes it would take 11 or 12. I had a 10 point scout blaster that came out with better stats than a 12 point.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
JavaKodar
Tue Mar 16, 2004 9:15 pm
#24








LLJK_Griz wrote:


You can see the effects it has on multi-line crafting (food, armor, BE, etc) by making items like scopes or barrels which have two lines...







Odd, I'm getting identical results on weapon scopes pre- and post-patch (0 HAM, 15 range). I haven't checked advanced yet, in case that's what you're referring to.



Vertex Starlighter [TCON]

Former Master Weaponsmith of Wanderhome

LLJK_Griz
Tue Mar 16, 2004 9:30 pm
#25






JavaKodar wrote:








LLJK_Griz wrote:


You can see the effects it has on multi-line crafting (food, armor, BE, etc) by making items like scopes or barrels which have two lines...







Odd, I'm getting identical results on weapon scopes pre- and post-patch (0 HAM, 15 range). I haven't checked advanced yet, in case that's what you're referring to.






Yeah, I meant advanced. Regular ones are unaffected or slightly better, but advancedbarrel/scope are now worse than the regular barrel/scope - a huge nerf from what they were before.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Biggens77
Tue Mar 16, 2004 9:42 pm
#26

Advanced swords cores came out to :


min 48

max 48


before the patch they were 41 41.


reinforcement cores come out to


min 46

max 46


before they were also 41 41.


i got like a +10 increase on the min and max dmg of my swords, both batons, and pwoer hammers. also got a few point increase on my vibro knucklers.



Biggens
Master Weaponsmith
Corellia 1060 -4916 (East of Coronet)
Biggens Weapons Stock List And Lower Prices 3/05
Radiant
Page 2 of 3