Weaponsmith Archive
Thread: Weapons not selling anymore??
BruSwillis wrote:
Flooded market of tissues have made standard weapon sales drop for me. I have has massive increase in custom orders of people with their own tissues. I had one guy come in with a load of base tissues for his "grind to master" damn I remember when a Krayt weapon was special. Devs made a very poor judgement with this one. Why the hell Jedi cant go on a quest once a week for their pearls and leave the game as it was is beyond me.
Soon your basic weapon will have to be Krayt.
Or just have every krayt drop a pearl, and keep tissue rare
P__Day wrote:
Or just have every krayt drop a pearl, and keep tissue rare
Still dont see the point. Just make the Jedi do a mission that has a few different endings with a hidden score. Time limit it to once a month or fortnight and they can keep doing the mission over and over and depending on their score or from a dice roll depends on the quality of the pearl at the end of it. That way, all Jedi get their pearls without having to buy them from non jedi (what a stupid concept anyway) and it does effect the game in anyway.
The Krayt Graveyard and flooded tissue market is a complete joke right now.
Now I am master Weaponsmith and I have sold 2 pistols this week having 150 krayt guns on my vendor....I have bearly enough for maintenence....I have to sell WS resources to stay alive.
Lately I have been giving away low level krayt guns to noobs just to keep the game interessting and to make people happy. We really need the new weapons soon. I do at least.
/totally agree
MichailArris wrote:
And I've heard of people using their ADK kits on Armor as well, namely pieces which have expensive AA's in them. So I doubt the ADK's have had a huge impact on weapon sales.
And heck if your in a dry spell, start making grenades. With all the FS monkeys running around grenades are the hot seller. We have about 3 or 4 active Master Weaponsmiths on the Test Center right now and none of us can make grenades fast enough.
BruSwillis wrote:
/totally agree
MichailArris wrote:
And I've heard of people using their ADK kits on Armor as well, namely pieces which have expensive AA's in them. So I doubt the ADK's have had a huge impact on weapon sales.
And heck if your in a dry spell, start making grenades. With all the FS monkeys running around grenades are the hot seller. We have about 3 or 4 active Master Weaponsmiths on the Test Center right now and none of us can make grenades fast enough.
Skill mods still work on armour after its at 0 condition
and most of the highend mods end up in mabari belts/ubese shirts anyway
Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons
Ybagi wrote:
BruSwillis wrote:
/totally agree
MichailArris wrote:
And I've heard of people using their ADK kits on Armor as well, namely pieces which have expensive AA's in them. So I doubt the ADK's have had a huge impact on weapon sales.
And heck if your in a dry spell, start making grenades. With all the FS monkeys running around grenades are the hot seller. We have about 3 or 4 active Master Weaponsmiths on the Test Center right now and none of us can make grenades fast enough.
Skill mods still work on armour after its at 0 condition
Maybe so, but armor at 0 condition doesn't protect anymore...hence an ADK to protect the mods and keep useful armor (and not on a weapon)
and most of the highend mods end up in mabari belts/ubese shirts anyway
IIRC, now mabari belts/ubese shirts loose their mods when they reach 0/0 condition (I guess pre-nerf are the exception though).
Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons
A friend of mine has one ADK. He uses it not for his uber acklay PH, not for his uber Scythe and not for his uber krayt T-21. He uses it on his Imp Prototype PSG for PvP.
Were ADK's needed? No. I certainly don't recall anyone saying "what this game really needs is an anti-decay kit". But are they the end of the world? Again, no. You only get one per account ever. Many people sell theirs, which means they suddenly have 10-15 million credits buring a hole in their bank account, and no ADK to put on anything they buy. And many others use their ADKs on other things, such as PSGs or armor with SEA's on them.
I've read posts by a few combat players gloating how they're going to buy a bunch of ADKs and never need to buy armor or weapons again. But really, who in the hell are they kidding? Not buy weapons? Not buy armor? Riiiggghhhtttt. What the hell else are they going to spend their money on? They will always find a better weapon ora better suit of armor. Weapons and armor are like crack cocaine to these players...they gotta have their new toys. ![]()
Slim Vargo, Corbantis
EdOWar wrote:
Skill mods still work on armour after its at 0 condition
Maybe so, but armor at 0 condition doesn't protect anymore...hence an ADK to protect the mods and keep useful armor (and not on a weapon)
People don't put highend SEA's in chestplates, they go in boots, gloves and bracers, all areas that generally don't need protection
ADK are not being used in armour to the same extent as weapons, that is a fact.
ADK have hurt sales, some more than others but if you think you are immune to this you are in denile
and most of the highend mods end up in mabari belts/ubese shirts anyway
IIRC, now mabari belts/ubese shirts loose their mods when they reach 0/0 condition (I guess pre-nerf are the exception though).
Who's not using prenerf?
Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons
A friend of mine has one ADK. He uses it not for his uber acklay PH, not for his uber Scythe and not for his uber krayt T-21. He uses it on his Imp Prototype PSG for PvP.
