Weaponsmith Archive

Thread: Weapons not selling anymore??

Ybagi
Sun Mar 20, 2005 6:54 am
#14

Grenade sales follow the shifts at the village, its been on phase 1 for 3 weeks now and I think its supposed to shift today.


Once it does I'm sure many peeps will be buying again.


Lots of people are unlocking too, this grenade ride isn't going to last forever.


Regular weapon sales are way down, powerup sales are way up.



Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
P__Day
Sun Mar 20, 2005 9:45 am
#15






BruSwillis wrote:

Flooded market of tissues have made standard weapon sales drop for me. I have has massive increase in custom orders of people with their own tissues. I had one guy come in with a load of base tissues for his "grind to master" damn I remember when a Krayt weapon was special. Devs made a very poor judgement with this one. Why the hell Jedi cant go on a quest once a week for their pearls and leave the game as it was is beyond me.


Soon your basic weapon will have to be Krayt.






Or just have every krayt drop a pearl, and keep tissue rare
BruSwillis
Sun Mar 20, 2005 9:49 am
#16






P__Day wrote:


Or just have every krayt drop a pearl, and keep tissue rare




Still dont see the point. Just make the Jedi do a mission that has a few different endings with a hidden score. Time limit it to once a month or fortnight and they can keep doing the mission over and over and depending on their score or from a dice roll depends on the quality of the pearl at the end of it. That way, all Jedi get their pearls without having to buy them from non jedi (what a stupid concept anyway) and it does effect the game in anyway.


The Krayt Graveyard and flooded tissue market is a complete joke right now.






_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

AOCBalrog
Tue Mar 22, 2005 3:07 am
#17

Sales are dreadful since the upgrade why oh why bring out Anti decay kits......i can see the ws profession going the same way in time as Architect everything should decay nothing lasts forever do they really think about the consequences of a item like this and the effects it has further down the chain......why not release a personal resource spawning kit with unlimited supply........yeh! dream on!


/whine over





Arvidb
Tue Mar 22, 2005 4:30 am
#18

Hehe I was glad for the ADK the day they came. I could sell it and buy krayt tissues and resources.
Now I am master Weaponsmith and I have sold 2 pistols this week having 150 krayt guns on my vendor....I have bearly enough for maintenence....I have to sell WS resources to stay alive.

Lately I have been giving away low level krayt guns to noobs just to keep the game interessting and to make people happy. We really need the new weapons soon. I do at least.



IGN on Chimaera: IXX - Tripple Elite Master Melee
IGN on Bloodfin: Shalea Baa - MP/MBH
MichailArris
Tue Mar 22, 2005 7:43 am
#19

Well once the CU hits the live servers, I have a feeling that everyweaponsmith is going to have more business than they can handle. At least for the fist month after the CU, everyone is going to be trying out all the new weapons that they can. And I imagine that a lot of people are going to be moving their ADK kits around quite a bit for 2-3 moths afterwards.


And I've heard of people using their ADK kits on Armor as well, namely pieces which have expensive AA's in them. So I doubt the ADK's have had a huge impact on weapon sales.


And heck if your in a dry spell, start making grenades. With all the FS monkeys running around grenades are the hot seller. We have about 3 or 4 active Master Weaponsmiths on the Test Center right now and none of us can make grenades fast enough.



Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


BruSwillis
Tue Mar 22, 2005 11:52 am
#20






MichailArris wrote:



And I've heard of people using their ADK kits on Armor as well, namely pieces which have expensive AA's in them. So I doubt the ADK's have had a huge impact on weapon sales.


And heck if your in a dry spell, start making grenades. With all the FS monkeys running around grenades are the hot seller. We have about 3 or 4 active Master Weaponsmiths on the Test Center right now and none of us can make grenades fast enough.




/totally agree





_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

Kregi
Tue Mar 22, 2005 1:02 pm
#21

Yep weapon sales suck. Only things i sell anymore are uber damage sliced weapons when I dont keep them in my guild. I have been making more money selling pearls and loot than off weapons anymore. I would rather spend my time hunting krayts or nightsisters for cash than making grenades(cause I really hate making grenades). The devs seriously hurt the profession with adk's and the krayt boom. My powerhammers in the 700-730 range that used to sell for 3-4million now go for 2 million on a good day. I dont spam or advertise too much, but I am not too worried about credits. If I need cash fast I can go hunt krayts for 3 hours loot 2-8 pearls, sell them and make 4-16 million right now. The tissues that drop I use to make weapons and if I get one good damage slice I am happy. ADk'ed uber krayt, exceptional, acklay etc. weapons should not have become the norm in this game. Just as jedi should never have become as prevalent as they are now. The CU will possibly make or break the future of this game, I said the same thing about JTL though.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
TJMaverick
Tue Mar 22, 2005 3:30 pm
#22

Typical Customer Thoughts:


I want an uber weapon and only 12 pts can make them.


