Weaponsmith Archive

Thread: Mind Woes My #1 Rifleman Problem

Jeisyn
Sun Nov 16, 2003 4:52 pm
#14

Vaalenko if we get mind costs reduced (too much, or possibly *at all*) i think we'll be seeing nerfage to our dmg.


no class can out dmg us and the only thing offsetting that is our mind costs.


a good stat migration is at least 1000 mind, and more focus than will power. the more focus the better. but don't let your willpower get below 700, if you can afford the migration.


as doctor, my stats are 1050, 1100, 850. works well - just food to supplliment stats, use muon in emergency situations.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
BountySeron
Sun Nov 16, 2003 5:59 pm
#15

Then Im wondering what a Twi'lek has to do to survive? We max at 500 will/focus.. 5 secs and Im done fighting.



__________________________________________________
~ Krapeus Cray the Twi'lek ~
--Master Sharpshooter / Master Marksman / Teräs Käsi Master

~ Mikkeline Cray the Human ~
--Master Doctor / Master Dancer
EEMAN
Sun Nov 16, 2003 11:27 pm
#16

dancer and musician buffs are also a must.. much better than crashing on muon gold. Best results are to wait on the /stopwatch and /stoplisten till both are completed, just before stopping hit some muon gold and some mind enhancing food. The result is a double of your buffed stats.. then wait for the food and muon to wear off. End result is your max is 3xinstead of2x. After everything is worn off you need to shuttle to a diff planet to fix that actual/max bug that would list focus at 550/1800 when it should really be 1800 during the buff.


Also bring a combat medic with you, they can heal mind damage now at the expense of mind wounds to themselves.


If you have the skill points I'd highly recommend TKA to go with your rifleman. The ranged defence mods and mind boosting skills (power boost) will help you immensely. Plus the TKA will make you deadly when things run up on you at melee ranges.




Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
LLJK_Griz
Mon Nov 17, 2003 12:39 am
#17

CM mind heal causes a rather large amount of wounds to their mind, so unless you also have an entertainer and some camp kits, they're only going to get a few mind heals before they completely wound their mind bar and become useless.


Crossing a zone line (usually near cities, where it says You have entered Theed) will usually fix the buff bug so you don't have to shuttle anywhere. They might have fixed it in the patch but I haven't checked yet.




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HUGE UGLY SIG
Saepiroth
Mon Nov 17, 2003 5:15 pm
#18






Ranged1 wrote:

So what exactly is Gabaki, sorry for the newb question. =)




Grey Gabaki is a basic level smuggler spice: it gives you +500 focus for 8 minutes, with a three minute downer. I live by it, since I'm not straight out fu*ked when the downer forhits. Actually, a lot of sub-master spices are pretty great, it's just that nobody ever KNOWS about anything but Muon Gold and Neutron Pixie.


I personallyhave my migration at 700 for HA and 400 for all four HA subs, and 800 mind backed by 1000 focus and 600 will. It keeps me in the game for quite a while, especially if I remember to save up before I flushing2 all over a crowd.





BountySeron wrote:
Then Im wondering what a Twi'lek has to do to survive? We max at 500 will/focus.. 5 secs and Im done fighting.




Become a Muon Goldcrack-whore.



Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
ob194
Mon Nov 17, 2003 5:27 pm
#19

Gabiki is good, but I prefer Yarrock. It boosts mind for 200, focus and willpower for 100, all for 600 seconds. The downer isn't too bad.




-ob
Bleda
Mon Nov 17, 2003 5:29 pm
#20

Use muon gold and then when the downer hits if you need it drop charde and omachek you regain more actual mind than the muon gives and you also get about 275 of each of the secondary stats back so that the downer isn't too bad.

HARP00N
Mon Nov 17, 2003 8:18 pm
#21






Jandreww wrote:

Doing Mind damage is also only of any use in PvP.





BHs far outdamage us in mind damage, and so it faster, and dont drain mind, while we help them along by draining mind with our specials while they send 4 eye shots our way at 1 shot per second and its GG
Melisma
Mon Nov 17, 2003 10:17 pm
#22

Let's try it point-by-point.


Damage:


1-2K headshot per sec as a MRM - I don't think a BH can keep up with this with eyeshot...


Speed:


Can't get faster than the 1 second speed cap... which MRM hit with their specials... Yes, I grant that low level BHs shoot faster, butI haven't done the math to see how the two DPS measurements compare.


Don't drain mind:


They do, indirectly... Eyeshot spends action which must be recharged through stims. Granted, the mind cost is negligible, but something must be there to offset MRM's massive damage... Plus, food and/or spices can make mind cost negligible for the MRM as well.


I can send 4 HS2/3's their way while they send 4 my way. In your own words, "gg," I hope you like the cloning center Mr. One-Trick-Monkey.

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