Weaponsmith Archive
Thread: How many of you completed the FS Experimentation tree?
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Rhadida
Tue Nov 16, 2004 8:43 am
#14
Totally agree with this, I grinded X-34's when I still was A MA, but it costed me 5-10 mil for just 1 box of the assembly tree
stanleycat wrote:
FS Experience shouldnt be easy to achieve, but i feel that they have really wasted an opportunity for all crafters to make some interesting, high quality product.
I spend half my playing time making custom weapons, and the other half killing/looting things - i have already completed one tree in combat lol, but have hardly made a dent in the FS exp tree.
SWG should encourage crafters to make real product and get rewarded for it, rather than sit in a dark room and double click for a month - really where is the gameplay in that.
Perhaps they should give a bigger weighting to the product creation AND also give credit for the prduct being used by other professions.... that would probably level the economy as well, as people would lower their prices to ensure their products were used by people
Mindless grinding totally sucks.
glorydragon
Tue Nov 16, 2004 10:18 am
#15
SexyJabbaTheHutt wrote:She grinded some holocrons back in the days, but never unlocked. After patch 10 she went to the village and got her credts. She had grinded 3 holos, so she got 3 free branches.
can you explane How you 'get your cedits'? I did two holos but I can't figure out how to cash them in. Who do I have to talk to? Is there some sort of catch?
EdOWar
Tue Nov 16, 2004 10:39 am
#16
Rhadida wrote:
I read about people completing the Experimentation tree, but did you notice any difference while crafting yet?
Since I've completed Force Experimentation IV, I haven't once gotten anything less than a Great Success when experimenting (and when I'm wearing my +20 Weapon Experimentation suit). You won't be able to increase damage, but you can significantly increase things like Accuracy, HAM and especially Condition. It's especially useful if you make a lot of custom weapons--you don't have to worry so much about getting Critical Failures when experimenting on someone's krayt gun.
Slim Vargo, Corbantis
vizakohmen
Tue Nov 16, 2004 11:29 am
#17
not I. I refuse to grind millions upon millions of units of resources for stuff no one will use.
I already work 8 hours a day at my job.
I started a new character who's all combat. That's an easy grind. I had him force sensitive in 3 weeks, and he's already through the first box in the first tree he unlocked on sunday, inless than4 hours of xp'ing.
MWS xp from making weapons professionally got most of crafting novice immediately. I started grinding it, realized what it would take, and said heck with it. In the time it takes me to grind through one box crafting, I can do a whole tree in combat, and not lose out because I didn't finish before the cycle was over.
I have a stressful job during the day. It's much more satisfying, and betterto relieve stress,to kill spiders for a few hours after work, than it is to grind junk that no one will use like a factory. The xp builds up a lot faster too. If you take the time to build stuff people will want to buy, it will take a lot longer.
I'd deletemy weaponsmith character if he wasn't a master merchant and important to my guild. Once every player in the game is swinging a glowstick, there won't be much of a use for weaponsmiths anyway . We also got gypped with JTL.Shipwrights should make ships, armorsmiths armor, and weaponsmiths space cannon, missiles etc.
I think weaponsmiths are in the beginning stages of becoming dying profession... We'll be around to supply the jedi grinders with their weapons, then they won't need us. The worst part is we already did one of the toughest grinds just to become a weaponsmith in the first place, now we are being punished by needing to do it 32x more? I don't think so. I ground Pikeman/TKM/Master brawlerin2 weeks, MWS took 4x longer than 3 combat professions! Combine this with the vendor nerf, and the continually expiring items on my vendors.. what a crock. In a real store you don't need to pull stuff off the shelves, store it, and redeploy it every 30 days. For crafters this game STINKS, especially if you maintain anything resembling a large stock of items.
The only thing I like about weaponsmith is actually making good weapons. It's satisfying. the rest of it (running vendors, jedi grind etc) stinks because the devs are punishing us as they do the rest of the non-combat professions.
I guess jedi is a combat profession, and this is a combat game,so the combat people should have it easier. I say why have the crafting professions at all if you are going to bias the game against them so much? I waste more time pulling stuff out of my stock room and putting it back on my vendor, than I do actually making weapons.
ok, I complained and now I feel a little better.
I am suprised that more crafters don't feel disenfranchisedby being more or lessleft out of the jedi and jtl thing. I'll be stocking my vendors this week. my goal of 4444 pilot for this week has been attained and I just had 400+ items drop off my vendor due to the fact that everyone is in space and not buying weapons right now. Another hour wasted doing crafting stuff,for no xp. I think I'll just put them back up on the bazaar instead of my vendors, for noobs. No one else needs them...
l8,
viza
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