Weaponsmith Archive

Thread: How would you feel if Harvestors had certification, and only way to use heavy was to master Artisan?

dracotrooper
Wed May 19, 2004 1:02 pm
#14

Cross server lot swaps is a borderline exploit? Jeez thats just as bad as the mensa who tried to claim setting your mouse driver to double click on your left button was using a third party program.

Simple solution if they want this, make harvesters destroyable ie targetable. I'll make it my mission to go out and eradicate every single harvester i come across. Neutral/Imp/Reb it won't matter they will be gone like a durni lair.
d0qtrX
Wed May 19, 2004 1:23 pm
#15

"How would you feel if Harvestors had certification, and only way to use heavy was to master Artisan?"



VERY pissed off.



But then I suppose I could start charging 300cpu on all of my goods instead of 30.

Jedi_Titus
Wed May 19, 2004 2:20 pm
#16

I'd support certs. for harvs, but NOT in MA. MA's have vehicles and that is plenty.



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
GarenTore
Wed May 19, 2004 4:01 pm
#17






Whrlwnd13 wrote:

As an MA& WSI feel that harvester certs would be a bad idea.


I think it would have a drastic effect on the price of resources and would hurt the ingame economy. It would surely hurt Architects (which are becoming increasingly harder to find lately)


I find it humorus that the MA's that are for this idea can't even make the Harvesters (mediums & Heavies) that they want to be the only ones to have the cert for.


Unfortunately there is currently little reward for holding the MA skill box.Perhaps Masters should be able to place Mediums or Heavy's on rougher terrain, or get an increase to surveying. But to be the only ones allowed to drop a medium or Heavy harv is extreme.








Thats the greatest thing Ive heard said so far.


/cheer


Jesus, the wankers who want to implement this make me ashamed that Im a MA too.



Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


Camrux
Wed May 19, 2004 4:09 pm
#18

How would you feel if Harvestors had certification, and only way to use heavy was to master Artisan?


Totally fine with it, in fact I will


/cheer


This will put a stop to the resource whores who allocate exactly 0 skill points to any artisan profession


I think any Advanced novice crafting profession should get the cert for a heavy - novice AS,WS,ARCH,DE,CHEF,TA, DOC....etc


Combat only avatars should get no ability to place mediums or heavies, personals only. What do they need them for?? Money?? They can run missions for cash.


I mine all of my own stuff, I use MY BH for my houses and factories and keep the 10 lots for harvs on my crafter toon.


Contrary to speculation I do not think this will destroy the market for materials, there is way to much stuff out there as is. People are hoarders and the market will make a drastic change after the anti-hologrind patch 10 goes in, a change for the better.



Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
Ladina
Wed May 19, 2004 4:14 pm
#19

I don't think I can add anything new to this discussion as everything I had wanted to say has been said in previous messages. This is a bad idea, the economy will take a terrible hit if this happens. You cannot decrease the supply without decreasing the demand and not expect chaos. I am a Master Artisan along with Master Weaponsmith so if this change were to occur it wouldn't affect me much, but this is still a bad idea. I agree with a lot of the alternatives, give the MAs an efficency break. Why not something along the lines of what Merchants get? Give them a break on power and maintanence costs, after all a Master Artisan would know how to tweak his gear to run better.



----------------------------------------------------------------------------------------------------------
Ladina Barger - Weaponsmith and resource collector
Visit the Mos Omenos Comabt store for low cost melee weaponry.
Located at -2913,-6741 in Mos Omenos on Tatooine.
EdOWar
Thu May 20, 2004 12:47 am
#20

I've already posted on this topic in the Artisan forum, but I'll recap here:


Harvestor certs for Artisans is a bad idea, for numerous reasons:


1) The most obvious first: fewer resource provides means lower supply. Lower supply without any change in demand means an increase in resource costs (mostly likely a dramatic increase), which in turn means an increase in the cost of items produced. People are already complaining about inflation in the economy; this would only make things worse.


