Weaponsmith Archive

Thread: FWG5 and Other Projectile Feed Weapons Anyone know the Patch Impact?

ooooohhhhhaaaaahhhh
Wed Nov 12, 2003 2:52 pm
#14






EEMAN wrote:

Prepatch feeders are +38 -0.38. Combined with the crafting experiment nerf your not going to reach 76 -0.76 unless you have axidite iron and quadranium steel with UT around 1000. Since we know thats NEVER going to happen we will probably still be cranking out +40 -0.40 feeders still .. but WAIT! They increase our CHANCE of doubling the feeder, kinda like Mc Donalds returned our chance of winning monopoly too after that big scandal. Sure it would offset it if you had a chance of good resources but feeders require two materials that always seem to have constant UT. Just about every spawn of axidite iron was 600-650 and qaudranium steel always scores between 800 and 900. I think they are precoded to always fall within this realm just like plumbum will never break 100 on a spawn short of hacking the database yourself.




Our ability to experiment on the feeders is cut in half as it stands now, just like the issue with the projectile barrels. Using the same materials for the barrels pre-fix and post-fix my stats doubled damage wise. Since this is the exact same issue we are experiencing with the feeders, it is safe to assume that the same thing will happen. There is no general crafting nerf. You will still be able to max out one line of experimentation, but no more. As of now I can only apply 4 points to the feeder, after it is fixed I can apply 8.



Bo'Pal Zhan
ffoure
Wed Nov 12, 2003 4:16 pm
#15

The UT range (for all servers) on Axidite Iron is 430-650, on Quadranium Steel it is 800-900.


Also, someone posted earlier that Doonium had the highest OQ/CD combination. This is not true, Doonium is second after Kammris. The max CD for Doonium is 450; it is 490 for Kammris. OQ varies from 1-1000 for all resource types.


Note that my numbers are based on statiscal analysis of resource data from all the servers. There is amargin of error, but it should be no greated than 3% based on the amount of data used.


--Inanna, MEGACORP Maker of Things [Eclipse]




*edited by admin*
RonianTitus
Wed Nov 12, 2003 8:49 pm
#16

Again Jennai you seem to think you are the "know-it-all" of weapons, and obviously of other peoples classes. i believe someone mentioned it correctly when they said for you to stay in your shop and worry about yourself rather than ranting on about how other classes and their attacksare overpowered. So i believe its safe to say that YOUR posts (not mine) have no meaning of balance or truth. Our HAM attacks vs. the multiplier in the BH pistol tree are under par for that of other pistol elite shots. We really dont complain much about that and its people like you that try to get us nerfed you sad sad person. So again unless you have any idea what your talking about with BH's just keep on walking by because you have no idea. Thanks for trying and please drive thru.


Anyway, thanks Aerius for that wonder set of points you made. I couldnt have said it better.


Ronian Titus


Master Bounty Hunter




Ronian Titus
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Tortilla
Thu Nov 13, 2003 4:17 am
#17

we got lucky on our server doonuim iron is about 1300


my stats:


fwg b4 nerf 220max 1.6sec


Scatters 196max 1.7 sec




Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
Parsifal_Nightstalker
Thu Nov 13, 2003 3:09 pm
#18

Using identical resources, minimum damage remains the same, but max damage appears to have taken about a 35 point reduction, give or take. Speed could be hit as much as .4


I'm still experimenting...






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Baerlekker
Thu Nov 13, 2003 3:46 pm
#19

Played around and sure enough, using identical resources, the new advanced feed mech (maxed on damage) I came out at 170 on my fwg that used to be about 210....


Ding Dong the base fwg is dead heheh.


Maturin Aubreii


Master Weaponsmith

EEMAN
Thu Nov 13, 2003 4:46 pm
#20






ooooohhhhhaaaaahhhh wrote:





EEMAN wrote:

Prepatch feeders are +38 -0.38. Combined with the crafting experiment nerf your not going to reach 76 -0.76 unless you have axidite iron and quadranium steel with UT around 1000. Since we know thats NEVER going to happen we will probably still be cranking out +40 -0.40 feeders still .. but WAIT! They increase our CHANCE of doubling the feeder, kinda like Mc Donalds returned our chance of winning monopoly too after that big scandal. Sure it would offset it if you had a chance of good resources but feeders require two materials that always seem to have constant UT. Just about every spawn of axidite iron was 600-650 and qaudranium steel always scores between 800 and 900. I think they are precoded to always fall within this realm just like plumbum will never break 100 on a spawn short of hacking the database yourself.




Our ability to experiment on the feeders is cut in half as it stands now, just like the issue with the projectile barrels. Using the same materials for the barrels pre-fix and post-fix my stats doubled damage wise. Since this is the exact same issue we are experiencing with the feeders, it is safe to assume that the same thing will happen. There is no general crafting nerf. You will still be able to max out one line of experimentation, but no more. As of now I can only apply 4 points to the feeder, after it is fixed I can apply 8.




wrong again... using the exact same resources my feeders now experiment to 77% and guess what??? 38 max damage -0.38 speed. All i got was 19points min damage as a consulation prize for having the ABPH raped from the FWG5



Omosack
Master Weaponsmith
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Corwinn
Thu Nov 13, 2003 5:22 pm
#21

The effect .. 40% reduction in dps on scatters and fwg5s. Thats the effect I see. My poor BH.



Corkev Sarvek - Master Weaponsmith, Master Armorsmith, Master Artisan -- CANCELLED
Corwinn Rhea - Full Template Jedi -- CANCELLED
Valari - Master Smuggler, Master Doctor -- CANCELLED
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JimTanis
Thu Nov 13, 2003 7:35 pm
#22

Got some stats on this.


Before patch FWG5


61-210 @ 1.8 FWG5


After patch FWG5


62-172 @ 2.1


Jimm

kortik
Thu Nov 13, 2003 8:01 pm
#23

yes. can confirm the nerf.


pre: 62-210 1.8


post: 62-172 2.2



SOE can play spin doctor all they want and call this a "fix." But if it's a fix, they "fixed" FWG5's (and scatters & launchers) they way I "fixed" my dog. No Ifs, ands, or buts.




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Reklus
Thu Nov 13, 2003 10:25 pm
#24

Confirmed.



IDENTICAL components (or ones left that can still be used..) and IDENTICAL resources:


pre-patch: 51-187/1.7spd


after-patch: 61-170/2.2spd


Taewyn
Fri Nov 14, 2003 2:11 am
#25

Could anyone give me any info on Pre-patch scatters VS post patch scatters?




Taewyn Alsan Lt Colonel in service of the Empire


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therealmeal
Fri Nov 14, 2003 2:56 am
#26

Scatter pre-patch (no ABPH, Corbantis hasn't seen Diatium since I chose to go WS 2 months ago):

[email protected]

Post-patch:

Too depressed to try it. I'm sure it will be +20 min damage, -20 max damage, and +.4 on the speed. Something like [email protected]

Trebax
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