Weaponsmith Archive
Thread: Weaponsmith Bug and Repair Discussion: Schematics
Maceey wrote:
Master prof weapons need to be better then your normalCL 54 weapon.
The Scythe,Hack,Ge, dxr6 rifle is all crap.
The Projectile Pistol and Projectile Rifle barrel isn't used in any weapon at all.(new heavy warhead anybody????)
Control units and Power conditioners are useless. They have no stats that make the weapon better and can be crafted with the cheapest resources you can find. You might as well remove them directly.
We need a CL 54 Weapon schematic for TKM
There are big CL level gaps in the melee department.
Heavy weapon resource and component use needs to be taken down a bit.(see starnick's post)
Change the heavy weapons now listed as rifles to heavy weapons.
Be a little more creative with the resource use on schematics.Just change the amount a bit so we can at least price the lower cl level ones cheaper then the higher cl ones.Not just copy paste weapons: Czerka = dxr6 carb / ee3 = e11 mk2 = e5 / intimidator = FWG5 / Alliance disrupter = power5 pistol / Scatter = HC Scatter(oke just the barrel...) light laser = adv laser
Have the amount of resources and named resources depend on the CL they have. Put them accordingly to the cl in the weaponsmith skill tree.
i think that's about enough to think about for now.
For the highlighted comments. I understand what you are saying, however the problem is that the weapons you listed, most of them may be exactly the same, but they each have different prerequisites.
Czerka = bounty hunter weapon
Alliance Distruptor = CM weapon
Intimidator and E5= SL weapon
So on and so on.
So although they are the same weapons, it's not like just anyone can use each weapon. So I guess the devs wanted to give each profession a unique weapon but they wanted to keep everything simple so they just gave everyone the same weapon with a different skin and maybe a slight change in range, accuracy and such. This also means that it makes sense that the weapons use the same resources (or schematics). It's simple, yet it hurts weaponsmith crafting. The alternative is to give each profession a weapon in which the schematics are different and also the weapons are different.
One thing that i've been disappointed about not only crafting, but using weapons also, is that 90% of the weapons in the game are useless. Either looted weapons are better or you can get a CL 54 weapon from each profession that is either adequate for your needs or is simply the best weapon in the chosen profession.
Now the issues about schematics and such, in my opinion, there's only one reason to craft lower level weapons and that's so the lower level players can have a weapon to use. However, once they get to a certain CL, there are weapons they can use until they hit CL 54 where once there, they can just get ALR's and other weapons like it that don't require a specific profession to use. I understand this was done so that a CL 54 person can level up in another profession without being stuck with cdef equivalent weapons when their CL forces them to fight level 54 mobs. A low level weapon just won't cut it and you can't earn xp unless your in a group cherry picking while others do all the damage. So someone who has made master rifleman first and then wants to level up in another profession has to have a weapon from that profession in which they can use and get decent xp. So the devs stripped some higher level weapons of their prerequisites (like the ALR use to be master rifleman I believe).
This made the lower level weapons even more useless because once your a high enough level in any profession, your CL allows you to simply skip all the lower level weapons of the second profession you are leveling and just get the highest CL weapon the secondary profession has which doesn't require a specific skill box. As a master pistoleer who then wants to go master rifeman also, I can pick up an ALR (probably the best rifleman weapon) and never have to touch any other rifleman weapon in the game. So the CL the devs put in the game has effectively killed the usability of many weapons. I understand it would take more coding to change it to something where your CL didn't influence your ability to gain xp in a secondary profession, but the devs should have done that instead of just allowing use to use higher level weapons without having any skill boxes from that profession.
This is what I think kills the making and use of all the lower level weapons. I do agree with everyone about the resource requirements also, but the devs wanted stuff as simple as possible and using the same schematics with different skins is about as basic as you can get. It saves them from having to do more coding and probably having to redo the weighted average formula yet again.
However, I would love to see schematics and resource requirements change and become unique for each type of weapon/profession. It would not only open up a whole new market for customers, but it would also be good for the game in that everyone won't be running around with the exact same weapons because they are the best.
Personally, I've always wanted the ability to make any weapon to any level. It should take a lot of experiementing, luck and know how....but making a power5 just as good or better than a FWG5 would give people reason to want the type of weapon they think is cool or looks good while not suffering from low damage. I mean how many customers have you had that want a DE-10, but in CU it's crap compared to a gorax FWG, yet the DE-10 schematic and barrel are insanely hard to get, plus one barrel cost more than selling 50 normal weapons, but the finished weapon will still be inferior to the professions highes level weapon all because of the CL.
I agree...with the CU I thought we were going to see more Power5 pistols, and other lower stuff around rather than the same old stuff
Lots of wonkiness:
Message Edited by StarNick on 08-03-2005 11:48 AM
Summerflame wrote:
Something silly I discovered while doing the FAQ for Porefession obtained schematics is that nonadvanced Blade Vibro Units have no use at all as everything requires the advanced counterpart.
Im pretty sure the vibroblades use the regular vibro-units now.
Standardlager wrote:
Summerflame wrote:
Something silly I discovered while doing the FAQ for Porefession obtained schematics is that nonadvanced Blade Vibro Units have no use at all as everything requires the advanced counterpart.
Im pretty sure the vibroblades use the regular vibro-units now.
You might be right there, silly me