Weaponsmith Archive

Thread: Compilation of Weaponsmith Issues (updated 14 JAN 2005)

SeaRaptor
Wed Dec 01, 2004 12:01 pm
#14






Ybagi wrote:


I read that this had been fixed in a past patch but I don't practise anymore so I can't confirm




I'll see if I can verify if this is still an issue or not with the Artisan Correspondent.






I don't notice this anymore



Come to think of it, neither do I. We'll flag that one as potentially fixed and I'll solicit some more info.






Is this true? Thermals have medium AP



Thermals have medium AP, but cap out around 1800 max damage without Acklay venom or Kliknik glands, don't they? I thought Imp Detonators went higher than that. AP doesn't do anything to lairs anyway, and that's about all grenades are good for. This may be fairly redundant since virtually the entire munitions tree is useless in it's current form anyway.






I would say riflemen have variety second only to pistoleers now, carbineers need more variety.



I would agree. We'll re-name that sub-section as simply "Ranged" and change this comment to carbines.


You guys make this job easy.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Jeisyn
Wed Dec 01, 2004 12:09 pm
#15


this might be a pretty big can of worms, but i'm gonna toss it out there - as it's been chatted about a bit in the rifleman forums...

oh, and i AM a rifleman, please keep that in mindwhen reading this


Do rifleman really need more damage types?


We have:

AP2 Acid (Dxr6) (we're the onlyprof with AP2 acid)

AP0, AP2, and AP3 energy (we're the only prof with AP3 anything)

AP0 Cold (we're the only prof to do cold)

AP1 Stun (we're the onlyprof with A1 stun)


and if the berserker is ever fixed, we'll have AP? Heat


Personally, i think we're one of the most 'non-broken' professions in the game and don't feel we need more than the berserker rifle to be fixed. Yes, the tusken rifle SHOULD be kinetic, and the spraystick should be acid (this would be nice, but the dxr6 makes up for it) - i would suggest that a lot of other professions need love before rifleman are given kinetic dmg...


just throwing that out there, thanks for your time!


BTW> NIce job Felton!



nothing to see here... i misread felton's post (I thought it said Rifleman need more damage types, instead, it says Carbineers need more damage types. my bad!

highlight if you want to read the original message.

Message Edited by Jeisyn on 12-01-2004 01:12 PM



Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
epidimick
Wed Dec 01, 2004 12:12 pm
#16


berserker has AP of 0


http://www.imagedump.com/index.cgi?pick=get&tp=62962&poll_id=0&warned=y


yes i know it is a old pic, but then again i have not made any in a long time

Message Edited by epidimick on 12-01-2004 02:13 PM





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WeaPonsmith


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Kok


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epidimick
Wed Dec 01, 2004 12:19 pm
#17

might want to add along with the capped resources is the spawn rate of some of the rare resources. Irolunn for example rarely spawns and is one of the most important resources for a ws. The increase in spawn rates of iron and jtl stuff has made the spawn rate even worse. Something like 15 irons spawned every cycle now.





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WeaPonsmith


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Kok


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Coronet -297 -5497



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ShugFlurry
Wed Dec 01, 2004 12:29 pm
#18

Nice one Fel, are the low caps on the resources a bug? Or are they built into the game for a purpose maybe?

Oh and Ybagi, lol I never knew you were on Flurry



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
SeaRaptor
Wed Dec 01, 2004 12:35 pm
#19

It is generally assumed that resource caps exist to keep certain crafted items "in check". To some extent, the JTL resources have turned this assumptionon it's ear. The possibility of 1000 CD/1000 OQ steel has raised the bar slightly on a great many weapons -- there are a ton of firearms that take "ferrous metal" -- but has significantly improved things like flamethrowers and heavy acid rifles where the main raw material is steel.


Resource caps continue to gate certain things, though, and there's no denying that such caps exist. There is too much data from too many servers to support any other conclusion, and several players have reportedly peeked into the game code and seen these caps themselves.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
SeaRaptor
Wed Dec 01, 2004 2:03 pm
#20






Vade_WS wrote:
We should really add the factory "storage" issue. It is way too expensive and damaging to loose resources just because a factory has stopped before a server reset.



You're referring to the output hopper issue? Where once it hits X number of items in the output hopper (X seems to be random) the factory shuts down until you take some stuff out?




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Vade_WS
Wed Dec 01, 2004 3:14 pm
#21

Yeah. There are already comments about this in another thread, but as a friend of mine put it:

'This "storage" issue is a problem..... you see when your factory turns off before server restart and then this bug happens ..... at server reboot .... the computer bug sees the factory as being used as storage when in reality it was production output sitting in the hopper. Oh yea... and then it disappears........ wow... and no fix????'

A CSR responded that they can't track items in the hopper. Imagine loosing a large grenade production run. This can hurt a MWS but it can destroy someone just entering the profession.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Death_Dealer
Wed Dec 01, 2004 4:49 pm
#22

great compilation, only thing I can see to add is when u had make the t-21 u get that funny graphical error when putting on a hand crafted barrel . . .


oh. . . and the fact that barrels always look the same on rifles/carbines, no matter what type u pick.


oh, and that other people cant see the custom work on the weapon u are using . .. like a stocked scoped barreled laser carbine just looks like a normal carbine to someone else



Halbarad Dovanna - Former MBH/Respec Jedi Nub!
Trean
Wed Dec 01, 2004 5:13 pm
#23

Add to bugs... Resources disappearing while in bags. They completely disappear, and don't come back when picked up, I know all the work arounds. You can view my thread for more details. ..


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=65580#M65580



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

dsurfman
Wed Dec 01, 2004 5:19 pm
#24

Good Job Felton. But I gotta admit I dont know what everyone is saying about adv. rifle stocks. yeah they start at 8% dam...But I have yet to not max it out (as I am allowed by stats) at 34/34 and .332 for speed. Is this broke?



Celehorn
Imperium Securis
SeaRaptor
Wed Dec 01, 2004 5:41 pm
#25






dsurfman wrote:

Good Job Felton. But I gotta admit I dont know what everyone is saying about adv. rifle stocks. yeah they start at 8% dam...But I have yet to not max it out (as I am allowed by stats) at 34/34 and .332 for speed. Is this broke?



If experimented properly (and with high end resource) advanced stocks can be pushed to +40min / +40 max / +.28 or +.29 speed. The problem with them is that when first assembled, the damage stat is FAR below the rest and to experiment it to max requiressome work.


Next time you make advanced stocks, try using six points or more on your first experimentation attempt and see if you can't get better results of out of them.





Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Blackjack_Nova
Wed Dec 01, 2004 7:02 pm
#26

Great post this does help to get things into perspective. Well done!




Blackjack Nova

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