Weaponsmith Archive

Thread: Can this be true? Resource stat caps & SWGCraft.com data

generelz
Wed Jun 02, 2004 9:34 am
#14

this is extremely useful. you should talk to trokk (swgcraft admin) about having him write a quick database query to pull out the max values for every resource - it would save everyone a lot of time.

and as for your question about whether or not swgcraft is a good resource for doing stuff like this, I'd say absolutely. It's the most comprehensive tool for resource data around. It is far from complete, but research like this spreads the word and helps people find the site, which means they use it, word spreads, more people add data, etc.

my recommendation is stop doing it by hand though...that's got to be horrendously boring.



Onic
Architect
Keeping The Covenant
Come visit my vendor at 3439 -3158 in the New Hope Mall on Dantooine
Enix_Dayspring
Wed Jun 02, 2004 8:21 pm
#15








d0qtrX wrote:


When Weaponsmithing you will find that you WILL need to use something like Fooman's tool. It gives you the straight dope on what resources are good. It's impossible to look at stats. It will kill you to find out you passed on a spawn of Axidite because the OQ was low when it was almost perfect for an item that did not require OQ. Or pass up the best Plumbum that has ever spaend because the CD was <100.


In Weaponsmithing it's not about what resource is "best" it's about which resource is "less horrible."







The easy thing to do of course is whena new resource spawn, instead of looking at the stats as "well it only has 68 conductivity, it must be junk", look at that resource that you DO have and see if its better or worse. If its better, mine it.


No sense in going on about how terrible it is that plumbum iron has low conductivity. It is what it is. The weapons that use it are set up in such a way as to be balanced with those stats.





**************************************************************************
Pyrrhus
Sunrunner

LordMaxx
Thu Jun 03, 2004 7:24 am
#16

The perfect tool for this of course is Fooman's weaponsmithing tool which can automatically compare your resources to what is currently on your server (using swgcrafts great system) and tells you how much better the current resources might be and whether you should be getting it....great tool check www.swgcraft.com forums and download section.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Anian
Thu Jun 03, 2004 8:51 am
#17


I guess it all depends on how much armor piercing and what kind of weapons you are looking for.


For basic run and gun low to mid level mobs, the DX2 Pistol just SUX REALLY BAD (at least on my server). With stats in the 100/160/2.6 range, this gun is HORRIBLE. Why are the stats so low on this elite profession cert gun? Simple...it requires Titanium Aluminum. And, as you can see Titanium Aluminum has NEVER had good stats...ever.


Once you get into high level mobs with armor and high resists, the DX2 becomes a more viable weapon with it's Light Armor Piercing capabilities and Acid damage. But, for the regular, pick-up-and-play, run and gun, novice pistoleer that's not buffed, the DX2 is flat out worthless, IMO.


Just get a good speed sliced RB and you'll be better off. Now, if we could EVER get our hands on some good Titanium alum, maybe the DX2 would be a better weapon.


Anian

Message Edited by Anian on 06-03-2004 08:52 AM



------------------------------------------------------------------------------------------------------

Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
Abord Oihi (Naritus) - Master Musician/Master Doctor
** Personal Quote: "Don't play harder...play smarter" **
RedRiver
Thu Jun 03, 2004 9:16 am
#18

beawear that foomans tool isn't fully compatable with older versions of excell.. I know because me usin' office '97
Happymob
Thu Jun 03, 2004 9:19 am
#19

One thing to look for when using swgcraft.com to find caps is bad data. If you look at the data on Titanium closely, you will see that the cap on DR is probably 174 and not 304. There is only a single instance above 174 and several clustered just below 174. My conclusion is that the data on that single Sunrunner spawn is incorrect.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Ethalsar
Thu Jun 03, 2004 9:37 am
#20


Happymob wrote:
One thing to look for when using swgcraft.com to find caps is bad data. If you look at the data on Titanium closely, you will see that the cap on DR is probably 174 and not 304. There is only a single instance above 174 and several clustered just below 174. My conclusion is that the data on that single Sunrunner spawn is incorrect.