If they don't sell enhanced weapons, then they're a crap weaponsmith.


Everyone has an enhanced weapon. I want one.


I need to go Jedi. I'm gonna grind commando.


I'm an uber swordsman. I'll stick my ADK in my PH and never need another weapon again.




(Minor variations on those, but that seems to be the basic principle on which the weaponsmith industry consumers operate)







|||[|V|]|I|n|d|u|s|t|r|i|e|s|||

[12pt Weaponsmith]

[Vocix]

[Vocix]
Ybagi
Tue Mar 22, 2005 3:42 pm
#23






BruSwillis wrote:





MichailArris wrote:



And I've heard of people using their ADK kits on Armor as well, namely pieces which have expensive AA's in them. So I doubt the ADK's have had a huge impact on weapon sales.


And heck if your in a dry spell, start making grenades. With all the FS monkeys running around grenades are the hot seller. We have about 3 or 4 active Master Weaponsmiths on the Test Center right now and none of us can make grenades fast enough.




/totally agree








Skill mods still work on armour after its at 0 condition


and most of the highend mods end up in mabari belts/ubese shirts anyway


Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons




Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
EdOWar
Tue Mar 22, 2005 4:27 pm
#24






Ybagi wrote:





BruSwillis wrote:





MichailArris wrote:



And I've heard of people using their ADK kits on Armor as well, namely pieces which have expensive AA's in them. So I doubt the ADK's have had a huge impact on weapon sales.


And heck if your in a dry spell, start making grenades. With all the FS monkeys running around grenades are the hot seller. We have about 3 or 4 active Master Weaponsmiths on the Test Center right now and none of us can make grenades fast enough.




/totally agree








Skill mods still work on armour after its at 0 condition


Maybe so, but armor at 0 condition doesn't protect anymore...hence an ADK to protect the mods and keep useful armor (and not on a weapon)


and most of the highend mods end up in mabari belts/ubese shirts anyway


IIRC, now mabari belts/ubese shirts loose their mods when they reach 0/0 condition (I guess pre-nerf are the exception though).


Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons


A friend of mine has one ADK. He uses it not for his uber acklay PH, not for his uber Scythe and not for his uber krayt T-21. He uses it on his Imp Prototype PSG for PvP.






Were ADK's needed? No. I certainly don't recall anyone saying "what this game really needs is an anti-decay kit". But are they the end of the world? Again, no. You only get one per account ever. Many people sell theirs, which means they suddenly have 10-15 million credits buring a hole in their bank account, and no ADK to put on anything they buy. And many others use their ADKs on other things, such as PSGs or armor with SEA's on them.


I've read posts by a few combat players gloating how they're going to buy a bunch of ADKs and never need to buy armor or weapons again. But really, who in the hell are they kidding? Not buy weapons? Not buy armor? Riiiggghhhtttt. What the hell else are they going to spend their money on? They will always find a better weapon ora better suit of armor. Weapons and armor are like crack cocaine to these players...they gotta have their new toys.


Slim Vargo, Corbantis


Ybagi
Tue Mar 22, 2005 5:39 pm
#25






EdOWar wrote:





Skill mods still work on armour after its at 0 condition


Maybe so, but armor at 0 condition doesn't protect anymore...hence an ADK to protect the mods and keep useful armor (and not on a weapon)


People don't put highend SEA's in chestplates, they go in boots, gloves and bracers, all areas that generally don't need protection


ADK are not being used in armour to the same extent as weapons, that is a fact.


ADK have hurt sales, some more than others but if you think you are immune to this you are in denile


and most of the highend mods end up in mabari belts/ubese shirts anyway


IIRC, now mabari belts/ubese shirts loose their mods when they reach 0/0 condition (I guess pre-nerf are the exception though).


Who's not using prenerf?


Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons


A friend of mine has one ADK. He uses it not for his uber acklay PH, not for his uber Scythe and not for his uber krayt T-21. He uses it on his Imp Prototype PSG for PvP.

Indeed I'd have to say the PSG or a Lightsaber is the best use of an ADK, but most people that participate in combat already have 2-3, one of those is on a weapon




Were ADK's needed? No. I certainly don't recall anyone saying "what this game really needs is an anti-decay kit". But are they the end of the world? Again, no. You only get one per account ever. Many people sell theirs, which means they suddenly have 10-15 million credits buring a hole in their bank account, and no ADK to put on anything they buy. And many others use their ADKs on other things, such as PSGs or armor with SEA's on them.


People selling ADK don't participate in combat, and certainly won't be burning up any weapons or armouranywhere near the rate of those buying them.


Example


Player Aselling ADK play for a few hours a week and maybe use up 100 conditon on their scythe over the course of that week.


