Weaponsmith Archive
Thread: How are YOU spending YOUR experimentation points?
hmmmm your spending your points on damage/speed then the left over points on whatever???? WHAT LEFT OVER POINTS.
either you guys have more than 10 exp points or you are not being vigilent enough when researching a weapon....
when i make a gun i can spend up to 2 days finding the best resouses available so come time to make the batch of guns i experiment all 10 point straight into sp/dmg with no points to spare(i am achieving 90+% on my damage).....am i getting better results with my 'nazi' approach to resourse hunting or are you guys not maxing out damage......OR ARE YOU THE GUYS I HATE.?...THE DREADED MWS's WITH 12 POINTS?????
I'm a new MWS, and i'm specialising in Melee weapons (being a Master Fencer myself). When looking at the weapons (for non-enhanced ones) I look at the Max-Min Damage and HAM. I have contradicted myself in the making of the weapons as i've made the cores maxed on damage (41/41) and i've put the extra points into Range.
My Geffi's come out with +0/+0/+0 range instead of the normal -3/-3/-3 (or -6/-6/-6). This seems to be a good selling point, but i'm unsure why ![]()
When I make enhanced weapons (Acklay) I max out Damage then work on Condition to make the weapon last, UNLESS the customer want low HAM for PvP or something.