Weaponsmith Archive
Thread: Thermal Detonators take too long to make....I am concerned
Ding! Precisely. PRECISELY. =)
AriesMercwar wrote:
Let us also keep in mind that a jedi Grinder can easily go through a Crate of Thermal Detonators or other Genades in less than an hour. The amount of time it takes to use them Vs. the time it takes to make them is seriously disproportionate.
SeaRaptor wrote:
EdOWar wrote:
If grenades are easier to make, then more WS will make them, thus more competition and less profit. Just food for thought.
This is true, Slim, but it's my opinion that there has to be balance somewhere. I mean, let's take the most extreme example: Proton Grenades. They're stupidly complex, suck up resources like a Hoover, and are certed at Master Commando. Not exactly a big group to market to, eh? And for all the hassle (and weeks of factory time) it takes to make them, they are LIMITED USE.
Pretty silly, if you ask me. I mean, at least buffs last 3-4 hours. A stack of 5 grenades doesn't last long at all if they're actually being used.
And that's the other half of the problem here: munitions suck. Let's face reality. I mean, if it weren't for the fact that combat XP converts at a better ratio to Force-Sensitive XP than regular weapon XP, none of us would be making C-12s at all. The addition of Aurilia is the only reason they sell.
Munitions should:
- be usable by more than just Commandos (I'm talking about non C-12's here)
- be easier (or at least faster) to craft
- have WAY better range mods (for something with a blast radius, they miss WAY too often)
- potentially have more uses per stack
That's my opinion, anyway. Thoughts?
As a commando.....
/worship
I do a lot of Base raids, and its Stupid that I can go through what took my Guild weaponsmith a week to make in 2 hours. I would love to be able to use grenades as a viable attack, now I only use them On small turrents that aren't worth my weaponsmiths time and effort to fire rockets at. I see this as not a only a weaponsmith issue, but a GCW issue as well, I'm in one of the more active PvP guilds on my server, its sad that one of our main bottlenecks is rocket availibility. Would you mind if I posted a link to this thread in the GCW forum?
SeaRaptor wrote:Munitions are the red-headed stepchild tree of the Weaponsmith profession. It is a tree dedicated almost solely to one single combat profession -- Commando -- to craft insanely complex, LIMITED USE ITEMS that hardly anyone uses.It is my sincere hope that we can get this looked at and fixed as a part of the combat balance. It's on my radar, at least, and I'm sure it's on the other WS testers' and the Commando testers' radar as well.
I stopped even mining for munition specific resources about 9 or 10 months ago. I simply don't have the time/patience to make all of the parts. Of course around the time I stopped factories weren't reallly working right like they should anyway.
Feel free if you like, but realize that the current state of munitions will (hopefully) change as a part of the combat upgrade/revamp/balance/whatever.
Cpl_Fisher wrote:
Would you mind if I posted a link to this thread in the GCW forum?
Message Edited by AriesMercwar on 12-04-2004 08:56 PM