Player B buying ADK plays 10 hours a day used to go through a weapon a day.


Now that this sale has happened the weaponsmith community has lost that scythe a day sale to Player Bbut at least they can still rely on Player A who will keep buying his scythe once every 2 months


Wow no problem there :rollseyes:


I've read posts by a few combat players gloating how they're going to buy a bunch of ADKs and never need to buy armor or weapons again. But really, who in the hell are they kidding? Not buy weapons? Not buy armor? Riiiggghhhtttt. What the hell else are they going to spend their money on? They will always find a better weapon ora better suit of armor. Weapons and armor are like crack cocaine to these players...they gotta have their new toys.


Weapons can only get so good, maybe at the start they will find a better weapon weekly, then once they get that 500 damage scythe, its gonna be along time before they find something better.


Slim Vargo, Corbantis











Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
EdOWar
Tue Mar 22, 2005 6:03 pm
#26






Ybagi wrote:





EdOWar wrote:





Skill mods still work on armour after its at 0 condition


Maybe so, but armor at 0 condition doesn't protect anymore...hence an ADK to protect the mods and keep useful armor (and not on a weapon)


People don't put highend SEA's in chestplates, they go in boots, gloves and bracers, all areas that generally don't need protection


ADK are not being used in armour to the same extent as weapons, that is a fact.


ADK have hurt sales, some more than others but if you think you are immune to this you are in denile


There are people using ADK's on full sets of armor. That's four ADK's for a mini-suit, and 9 ADK's for a full suit. All those ADK's aren't being used on weapons. Some of those armor pieces have SEAs, some don't. But if it were me, I'd certainly use an ADK on a piece that had a multi-million credit SEA in it.


and most of the highend mods end up in mabari belts/ubese shirts anyway


IIRC, now mabari belts/ubese shirts loose their mods when they reach 0/0 condition (I guess pre-nerf are the exception though).


Who's not using prenerf?


Granted, a lot of the players with the bankroll to purchase multiple ADKs probably already have pre-nerf belts/shirts, or can afford to buy them.


Some ADKs are being used on armour but I'd thinkits a much lower percentage than weapons


A friend of mine has one ADK. He uses it not for his uber acklay PH, not for his uber Scythe and not for his uber krayt T-21. He uses it on his Imp Prototype PSG for PvP.


Indeed I'd have to say the PSG or a Lightsaber is the best use of an ADK, but most people that participate in combat already have 2-3, one of those is on a weapon


My friend participates in combat as much as any other hardcore combat player--hunting Krayts, hunting NS, hunting GDKs, doing DWB runs, the Geo caves, etc. etc.. I don't know what his bankroll is, but it must be pretty nice. Afaik, he hasn't even seen fit to try to buy another ADK (though I'm sure he wouldn't mind having more, if they happened to fall in his lap).






Were ADK's needed? No. I certainly don't recall anyone saying "what this game really needs is an anti-decay kit". But are they the end of the world? Again, no. You only get one per account ever. Many people sell theirs, which means they suddenly have 10-15 million credits buring a hole in their bank account, and no ADK to put on anything they buy. And many others use their ADKs on other things, such as PSGs or armor with SEA's on them.


People selling ADK don't participate in combat, and certainly won't be burning up any weapons or armouranywhere near the rate of those buying them.


Example


Player Aselling ADK play for a few hours a week and maybe use up 100 conditon on their scythe over the course of that week.


Player B buying ADK plays 10 hours a day used to go through a weapon a day.


Now that this sale has happened the weaponsmith community has lost that scythe a day sale to Player Bbut at least they can still rely on Player A who will keep buying his scythe once every 2 months


Wow no problem there :rollseyes:


Player A may not go through weaponsas quickly as player B, but player A probably never had 10-15 million at one time either. Now they have money to buy superior weapons. And they won't have an ADK to put on those weapons.


I've read posts by a few combat players gloating how they're going to buy a bunch of ADKs and never need to buy armor or weapons again. But really, who in the hell are they kidding? Not buy weapons? Not buy armor? Riiiggghhhtttt. What the hell else are they going to spend their money on? They will always find a better weapon ora better suit of armor. Weapons and armor are like crack cocaine to these players...they gotta have their new toys.


Weapons can only get so good, maybe at the start they will find a better weapon weekly, then once they get that 500 damage scythe, its gonna be along time before they find something better.


It may be longer times between finding replacement weapons, but there will always be a better weapon. Better resources spawn, people find better enhancers. Really, what are these players going to spend their money on, if not weapons and armor? What else is there to do in SWG, if not to get better equipment? It's the never ending quest of all MMORPGs.


Slim Vargo, Corbantis














I'm not saying there won't be an impact from ADK's...obviously there is. I'm just saying it isn't the end of the world that a lot of people make it out to be.


Slim Vargo, Corbantis
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