Weaponsmith Archive
Thread: Theres just too many dam resources needed
Maceey
Thu Feb 17, 2005 6:20 pm
#14
the resources rule! caps might be stupid in some way. but the caps are there on resources for a reason we don't want no uber t21 or uber vk... it was made like this to get some kind of balance.
And if you think ws has to many different resources stay at artisan
will make your life a lot easier. i don't want to offend you but it's a part of ws what makes it such a great crafting prof.
Eclipse442
Fri Feb 18, 2005 1:40 am
#15
WS is so great because a +2 WS means nothing compared to one with a good set of resources. There's currently a bug with spawns, where many specifics (especially gas) have not been spawning forever, but they propose to fix that (it's on TC now). Try to find a weaponsmith who's established and offer to buy his stuff. Sorry but everything takes money to get good at, and you cant expect to walk into WS'ing with no money to invest in great resources then turn around and complain that your weapons are nothing in comparrison to the standard because those weaponsmiths have taken the time to buy or harvest their resources. Even before I was a WS, I was collecting resources and I'm very happy that I did now.
In short, I [and I assume I can say we] have no sympathy for you. We've all been through the collection grind, and the brutal SEA collection phase. If you think it SEA's are too expensive, do the village crafting trees and you wont need to buy your suit.
kiell_amor
Fri Feb 18, 2005 2:25 am
#16
I think on the whole it's generally acknowledged that this is the most complicated and time-consuming profession - I personally think that it's the only one that realistically feels like running your own business (supply problems, manufacturing delays, customer problemsetc etc etc).Just thank goodnessyou don't have to fill in a tax return......!
If you've got the nous to run WS for a year (and do it successfully I might add) then you can probably run your own small business in RL and do that successfully too
otoolejp
Fri Feb 18, 2005 4:24 am
#17
Vinven wrote:
Heyo,
Been a master weaponsmith for a while now. Not only is the grind a pain in the ass, getting 12 points really expensive, and as well theres a billion types of resources I need for every different weapon.
I have a decent pile of resource I've been stocking up, but when I got to make something I find even if I do have the type of metal, it's not the proper stats wanted. It's like an impossible mix and match game.
Sorry just rantin my frustrations of finding it hard to make any ranged weapons. So much stuff requires stats opposite of its type, and specific steel/alum/iron good CD and a specific type of copper with SR is not easy for me to find.
Sorry you are having a hard time. This is exactly why I became a WS. I collected resources for about 3 months before grinding WS, I'm now master, but still haven't made a single weapon 2 weeks later, still waiting for certain things to spawn for those advanced parts.
otoolejp
Fri Feb 18, 2005 4:26 am
#18
stanleycat wrote:
Complexity is king. This is the best profession in SWG !
I spent the first 6 mths of this game as a Master Bioengineer funnily enough, reckon i got to No2 in the galaxy - now that was a crap grind - sticking needles up rancors butts, unarmed, getting some dna then getting db'd all in a couple of seconds !! Boeng was pretty damn complex - developing 10k HAM Level 10 pets - now that was tricky. Breeding and crossbreeding etc etc.
So I thought, whats the most complex profession, the one that would keep me hooked - WS was the one and it has kept me hooked for over a year now. The few million I had from BE helped me to enhance my resource stockpile to begin with - but it took months to work it all out. And I am still hooked. PLaying with enhancements of all sorts, trying to price things properly, tweaking the rest of my template to see if i can go loot some geo myself rather than pay for it - its great.
5 Stars. This explains exactly how I feel.
ZinaTheMaker
Fri Feb 18, 2005 10:32 am
#19
I think that there are 2 huge issues here.
- Personal Satisfaction
- Customer Satisfaction
Some weaponsmiths have been smithing forever, and they do it because they love it. They may not be 25/25 smiths. They may not have the best resources that have spawned. But they love it. They do it for themselves. On the other hand, there are people who areobsessive, such as myself. I do not believe in making anything that isn't going to be the best possible. If I cannot make it, I refer the customer to someone else. But this all is your own personal satisfaction level.
I have been smithing since July, 2003. The time to collect resources is extremely long, one reason being some of the rarer resources spawn so infrequently. We are extremely resource intensive. But look on the bright side, EVERY single resource we require, can be harvested through harvesters. no meat, no eggs, no milk etc.
Weapons themselves are not resource intensive when it comes to quantity, however they are resource intensive when it comes tothe amount ofnamed resources required. but remember, all it takes is one uber spawn, and you can set yourself up for the rest of your gaming. If i see a 140 cd/990 oq polonium iron, you bet im gonna end up with enough to last 10 swg lifetimes.
As for customer satisfaction, it depends on the group of clients you cater to. Some people just buy any ole gun if its priced well. Some are insearch of the best smith, only deal with the best smiths etc.
Personally, having been successful early, it allowed me to jump on all the good spawns to some extent since Naritus first went up. After a while, you get set in your ways because, plain and simple, you approach the gated numbers on resources. I do not harvest anything anymore (well a 637/960+ duralloy spawned), but in the past year I have only harvested 3 resources.
Like anything, weaponsmith takes time, patience and above all, do not get flustered. Yes, it can be extremely frustrating at times, however remember your goal(s). With the large number of subcompoents, plus understanding when and where to use certain experimentation points, it is a science.
dsurfman
Fri Feb 18, 2005 2:57 pm
#21
I got to tell you I love being as WS. And being a master since last January and hanging in there has paid off. On my server we are starting to see some older WS leave the game, and so my company is starting to take off. I love making weapon, I love the complexity, and honestly if you like RPing WS is a great profession to have and RP with...
Jmkar
Sat Feb 19, 2005 9:03 am
#22
I am sorry but you guys speak of WS like its difficult. Take resources from harvesters, put em into schematic regarding best rating possible for oq/cd for ranged or SR for melee, with UT/ HR/SR / CD/SR / OQ for components and craft a weapon that sells at near 100cpu. