Weaponsmith Archive

Thread: What other professions do weaponsmith's play

SabbathChild
Fri Jul 30, 2004 4:20 pm
#14

MWS, Master Artisan, and whenever I get around to it I'll finally master Swordsmen.



Badoff Bina, Inner Sanctum Member of Skull and Bones
Bounty Hunter 3/4/4/2 --- Ranger 0/0/4/0
On Tempest
Arricima Wookie Arms Company Outside Theed, Naboo, -7267 3171
Swordsmen 2/4/3/3 --- Master Weaponsmith --- Merchant 4/0/0/0
StrandedonEarth
Fri Jul 30, 2004 5:11 pm
#15

1 account MWS, 1 house, 2 factories, 6 lots to get my resources. I'm currently playing around with Commando so I can play with my rocket launchers, flamethrowers, and grenades, but i'd have to drop most of artisan and some WS to master that, So I probably won't. TKM, huh? maybe I'll go for that to get my loots



Bornov Erthumoi, 12pt (was FS) maker of Fine Melee and Ranged Weaponry
Gone on Hiatus, Clearance sale at:
Bornov's Implements of Destruction, -1130, -3050 NW of Coronet, Tempest

"Duct Tape is like The Force. It has a Light side and a Dark side and binds the Universe together"
Grisbilen
Fri Jul 30, 2004 8:25 pm
#16

MWS, MArch, MArtisan, 4413 merchant (or was it 4403)





A-Tek Weapons
[Corellia -130 -5500] [Dantooine -250 2720] [Tatooine -2645 -2400]
Ashiva Imavea: Jedi Knight | Aminia Imavea: 12pt Force Weaponsmith
- I like pie
GregC
Fri Jul 30, 2004 11:11 pm
#17


Master weaponsmith, master artisan and master merchant. I also have a second account and he is master rifleman/smuggler.
samijx
Sat Jul 31, 2004 12:38 am
#18

I was a master weaponsmith and Master Tesra kasi Artist. TK is probably one of the few combat profs that all you need is that one profession and you are considered powerful. Certainly there's no PvP master that is also MWS, but TKA will protect you from baddies and allow you to participate (and perhaps dominate) on guild hunts and missions.


I then gave up TKM and picked up master smuggler. It's another great income source. I also hated the idea of me spending alot of time and resurces to make a weapon.....just to have some idiot non-artisan make my weapon even better. I decided to buy a second account and make my weaponsmith a smuggler....then have a combat guy for my second acount.


My advice...if you can afford two accounts...do the smugger, if you don't want 2 accounts....pick a melee prof and master it, consider Tesra Kasi.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Brawlmaster
Sat Jul 31, 2004 12:41 am
#19

I'm also Master Artisan and Master Scout. I find maskscent to be incredibly useful when flying about in the wild to place my harvesters.

I've also gone up three boxes of one-handed, but now I'm maxed out on skill points. I'm considering dropping the domestics line on artisan so that I can have a bit more fun with combat, but it would mean losing the ability to make vehicles and power conditioners. However, if I do up a few 1000 unit schematics before I drop the branch, it should probably last me for a while. I don't know. Still thinking about it.



--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
Visit my shop, 800m south of Theed: WP -5187 3355
Nacoa
Sat Jul 31, 2004 12:46 am
#20

I'm insane, so I've got 4 characters.

1. MWS, Master Artisan, Master Merchant.
2. TKM, Master Rifleman, 0400 CH
3. Master Doctor, working on BE
4. Master Dancer, Master Musician, Novice ID and I haven't decided what else yet.

Basically, I pick which toon to play based on how I feel like playing that day.

I started out being a MWS and trying to have some combat skills, but a combat-only toon is really the way to go if you can get another account.





I'm baaaaaack
And it looks like I'll be going again.

Fish-Man
Sat Jul 31, 2004 4:26 am
#21


3 accounts:


Master Weaponsmith/Master Artisan/Master Armorsmith/Merchant 3004


Master Swordsman/Master Fencer/Tk4000/Medic2000/Scout2020


Master Doctor/Master Rifleman/Scout0010


Message Edited by Fish-Man on 07-31-2004 04:27 AM



Auto MB ountyHunter/MRifleman/0400CombatMedic
Ethalsar
Sat Jul 31, 2004 5:05 am
#22

Aiming for MWS, MA, Merch 4003 with the rest of the points to put into my 'hobby' of rifleman - no way I'll make master there!




Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
The SWG Links Library; the Doctor hunting list; and a summary of resource stat caps.
Tautology
Sat Jul 31, 2004 5:15 am
#23

Master Weaponsmith, Master Merchant, Novice Tailor, 0/0/0/4 AS, Master Artisan

and an alt char tuned to combat



__________________________________________________________________________________
Please offer any winnings to the Silent Mind Treasure Chest
/waypoint -3964 4196 Naboo east of Theed with a nice view.


(BRIA) sliced weapons by the force sensitive crafting fish Flossi with
12 points Weaponsmith (+25 Weapon exp and +35 Weapon Assembly)

100% pure passionate Weaponsmith and not a respeced jedi alt.

Slayton
Sat Jul 31, 2004 7:17 am
#24

1st char: MWS, Master Smuggler, 4040 pistoleer

2nd guy: Master Rifleman, Master combat Medic
Rangerw
Sat Jul 31, 2004 7:23 am
#25

Main Toon/Ahazi= Rangerw - Master Weaponsmith/Master Artisan/Master Tailor/ bunch of Merchant

2nd Toon/Ahazi = Master Swordsman/Master Doc/Master Medic/left over in Scout so to harvest some



-------------

12pt Master Weaponsmith - Master Artisan - Master Tailor - Ahazi Alt-Master Swordsman/Master Doc

5 weapon vendors on Naboo near Theed @ (-3347 4390) Just 1500m from Theed Spaceport.


Special orders can be picked up from my shop on Naboo @ (-3347 4390)

Wermas
Sat Jul 31, 2004 9:27 am
#26

Im a master pistoleer in addition to master ws. I also have some scout skills and merchant skills
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