Indeed I'd have to say the PSG or a Lightsaber is the best use of an ADK, but most people that participate in combat already have 2-3, one of those is on a weapon
Were ADK's needed? No. I certainly don't recall anyone saying "what this game really needs is an anti-decay kit". But are they the end of the world? Again, no. You only get one per account ever. Many people sell theirs, which means they suddenly have 10-15 million credits buring a hole in their bank account, and no ADK to put on anything they buy. And many others use their ADKs on other things, such as PSGs or armor with SEA's on them.
People selling ADK don't participate in combat, and certainly won't be burning up any weapons or armouranywhere near the rate of those buying them.
Example
Player Aselling ADK play for a few hours a week and maybe use up 100 conditon on their scythe over the course of that week.
Player B buying ADK plays 10 hours a day used to go through a weapon a day.
Now that this sale has happened the weaponsmith community has lost that scythe a day sale to Player Bbut at least they can still rely on Player A who will keep buying his scythe once every 2 months
Wow no problem there :rollseyes:
I've read posts by a few combat players gloating how they're going to buy a bunch of ADKs and never need to buy armor or weapons again. But really, who in the hell are they kidding? Not buy weapons? Not buy armor? Riiiggghhhtttt. What the hell else are they going to spend their money on? They will always find a better weapon ora better suit of armor. Weapons and armor are like crack cocaine to these players...they gotta have their new toys.
Weapons can only get so good, maybe at the start they will find a better weapon weekly, then once they get that 500 damage scythe, its gonna be along time before they find something better.
Slim Vargo, Corbantis
Ybagi wrote:
EdOWar wrote:
Skill mods still work on armour after its at 0 condition
Maybe so, but armor at 0 condition doesn't protect anymore...hence an ADK to protect the mods and keep useful armor (and not on a weapon)
People don't put highend SEA's in chestplates, they go in boots, gloves and bracers, all areas that generally don't need protection
ADK are not being used in armour to the same extent as weapons, that is a fact.
ADK have hurt sales, some more than others but if you think you are immune to this you are in denile
There are people using ADK's on full sets of armor. That's four ADK's for a mini-suit, and 9 ADK's for a full suit. All those ADK's aren't being used on weapons. Some of those armor pieces have SEAs, some don't. But if it were me, I'd certainly use an ADK on a piece that had a multi-million credit SEA in it.
and most of the highend mods end up in mabari belts/ubese shirts anyway
IIRC, now mabari belts/ubese shirts loose their mods when they reach 0/0 condition (I guess pre-nerf are the exception though).
Who's not using prenerf?
Granted, a lot of the players with the bankroll to purchase multiple ADKs probably already have pre-nerf belts/shirts, or can afford to buy them.
Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons
A friend of mine has one ADK. He uses it not for his uber acklay PH, not for his uber Scythe and not for his uber krayt T-21. He uses it on his Imp Prototype PSG for PvP.
Indeed I'd have to say the PSG or a Lightsaber is the best use of an ADK, but most people that participate in combat already have 2-3, one of those is on a weapon
My friend participates in combat as much as any other hardcore combat player--hunting Krayts, hunting NS, hunting GDKs, doing DWB runs, the Geo caves, etc. etc.. I don't know what his bankroll is, but it must be pretty nice. Afaik, he hasn't even seen fit to try to buy another ADK (though I'm sure he wouldn't mind having more, if they happened to fall in his lap).
Were ADK's needed? No. I certainly don't recall anyone saying "what this game really needs is an anti-decay kit". But are they the end of the world? Again, no. You only get one per account ever. Many people sell theirs, which means they suddenly have 10-15 million credits buring a hole in their bank account, and no ADK to put on anything they buy. And many others use their ADKs on other things, such as PSGs or armor with SEA's on them.
People selling ADK don't participate in combat, and certainly won't be burning up any weapons or armouranywhere near the rate of those buying them.
Example
Player Aselling ADK play for a few hours a week and maybe use up 100 conditon on their scythe over the course of that week.
Player B buying ADK plays 10 hours a day used to go through a weapon a day.
Now that this sale has happened the weaponsmith community has lost that scythe a day sale to Player Bbut at least they can still rely on Player A who will keep buying his scythe once every 2 months
Wow no problem there :rollseyes:
Player A may not go through weaponsas quickly as player B, but player A probably never had 10-15 million at one time either. Now they have money to buy superior weapons. And they won't have an ADK to put on those weapons.
I've read posts by a few combat players gloating how they're going to buy a bunch of ADKs and never need to buy armor or weapons again. But really, who in the hell are they kidding? Not buy weapons? Not buy armor? Riiiggghhhtttt. What the hell else are they going to spend their money on? They will always find a better weapon ora better suit of armor. Weapons and armor are like crack cocaine to these players...they gotta have their new toys.
Weapons can only get so good, maybe at the start they will find a better weapon weekly, then once they get that 500 damage scythe, its gonna be along time before they find something better.
It may be longer times between finding replacement weapons, but there will always be a better weapon. Better resources spawn, people find better enhancers. Really, what are these players going to spend their money on, if not weapons and armor? What else is there to do in SWG, if not to get better equipment? It's the never ending quest of all MMORPGs.
Slim Vargo, Corbantis