2) At the same time prices are increasing, non-artisans have lost a potential revenue stream. So they have to pay more for the stuff they need, and they'll have less money to pay for it.


3) It will kill the Architects. Harvestors are one of the most profitable items for architects. By limiting them to only Artisans (or Master Artisans) you'll be reducing their customer base by at least a factor 3, and probably a lot more than that. Architects need more love, not more grief.


4) Artisan is a basic profession. It's not supposed to be a way to make millions. It's not supposed to have more substance (for lack of a better word). Master Artisans can already do far more than Master Merchants; they don't need to have sole control over heavy harvestors on top of that. Artisan is a stepping stone to an elite crafting profession, where they can truly make big bucks, in the same way that Marksman is a stepping stone on the way to Rifleman. Once you master Rifleman, you can take on tough creatures, clean out the Geo caves or do high-payout missions on the adventure planets to earn the big bucks.


5) This is not an issue of someone getting something for nothing. The 14 points Artisans put into the Survey line gives them ability to survey and hand sample. This is something no other profession can do. This ability gives Artisans a huge advantage in using harvestors, but the ability to place a harvestor is for everyone in the game, including Artisans.


6) Because a Commando can place a havestor in no way diminishes the Artisan profession. Commandos can't survey, they can't make vehicles or basic tools, they can't run a vendor, just like an Artisan can't use a flamethrower very effictively. Nothing stops Artisans from also placing harvestors and making as much money as a Commando in selling resources.


7) The only advantage a large guild gains from harvesting is that they can stockpile more resources. There is no economies of scale in SWG, so the cost of harvesting resources is the same whether you run 10 harvestors or 100 harvestors. The only determining factor is the % concentration of the resource, and you don't have to be in a guild to plant a harvestor on a 90% spot. (Technically, a large guild would have a higher cost per unit for harvesting, since it's much harder to concentrate 100 harvestors on the highest concentration spot than it is to place 10 harvestors on that spot. 100 harvestors would have to be spread over a larger area, thus decreasing the average% yield and raising the average per unit cost for harvesting).


8) I'm not really sure why cross server lot swapping is such a big deal. I've never done it because I don't trust people I don't personally know. It seems to me that it would be an incredible hassle to have to move dozens of harvestors every week. But even so, I don't see how requiring harvestor certs will significantly reduce this. It doesn't take that long to master Artisan; the hardest part is the surveying branch, but you can grind the other branches as you sample to get survey xp, or you can afk sample to get the xp. The value for extra lots would be such that I think many people would make the effort to make a Master Artisan on another server for the purpose of lot swapping.



IMO,a much better solution would be to give artisans a harvestor efficiency skill in the survey line, or at Master Artisan,that increases the yield of their harvestors. This solution adds value to the artisan profession without nerfing 90% of the player base.


Slim Vargo, Corbantis
mattygb
Thu May 20, 2004 6:59 am
#21

My only addition is this. I pay for two toons here. I use them both for harvestor placement. One is a MW/MM/MA the other is a warrior class. So I have to ability to use these harvs, even if they implement the certs. If someone is harvesting and isn't even an Artisan, they have to be using someone for the location since they can't survey themselves.
If this happened I will use my non artisan for all structure placement and my crafter for all mining, but it would be a major pain.




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HelRaiZer
Thu May 20, 2004 9:57 am
#22

Thats a bunch of crap. Artisan's don't have to go through the BS we do collecting the specific resources we need to make things. Artisan just uses whatever is the best they have or can get. It doesn't have to be spefic crap Rodium or Irolunn or Alantium. The artisan's that are complaining they have no money is because they are lazy. Make vehicles and PUPs. Master Artisan in my PA is dropping it now because he has no more use for it. He's filthy rich and doesn't need anymore money. He made all his money off PUPs. The resources he collected over time he will sell and be even more rich. So any Artisan that doesn't have any money is lazy. Plain and simple.
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