Weaponsmith Archive

Thread: Do you have to be a 12-point weaponsmith to be successful?

Baretta
Fri May 28, 2004 1:37 am
#14

its a yes and no answer yes you can be successful and no you cant....


i'll explain


to us mws yes your a success, your scouts are fast and your laser carbs kick ass.....but to "joe public".....its a different story


because you still have that tag above your head every day you will get asked "that question"


eg;


idiot tells you: hi


you the mws replys: hi how can i help you (or just "what")


idiot tells you: can you make me a gun?


you the mws replys: well i am a weapon smith, chances are .....I CAN


idiot tells you: do you have 12 points?


you the mws replys: no sorry, but it doesnt make much difference


idiot tells you: thats not what <insert rival mws's name here> said, he has 12 points)


you the mws replys: idiot


i think we have all been there.hence i say yes you will succeed in our eyes (your supporting peers) but in the eyes of the idiot public...your just another 10 point smith.(after all the public believe 12 points is what a REAL weap smith should have)(just ask idiot, he'll tell you hehehe)






Who Farted?
Smerk
Fri May 28, 2004 8:55 am
#15

I was a 10-point weaponsmith on Lowca for several months and sold a ton of weapons. Good resources are key to making good weapons. Maybe they would've been "great" instead with more pts, but I still sold alot. However, if you want to sell, vendor location and your willingness to make factory-made newbie weapons to sell on the Bazaar are also important. I got a lot of sales from people buying stuff on the bazaar and then a few hours/days later, I'd see the same player buy 2-3 items from my vendors. Especially stuff like VKs and 2-H curved swords, seems like many smiths don't make enough melee weapons.



-----------
Smerk

If I win your auction, offer to one of
Yogsoth's vendors on Tatooine at 3404 -5668 (near Mos Eisley)
Eola
Fri May 28, 2004 9:49 am
#16






Smerk wrote:
I was a 10-point weaponsmith on Lowca for several months and sold a ton of weapons. Good resources are key to making good weapons. Maybe they would've been "great" instead with more pts, but I still sold alot. However, if you want to sell, vendor location and your willingness to make factory-made newbie weapons to sell on the Bazaar are also important. I got a lot of sales from people buying stuff on the bazaar and then a few hours/days later, I'd see the same player buy 2-3 items from my vendors. Especially stuff like VKs and 2-H curved swords, seems like many smiths don't make enough melee weapons.






There's no such thing as enough melee weapons


14 days ago, I stocked 50 2H Curved, 75 PHs, 75 VKs, 75 Gad Bats, 75 Stun Bats, 50 LVAs, 75 VLs, 65 Lances.


4 days ago? They were all gone.


Melee weapons are a good field to get into.




Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
SkyMoLekThrane
Fri May 28, 2004 12:35 pm
#17

Im only at +11 atm (Soon to be +12) and i seem to be doing just as good as the other WS on bloodfin. Im not one of the top ones like Ackepawa is that responded in here but I do make some nice weapons .



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Old_Ben_Bomobi
Fri May 28, 2004 2:32 pm
#18

I finally hit 12 points, and i see almost no business, which is odd because when i was 10 points, i could barely keep my vendor stocked. Its not a pricing issue, because my prices are lower now than they were then, and its not a resource issue because my resources are all at least 850 to the necessary stat, and for things like swords, steel is 998 and poly is 985. It can hardly get better than that. Id like to know what is going on...



shop at brawlers best friend... now with two locations for all your brawling needs. Located as always in the Arch Mesa on Tatooine, west of mos entha at the Stars Industries HQ, and brawlers best friend -- naboo north of keren For special orders, send an email to Old'Ben
ivossk
Fri May 28, 2004 2:59 pm
#19

if you use bespin port and craft in a research center, you hardly ever get moderate success. The extra point I have adds to my melee weapons nicely, but there isn't a big difference for the ranged stuff. I just give my weapons better condition on the reanged weapons, but the melee ones get much better ranged mods.
jefdenbeffer
Sat May 29, 2004 5:31 am
#20






Eola wrote:





Smerk wrote:
I was a 10-point weaponsmith on Lowca for several months and sold a ton of weapons. Good resources are key to making good weapons. Maybe they would've been "great" instead with more pts, but I still sold alot. However, if you want to sell, vendor location and your willingness to make factory-made newbie weapons to sell on the Bazaar are also important. I got a lot of sales from people buying stuff on the bazaar and then a few hours/days later, I'd see the same player buy 2-3 items from my vendors. Especially stuff like VKs and 2-H curved swords, seems like many smiths don't make enough melee weapons.






