Weaponsmith Archive

Thread: I lasted 6 hours as Master Weaponsmith

Sentee
Wed Jan 28, 2004 10:25 pm
#14

First thing I did when I got novice was look at what I needed for the new pistol and rifle that became avaible to me, after 5 minutes of trying to memorize what stats I needed in what material I began to write things down and began to realise what the masters mean when they won't shut up about stockpiling.


I can't wait till holo grinders are a thing of the past, I used to love musician before I realised I was the only one not afk in the cantina.
Luzenit
Thu Jan 29, 2004 6:24 am
#15

It is a hard profession to master....even after you get the Master Weaponsmith Title.


I had no illusions of whatr was to come when I had decided to go weapons. I was a Master Architect (a thankless, mundane job for me) and when the decision was made, I started devoting many harvesters to collecting weapons grade materials. I sold just what I needed to in architecture (lots of furniture) to get by. I gradually did the weapons rind during this time. When I hit MastrWeaposmith, I was short a critical resource to make a very needed advanced component, so I spent countless hours hunting some down, and finally a player just gave me several K of it (fellow arch had it stashed as was going out of business) and I was in business! I started out with just a few weapons, and have been growing steadily. I knew that I could not give up my day job (architecture) immediately, but I did progress. I finally detrained architecture and am devoted to the craft. The architect in me makes me continue to mine many of my own resources. I am starting to rely on a few miners, but for the most part, I have been very disappointed with the bigger professional miners on my server.


I will probably never achieve the lofty recognition and business that many of the long-time established smithies on my server have, but I am happy. I enjoy the challenge crafting now gives me. It was a long process to evolve, so yes, this profession can tike a lot of time.


The only other profession that I could think is worse to establish is Armorsmith. Never in this lifetime would I attempt that one.







Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



VemaGara
Thu Jan 29, 2004 10:54 am
#16

This is true for all crafters, and not just weaponsmith. While going up Doctor, I had the same problem: resources. If I had ground my way up, I would have been SOL. At the time, I was running an organic harvesting buisness. It took me a little while to get what I needed, but I did. Each box up, I collected up more items, then sold off the rest to other up-and-coming doctors. If I had to do that all at once, I would have been overwhelmed. Instead, I worked out a tactic, amassed what I needed, then kept going.

If you grind your way to master, you miss something. What you miss is all the knowledge and resources that you learned while gaining experience. What you missed is all the experience of other people.

You have access to swgcraft. Did you look at the shopping lists for the things that you wanted to make? Did you make a plan for how you would start your buisness? Once you had 9/10 of your experimentation points, did you start teaching yourself how to make various items? Did you try to sell anything, at any price? Did you learn the lesson of what sold and what didn't? Did you try and sell anything just to cover resources? Did you make anything other than metal staves?

Any crafter requires an understanding of his market, his resources, the time to manufacture, his suppliers, and his skills in order to be successful. You can't grind that.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
RaiCella
Mon Feb 09, 2004 10:29 am
#17

Hi guys and gals,


Just an update. I stopped chasing after the holos and am building my favorite template again. Master Smuggler/Pistoleer and most of Merchant. I still slice and sell the weapons I import from MWS, and hope to continue doing this for some time.


Thanks again for all your comments. And if you are on Chilastra, send me an email! I'm always looking for good suppliers.





Rai Cella
The Master Smuggler of Tusken's Bane

The Hidden Fist: Fight Club and Black Market
Spices/Sliced Weapons/Slicer Tools/ & More

Just outside of Tusken's Bane, Tatooine
(-4811, -5652)
Nicolasa
Tue Feb 10, 2004 6:09 pm
#18

heh . . . pretty tough it is. Great to see that you experienced the pain of MWS there Rai. You ever need anything . . . feel free to contact me. I carry basically everything at pretty close to top quality.


And the 4million credit resource run . . . . I just got done with an 8 million credit resource run myself. And I've collected since August. *shakes head*


Good luck with the continuing operation of your shop.





Rhameeth Khazier
Master Weaponsmith
Coronet, Corellia the Galactic Trading Post at 834, -4636
Chilastra Server
Imperial_Destroyer
Tue Feb 10, 2004 7:45 pm
#19






VaMage wrote:

Yep, that about sums it all up. You missed having your work invalidated by the new uber drops, being told by your clients that you need to cut your prices at least by 90% on the uber drop items because they are now "junk".


But you at least didn't miss having all the work you just did thrown out the window if you don't unlock before the Jedi nerf.








my favorite is the newbie WS selling stuff made by them for 3cpu of materials used and driving the prices thru basement.



I refuse to play along, my vendors remain stocked and I have a steady trickle of customers. I'm happy but not ecstatic. Really the only way to make creds in this is buy/harvest krayt tissues/nym feeders/nightsister power adders and sell those are ridiculously high prices.



ehh I laugh at the rampant inflation of the other professions and how prices of WS stuff keeps on falling. They'll learn when there are only about 6 left on the server.







Rebel
Obide's Supplies Master Weaponsmith Master Artisan
Vendors Cor De Naboo 7184, -5311
Making weapons for too long hehe.
IThe path to opening the slot was; unimaginitive, uncreative, ruinous to the game, and flat out lazy programming.
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