Weaponsmith Archive

Thread: Finally Started Weaponsmith ... well well well ... is it supposed to be like this ?

Degamus
Sat May 01, 2004 8:49 am
#14

Did I mention the wait on the resources? I've been a master weaponsmith for like two weeks but resources for good weapons are hard to find and you need lots of them.
Redguard
Sun May 02, 2004 12:31 pm
#15

I have found that there are other ways to do the grind and get it done fast. Having numerous tool kits is a big help. You generall get the idea that if you're making projectile rifle barrels you're getting about 94 xp so after a series of 10 you've got 940xp done. I looked at it as how many sets in the series am I going to do before I loose my mind for the day.Generally I would do 10 sets of 10 and be happy with the 9400 xp. I did discover that making more complicated items helped. I ditched projectile barrels in favor of two handed axes but I had resources to burn. Heavy Particle Cannons do take alot of resources but they're pretty generic..yes there were components to build but I was very happy with the @535 xp per craft on this item and using my system I could easily grind out 50k worth of xp rather quickly..Of course you have to get to the point where you can build them. Hope it helps and good luck.



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d0qtrX
Mon May 03, 2004 5:18 am
#16

I'm not telling you to go ahead and actually use a third-party macro to grind WS while you sleep, but I hear it's a very do-able method of mastering dang near any profession in this game while actually having an existence outside it.


It is technically against the TOS, but I can't imagine how SOE would ever find out... Besides, they have weaponsmiths to hassle and loot.





PistoleerMedic
Mon May 03, 2004 2:09 pm
#17

When starting out, I put a post on my trade forum asking if any novice smugglers were looking for weapons to grind with. I then built all the parts that I could using cheap resources, put the guns together, and sold them at a very cheap price to the smuggler. This method works a lot slower, but you get some money back for your resources, and you help out a smuggler in the process.You do need to have a vendor with this method. Otherwise you won't be able to hold very many parts & guns at one time.



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SabbathChild
Mon May 03, 2004 2:53 pm
#18

Slow is he best way. I'd worked on MWS for 6 months and only just got it last weekend. I have a huge amount of resources built up and have just about every weapon stocked on my vendor now. The way I did it was I set up a macro for the pistol barrels. At first I hated the idea, then I spent 4-5 hours grinding away on weapons and decided it wasn't worth it.



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Devero
Tue May 04, 2004 8:53 am
#19

I may be wrong.. and I have long since forgotten. I've been a master weaponsmith for so long.


Anyway.. One item caught my attention. Grinding WUK's for WS experience?


I thought WUKs were artisan XP?


I mention this because you may be losing time grinding an artisan piece of gear.


Anyone know for sure? As I said.. it's been too long since I trained WS.


Hurlobacca
Tue May 04, 2004 12:18 pm
#20

The grind and how you choose to go about it is really irrelevant. I was fortunate enough to have both Hydron 3 and Skevon spawn just as I was getting ready to grind and so went the heavy warhead route. I used 7 tools at a time and so was able togenerate about 5k xp every 90 seconds or so and did it without a macro as that would have slowed me down. You can avoid a lot of clicking just be using enter to move to the next page rather than clicking. You only need to click the resources that way and click "create prototype' when that comes up. This method can be done in hours.


As stated before, what you really need to do is form a close personal relationship with swgcraft.com and learn what resources are used for what and what the important stats are. Then use the "find resources" function to evaluate the relative quality of currently spawning resources relative to past spawns for the same resource type. You can sort the list by the important stats and this will help you become familiar with the stat limitations inherent in certain resource types, otherwise you will look at certain resources and view them as poor quality because the important stats are not 900+ when they may actually be the best of that type that's ever spawned.


Once you've developed the means for evaluating resource quality it's time to go to work mining the resources. You need the biggest harvesters you can afford. BER13's on my server sell for around 150k each, and as a new player I didn't have anywhere near enough cash to buy enough to use up my lots. I started out with BER2's off the bazaar and sold resources when I could and poured everything into upgrading. If I knew then what I know now, I would have found the biggest resource dealers on my server and asked if they would provide harvesters in exchange for use of my lots and the production from the harvesters for a certain amount of time. They would provide the waypoints for what they want harvested so you would just set them down and move them when needed. The dealer could get a couple hundred thousand extra units of whatever they are harvesting in a couple of weeks and you would end up with the harvesters. If you need income to support the maint/energy costs of the harvesters, perhaps the dealer would be willing to buy a portion of your production for 2 cpu or whatever if you dont' have an alternate source of income or a big bankroll.







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p4Samwise
Tue May 04, 2004 1:35 pm
#21

Just go ahead and get the grind out of the way. It's less heartache.


The benefit of doing the grind sooner rather than later is that you'll have easy access to all the draft schematics, so you'll have a better idea of what resources to stockpile. I stockpiled a few good WS resources while I was grinding, but it wasn't until I hit MWS and actually started making and selling the high-end stuff that I got a sense for how much of each type of resource I'd need to run a good business.



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Abominable-TCO
Tue May 04, 2004 5:40 pm
#22






Devero wrote:

I may be wrong.. and I have long since forgotten. I've been a master weaponsmith for so long.


Anyway.. One item caught my attention. Grinding WUK's for WS experience?


I thought WUKs were artisan XP?


I mention this because you may be losing time grinding an artisan piece of gear.


Anyone know for sure? As I said.. it's been too long since I trained WS.






Yep WUK's are artisan items they use artisan xp and all the only wierd thing is you need to be a WS as well to get the schematic.




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YamadaMan
Tue May 04, 2004 8:31 pm
#23

well well well.... (again)

so I figured out to find skevon and hydron (skevon just spawned on eclipse and I got hydron for 3 cpu)

and I started my way with heavy warheads, I play 3 characters, so I'm not even close to master, but while I hunt or do other character's stuff I can either survey for ressources, and/or place my harvesters so I have like 10 harvesters stocking ressources I'll need later, at least some.

I like the idea of heavy warheads cause I don't like to grind for hours, so with those, I can double click for like an hour, then move with another char or level carbines with the ws one, then go back to double click...

that way I can run the macro sometimes, get significiant xp, and still keep playing the game.

ressources are alot of work, for sure, but I just get VERY good ones from bazaar (some people may have like NO idea of what they worth), like I have the hardest time to find grinding steel as "uber" steel is cheaper atm (why pay 5cpu for grinding when you can have quality for 1.5 or 2 cpu ? )

I got 0123 lately and started to see how crafting would be with some exp points, and I have to say that I may enjoy WS ALOT !



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