Weaponsmith Archive
Thread: Any word on the loot fix?
Aseni wrote:
Jaspor wrote:
It likely means scopes looted after the patch will be fixed.
Ones looted before the patch would still be buggy.
Although some clarification would be nice, and if they have a TC-Serverwhatever up with this fix, somebody who has some on their char could probably test this fairly easily.
.. that is correct! After the patch, if you loot a scope, we can use it in making a weapon. The second part of the fix regarding weapons already crafted with the bad loot is a bit more complicated. The devs have indicated that a new weapon-checking routine will be put into effect. The code will check all weapons when you log for 'out-of-range' stats and correct them.
Now, what is considered 'out-of-range' and how the weapons will be 'corrected' remains to be seen. The effects could be anywhere from wonderful to frightening!
So how we supposed to tell if scopes on vendors bazaars etc were looted pre or post patch. ![]()
Ecnirp wrote:
So how we supposed to tell if scopes on vendors bazaars etc were looted pre or post patch.
Use the force!
Shysty wrote:
Ecnirp wrote:
So how we supposed to tell if scopes on vendors bazaars etc were looted pre or post patch.
Use the force!
Ecnirp wrote:
So how we supposed to tell if scopes on vendors bazaars etc were looted pre or post patch.
Good point. There probably won't be any way to tell the difference. Bring this up on Test Center or whatever, and maybe we can convince them to speed up the fix for older looted ones.
Really, it shouldn't be that hard to just run a quick DB script on the broken scopes to modify them.Kinda like how they did it on crated WUKs and AUKs not being salvagable into slicing parts.
Ecnirp wrote:
Aseni wrote:
Jaspor wrote:
It likely means scopes looted after the patch will be fixed.
Ones looted before the patch would still be buggy.
Although some clarification would be nice, and if they have a TC-Serverwhatever up with this fix, somebody who has some on their char could probably test this fairly easily.
.. that is correct! After the patch, if you loot a scope, we can use it in making a weapon. The second part of the fix regarding weapons already crafted with the bad loot is a bit more complicated. The devs have indicated that a new weapon-checking routine will be put into effect. The code will check all weapons when you log for 'out-of-range' stats and correct them.
Now, what is considered 'out-of-range' and how the weapons will be 'corrected' remains to be seen. The effects could be anywhere from wonderful to frightening!
So how we supposed to tell if scopes on vendors bazaars etc were looted pre or post patch.
Yeah Ive been thinking this exact thing.
Also imagine having to explain this to every single costumer?
They need to somehow flag the bugged scopes, but if they can do that I gues they might aswell fix em ![]()
Jaspor wrote:
Ecnirp wrote:
So how we supposed to tell if scopes on vendors bazaars etc were looted pre or post patch.
Good point. There probably won't be any way to tell the difference. Bring this up on Test Center or whatever, and maybe we can convince them to speed up the fix for older looted ones.
Really, it shouldn't be that hard to just run a quick DB script on the broken scopes to modify them.Kinda like how they did it on crated WUKs and AUKs not being salvagable into slicing parts.
Better question is how can the game tell the difference between the new and old loot? Does it look different or have different stats? I claim ignorance when it comes to things like this but it does seem strange that you can have two looted stacks of scopes with identical stats and both "look" the same yet one will make a bugged weapon.
Aseni wrote:
NilsMakaby wrote:
am i correct in thinking that this second pass that others have mentioned is hopefully going to turn the e11 mk2 i made with a looted stock from blast damage to energy damage as it should be?
i hope so as i have heard that specials done with a blast damage weapon only do 1 damage. i haven't tried it myself to see, but that would definitely be less than useful. interestingly enough, my bh char has been hit by npc bounties for 1 point of damage on a number of occasions. i wonder if the npcs are using buggy guns, too?
nils
...hopefully!However the devs have implied that the 2nd fix is much more involved. They have implied that the new code will be checking each weapon when u log for 'out-of-range' parameters. This implies that the code will be looking to adjust all the parameters in a weapon if found 'faulty'. It is unclear to me atm if this is going to be a one-time-corrector or if this is going to be happening every time one logs.
The thing that worries me is that we have no information as to the way this 'correction' is going to be taking place. Scary...!
I'll make a prediction now that they will royally screw up the checker code. People's legit weapons will be messed up and unrepairable somehow and "oops" sorry, no backup.
... I would not be shocked!
CorenLanra wrote:
I'll make a prediction now that they will royally screw up the checker code. People's legit weapons will be messed up and unrepairable somehow and "oops" sorry, no backup.
Message Edited by Aseni on 08-16-2005 11:36 PM
Jaspor wrote:
Ecnirp wrote:
So how we supposed to tell if scopes on vendors bazaars etc were looted pre or post patch.
Good point. There probably won't be any way to tell the difference. Bring this up on Test Center or whatever, and maybe we can convince them to speed up the fix for older looted ones.
Really, it shouldn't be that hard to just run a quick DB script on the broken scopes to modify them.Kinda like how they did it on crated WUKs and AUKs not being salvagable into slicing parts.
i hope so as i have heard that specials done with a blast damage weapon only do 1 damage. i haven't tried it myself to see, but that would definitely be less than useful. interestingly enough, my bh char has been hit by npc bounties for 1 point of damage on a number of occasions. i wonder if the npcs are using buggy guns, too?
nils
NilsMakaby wrote:
am i correct in thinking that this second pass that others have mentioned is hopefully going to turn the e11 mk2 i made with a looted stock from blast damage to energy damage as it should be?
i hope so as i have heard that specials done with a blast damage weapon only do 1 damage. i haven't tried it myself to see, but that would definitely be less than useful. interestingly enough, my bh char has been hit by npc bounties for 1 point of damage on a number of occasions. i wonder if the npcs are using buggy guns, too?
nils
...hopefully!