Weaponsmith Archive

Thread: How does a new Weaponsmith compete with an established weaponsmith from Pre-CU.

Sneev
Mon Jul 18, 2005 2:37 pm
#14


I am just starting out as a new WS, still 10 point. I ground my way up after the respecs were done in the CU (wish I had just thought to spec in WS then, woulda saved me a lot of time and effort, not to mention cash). I am currently working on the newbie (under CL10 market) with a range of weapons I sell on the bazaar at Mos Eisley as well as off my own vendors, and the rest of the range up to 54 in standard weapons, particularly focusing on the Novice BH weapons and BH weapons in general (since there are so many).


I am not making a fortune but I am steadily making cash, probably something on the order of 24-80k a day or so. I spent a lot of money on resources at the start but as a result I now only occasionally need to buy any new resources and I am cranking out factory crates of weapons and stockpiling them for later placement on my vendors. I have Advertising III and a few boxes in Management so that I could have a sizable number of vendors. That way I am visible on the map when someone checks the weapon vendors section. I get a fair amount of business, and I am located on Tattooine in a city that doesn't have a shuttleport yet (thursday its coming). I expect business will pick up even more then. I have no doubt I would do better in a bigger city.


I plan on filling the lowbie and middle range market until I make back my initial investment and can purchase the skill tapes needed to get to 12 pt. To be honest I just like making good weapons and selling them for reasonable prices. I did a price check on the bazaar vendor location on several locations, visited several weaponsmith shops, and I think my weapons are attractively and resonably priced. Where possible I try to undercut the competition by a slight margin.


I have also found it useful to place a few lower cost weapons on my vendors from time to time, often the people who come to buy the one lowerpriced weapon leave with 2 or more other weapons that they paid the regular price - and I got sales that make up for the lostrevenue.


I also have a Cantina set up (used to be a Master Musician) and stocked with all sorts of BH Supplies from weapons, to droids, stims, food, spices, etc. It has a BH terminal outside the Cantina and there are spynet ops on a hill 200m away. This venture seems to be paying off slowly and will no doubt do better as time goes by and more people discover the place. Its a cooperative effort between me and several other crafters, although I do have to go buy and resell some items from time to time.


So far I think its quite feasible to compete with the 12pters, because they seem to be ignoring the lower and midrange markets entirely. Good luck





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Morbus
Tue Jul 19, 2005 9:28 am
#15

i would say stick with the lower end weapons and grenades to build up a client base.sell on the bazaar too. put your name on the weapon so people remember who to spam tells to when they need a upgrade.


dont get to cought up in making so much custom stuff yet. older smiths are probably using pre-cu componets for thier custom stuff is why yours doesent compare there. just keep up on the recource spawns ..scan the galaxy search every few days for anything new and work on building that 12 point suit..and in some time you will be competing
Wild__Bill
Tue Jul 19, 2005 9:50 am
#16

The only preCu components that are worth anything IMHO are the scopes and stocks. Even with the best materials on my server there is no way I can even come close to a 0.0 spd -20 AC stock. That said, I wouldn't waste them on a run of standard weapons. They only go into my custom weapons, which is a rather small portion of the market.


If your dedicated crafter and keep a fully stocked vendor you will get your share of customers. I would recommend that you start saving to get that +12 suit ASAP. It does make a big difference post CU.





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nateccs
Tue Jul 19, 2005 5:25 pm
#17

my pre cu ABPH converted to 21-47 -1.78 speed -6 sac, can post CU ABPH be made this good?







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Brainplay
Thu Jul 21, 2005 8:39 am
#18

One other thing to help with advertisement is by putting a makers mark on all of your weapons. Especially custom orders unless the customer wants it named.


The more people see "weapon carbinestyle_0_1 by Diego" the more free advertisment I get and the more often the name sticks in someones head.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Mogro
Thu Jul 21, 2005 10:18 am
#19


How does a new WS compete with an established?







First, you have to ask yourself why you became a WS. What is motivating you to craft weapons? If your answer is you wanted to make tons and tons of credits, then the answer is YOU CANNOT COMPETE. A new WS simply cannot compete, its like an oxymoron. You have to learn your profession. We are old WSs, we know exactly how to fine tune weapons and sqeeze the most out of every single exp point. We've talked with customers, hunted with the weapons we make... We have pre-cu components that are MUCH better than post-cu.Our resources areour children,we know them well. Green bars for crafting??? Who needs them... no real-time stat updates on experimentation??? A game killer...


If you think a brand new WS can come in and be as successful (make as much credits) as us, you're crazy.

Have patience, learn your profession, build your enterprise, have fun. I know there are WSs that found success faster than I, but I didn't start making decent credits for nearly a year after I mastered WS.


Now, if your motivation is not credits, but just to make some decent weapons and have fun, then ABSOLUTELY YOU CAN COMPETE. Most WSs don't craft lower level weapons (I am one of them). Craft for the noob, get a vendor in the server's top mall and cater your vendor to a specific group. Name it something like "starter weapons", or "noob cannons". I can't tell you how many people have asked me about lower CL weapons that I've had to turn down. Through crafting these weapons you will gain experience and knowledge to compete on a higher level.


I know some people think I'm not a true WS for only crafting master level weapons. To them I respond: I don't have time to keep up with a regular vendor. I tried it for a good while. I was restocking seriously every day. I simply couldn't do it, I'm a husband, I'm a father, all that good stuff. I changed my vendor into a loot-made only weapons vendor and guess what? Not only do I craft waaaaaaaaaay less. I make more credits. Not only do I take in more credits, I make more per resource uniton my weapons. So now I'm both taking in more credits and spending less credits on resource deeds.It didn't make sense to me to build a laser rifle and sell for 25k when I can take the same resources, throw in some base krayt tissue or nym components, and sell it for 300k.


GOOD LUCK!

Message Edited by Mogro on 07-21-2005 12:19 PM



Colonel Mogro Pudeo <NEON>
Master Rifleman | Master Weaponsmith 12pts
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