Weaponsmith Archive
Thread: Weap. Experimentation Skill tapes?
So a weaponsmith that has an experimentation enhancer will create a gun that is similar in damage and speed to a one created by a weaponsmith who doesn't have an experimentation enhancer as long as they use the same materials. However the weaponsmith with the experimentation enhancer will have a couple of extra points left over to put into durability or efficiency. The increases to those stats are very minor and will likely go completely un-noticed by the average consumer.
No need to get upset about it. It's really not a very big advantage.
These skill tapes would be a huge boon to a non-master WS, if you can get a hold of one. I would love to have a full 10 experimentation points, instead of trying to work with only 7.
Slim Vargo, Corbantis
Not that big of an advantage? Am I missing something? Would a MWS with +20 to experimentation tapes not get 12 experiment points? Even if damage is capped, that means lower HAM, better range or better durability. I sure as hell wouldn't buy a gun from me with only 10 experiment points.
Sounds kind of lame, but I don't want to play my weaponsmith if the weapons I make can never be as good as those with a +experiment tapes.
I guess the big question is do they still drop or not.
I used to get them fairly often - one a day or so off of humanoids.
Now they drop maybe once a week from solid killing of humanoids. All of the NPCs on Lok work well. That's where I got my last one - a +8 to Droid Experimentation.
They would be a huge boon to non-masters....but how many non-masters do you know with the millions of creds that they go for?
I personally can't stand these tapes. It is like a slap in the face to me......"welcome to master, now you can (still) make sub-par weapons, enjoy!" 2 skill points is a ton in this prof. It is only one point less that the expert-master gap.
Of course that is me being alittle bitter about not having one....or even the possibility of getting one.
The biggest benefit to me would be the ability to partially recover from good sucesses on hand crafted enhanced components. It really hurts to waste a high velocity feeder when one more great success would have capped it.
In my experience each point spent on HAM drains = 1 point of decrease. Most folks wouldnt notice.
Don't Mon Cals get a bonus to Weaponsmith experimentation? Would that mean that they could conceivably get to +13?
i have looted quite a few things that look like tapes and dropped them off in my house just in case but when i used to go examine them i ddint know to look for but now that im a weaponsmith if i do have an expermentaion tape how long will it last?