There's no such thing as enough melee weapons


14 days ago, I stocked 50 2H Curved, 75 PHs, 75 VKs, 75 Gad Bats, 75 Stun Bats, 50 LVAs, 75 VLs, 65 Lances.


4 days ago? They were all gone.


Melee weapons are a good field to get into.






Our shop is 3 weaponsmiths combined, I only do melee weapons and I probably make more than the ranged guys


I also sell melee weapons in crates of 5 and 10, I'm the only one on server who does that and people absolutely LOVE it


To give some figures, last weekend alone I sold like100 gaffi, 100 vk, 50 stun baton, 60 power hammers, 60 2h curved, 40 LVA, 30 vibro lances,...


Don't ignore your melee, it gives u a great reputation, and it's easy to keep stocked coz most weapons only need 1-2 subcomponents


We share a clothing set of +12, but as stated above it's only needed to decrease HAM costs, or give a better accuracy on pikes/PH


It's only the resources that determine the max speed/dmg u'll get, not the extra 2 points






Message Edited by jefdenbeffer on 05-29-2004 02:35 PM




÷UCC Industriesø ï Fine Weapons, Armors and Services ð
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BuzzBoozehound
Sat May 29, 2004 12:53 pm
#21

uh, what's bespin port and what's a research center?


thanks!





TK-421! Why aren't you at your post?
fuzzmana
Sat May 29, 2004 10:01 pm
#22

on valcyn i only have the standard 10 points...while i would love to have 12 points...it seems these points go more into the condition of the weapons which is really nice when your making a higher end wpn, isnt necessary on lowerend wpns that you can mass produce. so while i would love to have the 12 points....its not going to end my wpnsmithing career.



-Clonius- Master Wpnsmith/ Master Tailor
MIA- Killed by SOE's stupidty

Valcyn Server

Be sure to check out the Union of Crafters Mall in Mercadia, Naboo. Tons of reliable crafters with very reasonable prices
icredawestriker
Mon May 31, 2004 3:34 am
#23

I am a 12 point smith and use the best resources on my server. I think custom jobs and your subcomponents is where the 12 points really shine. Is it a necessity? No? Does it sell itself? Yes. Depends on how good you really wanna be. If you have 12 points and the best resources at your disposal a 10 point will never touch you cause your weapons will always have better condition,mods,etc. Really depends on how serious you are and how good you wanna be.
ChilastraBH
Mon May 31, 2004 4:38 am
#24

if you think about it, more conditon in your weapons means that your guns last longer meaning people don't have to buy as many from you, meaning you get less money
icredawestriker
Mon May 31, 2004 4:04 pm
#25

but that also means they are happy with the "bang for the buck" value of the weapon and you get repeat biz plus word of mouth.
Wargfang
Mon May 31, 2004 5:23 pm
#26

At the end of the day a +12 taper does better than a +10 given all other things are equal. Especially on high end custome builds where you need to be able to get to the last bubble and survive a moderate......


I would love to have the +20 odd in skill tapes.....


Im an indepenadant (no guild), I cant play 9 hours a day (Real Life intrusions bah !) so my only hope is to buy the tapes.


Now it takes alot of graft to make 10million credits and I have to say I find it irksome that 10million credits wont get me a +7 tape. You cant deliberatly set out to loot a +7 skill tape (im not including borgle-esque 3rd party macro looting as I like to thinkg that sort of thing cant happen).....so I find it a tad absurd that a loot kill can generate such a magical item......


However other than some quest, I cant think of a way to reward the hard working WS...well actually I can....but it would be too hard....I dreamof asystem based on Usage XP. Where UXP contributes to 'esteem' or some such thing which in turn over a very long period of time adds to your WS base upto a max of 25.


This would need to be capped on aper-player basis, so each individual can only generate a tinyamount of UXP. Thus to become a +25 you would have to sell 10,000's of weapons to1,000's of players and over time you wouldreap an appropriate reward.


Ah well...back to the auciton boards.....I bid 11 millionfor that +7 tape......


Bob'the Builder


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