Weaponsmith Archive

Thread: I Have Finally Figured It Out!!!

DarthDrool
Sat Aug 21, 2004 10:20 am
#14






Kunga2 wrote:

it is a little harsh and im a MWS also, but what u fail to realize here is there is a merchant profession which is pretty much worthless since everyone sells their own goods, this was obviously not intended. Your supposed to be the manufacturer which sells to the retailer which sells to the consumer. That is what the merchant profession was intended for.






Honestly, no one wants to be a merchant. The only reason people have merchant is for the vendors and the planet ad thing. Why not just get get of Merchant from the game and incorporate those skills into the crafting lines. As I see it, it's just a skill point sink anyway.



MBH/MRM Bloodfin
"I've got those crystals you wanted,
just meet me at the Coronet starport"
KopaL
Sat Aug 21, 2004 10:41 am
#15






SabbathChild wrote:

PvP? Why even bother when you can't make a great templet. With Master Swords I have more then enough power to defend myself when checking harvestors, and I can go to the Geno cave and have absolutly no problems looting. If I wanted to PvP I would do go back to playing my BH.





I do very well in PvP. I won't if i have to give up all my fencer skills soI can continue to sell my weapons. Weaponsmiths are going to suffer the most from this "fix". With approx. 90 weapons to make and depending on someone else to sell them. But since i have no desire to climb that merchant tree again, and no desire to create yet another toon to sell my weapons, I'll likely let poor old Kopa die. I enjoy my independance in this game. Maybe it stems from living in a free country all my life. I don't depend on anyone to survive in r/l andI don't want to pay to depend on someone to survive in a game. Everyone get ready for the Longwood 1 credit going out of business sale on Kettemoor.





Kopa Longwood <OPAHEY>
Elder Bounty Hunter*Elder Combat Medic
Elder Tailor*Elder Weaponsmith
Elder Swordswoman
***Killing Imps, One Life At A Time***

KopaL
Sat Aug 21, 2004 10:45 am
#16






MightyWaxxer wrote:





In theory,I agree with you. In the game it will never work. The only crafters that will be left will be the ones who chose to drop other professions and take up Merchant. You said yourself you are a master WS and master Merchant. How many other WS's, AS's, Chefs, BE's, etc can you manage? Can you afford to buy out someone else complete stock? Or will you sell on consignment? Will you come and pick up the thousands of items from crafters or will they have to be delivered? And either way how will that be done? And if you sell on consignment and stop playing, how does the crafter get repaid? I'm all for a revamp of merchant, but why penalize everyone else? And why should my income be dependant on someone else? You're right I've provided no alternatives but that is because I have instantly noticed the problems with the changes that no one has provided a solution for.






Still no answers for the obvious questions.





Kopa Longwood <OPAHEY>
Elder Bounty Hunter*Elder Combat Medic
Elder Tailor*Elder Weaponsmith
Elder Swordswoman
***Killing Imps, One Life At A Time***

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