Weaponsmith Archive
Thread: Berserker Rifle Stabilizer Components fixed in current Publish (please verify!)
Brilyn
Sat Jan 08, 2005 10:49 am
#14
That reminds me.... I have some nifty Gorax shards in my store.
And 13 Rifle schematics and barrels.

Theos_Robos
Sat Jan 08, 2005 9:11 pm
#15
+19 range 1/1/1 ham Adv Scope, no stock, +98 -.5ish Gorax Shard
Mor-Dan
Sat Jan 08, 2005 9:45 pm
#16
while we have no constraints on HAM you should def be adding fully ranged scopes and adv weapon stocks. that would be in the 80+ range for ideal and and nearly 430dmg max.
otoolejp
Sat Jan 08, 2005 10:07 pm
#17
I have a scheme and everything saved up so I can make one when I hit my Master WS...now I just need the jedi, so I have the alt so..blah, blah, blah
Night4554
Sun Jan 09, 2005 9:12 am
#18
Theos_Robos wrote:
+19 range 1/1/1 ham Adv Scope, no stock, +98 -.5ish Gorax Shard
Bleh, a +100 Bone doesn't bode well for the Berserker - Less than 300 Max damage usually? =/
Theos_Robos
Sun Jan 09, 2005 9:56 am
#19
Mor-Dan wrote:
while we have no constraints on HAM you should def be adding fully ranged scopes and adv weapon stocks. that would be in the 80+ range for ideal and and nearly 430dmg max.
I wanted low ham over the extra damage for several reasons, including the future use of this rifle (NDA)
ShugFlurry
Sun Jan 09, 2005 4:59 pm
#21
Theos_Robos wrote:
Mor-Dan wrote:
while we have no constraints on HAM you should def be adding fully ranged scopes and adv weapon stocks. that would be in the 80+ range for ideal and and nearly 430dmg max.
I wanted low ham over the extra damage for several reasons, including the future use of this rifle (NDA)
TELL US!!
Theos_Robos
Sun Jan 09, 2005 9:01 pm
#22
no! =P
All I mean is that, we all know that the whole system might be changing, who knows how ham might be effected. (or is it affected. Confusing O.o)
All I mean is that, we all know that the whole system might be changing, who knows how ham might be effected. (or is it affected. Confusing O.o)
nefarious2
Mon Jan 10, 2005 7:32 am
#24
This is good news. I now need to find a WS to make this that has the schematic, as my WS has left the game, after learning the Schematic.
SeaRaptor
Thu Jan 13, 2005 8:45 am
#26
Okay guys, today's the day. Pub12 should have fixed the Berserker components. PLEASE VERIFY THIS FOR ME. I'll be at work all day. If you are still having trouble with these components, LET ME KNOW HERE. =)