Aye, it's a fair comment... however, I've found a post on the SWGCraft forums that addresses this whole question in great detail and makes my task here redundant! I'll create another post about it...





Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
The SWG Links Library; the Doctor hunting list; and a summary of resource stat caps.
SkyeDarkangel
Thu Jun 03, 2004 10:03 am
#21







LordMaxx wrote:
They do have caps. and the weapons are modeled with that in mind. If they suddenly gave Plumbum Iron a high conductivity like 600, then the weapons themselves would be out of whack






I'd want a serious dev "Yes or No" on this one. Simply because the weapons using Plumbum for example tend to be the weapons no one wants as they can't compare. A very good example is Advanced Barrels. No matter how good your resources are, Rhodium steel is gated around 150 CD, so your Advanced Barrels cannot get nearly the speed your non-advanced do.


The point is they would be inline with increases from other "Advanced" components (check Doctors Adv. BEC or other such components for a good example) IF the gated Rhodium (biggest gate that kills the barrels) wasn't there or was replaced by something else.


Most WS's don't realize that we're working with limitations that were never really considered.well, thats why weapons like the E11's will never be popular, they could potentially be very good guns... if not for a few of the components and it's Plumbum requirement.


This has been my biggest WS complaint, and one that will never get fixed! (List most/all problems)



.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

Devero
Thu Jun 03, 2004 10:23 am
#22

All seasoned weaponsmiths know that many resources are stat-capped. Rhodium Steel is a good example. And everyone grabs the polysteel copper hollering.. woohooo.. ubber copper! 960 Cond for Poysteel is so-so. hehe. And they miss the nice polonium next to it.
LLJK_Griz
Fri Jun 04, 2004 10:44 am
#23






Logix wrote:

Bear in mind, however, where Advanced Barrels cannot reach certain speed heights, they have other benefits that normal barrels cannot achieve.





Everyadv component except the blaster barrels is massively better than non-adv in every stat if crafted with decent resources. The adv blaster barrels are the only ones with a significantly worse main stat, and were also the only ones thatwere much worse on crafting patch day so I think they're broken, but there is little or no chance of getting them fixed since they won't fix things that are obviously broken like the adv stock.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Logix
Fri Jun 04, 2004 12:44 pm
#24






SkyeDarkangel wrote:




I'd want a serious dev "Yes or No" on this one. Simply because the weapons using Plumbum for example tend to be the weapons no one wants as they can't compare. A very good example is Advanced Barrels. No matter how good your resources are, Rhodium steel is gated around 150 CD, so your Advanced Barrels cannot get nearly the speed your non-advanced do.




I've gota handful of Dev quotes around here that say exactly that, but it'll take me a bit to figure out what threads they're buried in. For the time being, take my word for it. They have said from the start that all weapons were designed with resource caps in mind. We've had huge debates about this, especially when they started the recent tinkering with Experimentation. Unfortunately, the Developers and the players have yet to come to an agreement on the problem with resource caps.


Bear in mind, however, where Advanced Barrels cannot reach certain speed heights, they have other benefits that normal barrels cannot achieve.

LLJK_Griz
Fri Jun 04, 2004 1:40 pm
#25






PadiOne wrote:
Huh? I didn't know the adv stock was broken. Can someone fill me in? This isn't a flame, I really don't understand.






Experimentation is broken, you can get 40/40 dmg with any quality wood by doing 6 points into damage in one go and then filling damage with either 1-2 or maximum points in subsequent attempts (this seems to be more of a personal preference, the initial 6 point experiment is generally agreed on as the only way to do it). The only stat affected by resource quality is speed, and it takes absurd numbers of stocks before you get a good one (20+ is typical, sometimes over 50).



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
PadiOne
Sat Jun 05, 2004 12:32 am
#26

Huh? I didn't know the adv stock was broken. Can someone fill me in? This isn't a flame, I really don't understand.



____________________________________________

Page 2 of 2