Weaponsmith Archive
Thread: Question from a Resource Miner and eventual Weaponsmith
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AspiringBountyHunter
Tue Jan 18, 2005 8:25 am
#14
DarkFloyd wrote:
Ok I got a quick question. I was looking over SWGCraft.com and I see that Projectile Feed Mechs only go into Launcher Pistols, FWG5s, and a handful of quirky weapons (bowcaster and rocket launcher) and just bad weapons (tusken rifle).
Do you WS go through many of these? It seems like almost all ranged weapons need ABPH instead, and so the resources that are required for those would be more important to secure.
Grab the stuff to make adv feed mechs, but I wouldn't dedicate everything to mining it if something better was in spawn.
DarkFloyd
Tue Jan 18, 2005 3:49 pm
#15
Ahh, good points. Sounds good. Especially the fact that while Combat is being Revamped and currently bad weapons may become good, the requirements to make stuff may not change, and so I should have a good supply of Quadranium and Axidite. Thank you.
I want to thank everyone again for helping me out here. Take care :-D
PS- I will continue to read this if someone has anything to add :-D
I want to thank everyone again for helping me out here. Take care :-D
PS- I will continue to read this if someone has anything to add :-D
dsurfman
Tue Jan 18, 2005 3:50 pm
#16
I will agree this isnt the cashcow that I thought it would be. But I make a decent living!
Mente75
Wed Jan 19, 2005 3:02 pm
#17
There are a few ways to make money in the WS business.
1. Trends - Exploit trends in the market. Right now, its all about grenades. After the revamp, it will be other things.
2. Volume - Around the holiday this really dropped off. But decent, cheap, and lots is a way to go.
3. Loot modded weapons - Tons of credits. Really only good if you are a WS as an alt and have a main that can get all the loot. Buying the loot and selling the final product, but cut out the middle man and you make mad credits. The Rifleman/TKM/Medic route for the main giving you the ability to solo just about anything and collect all the loot.
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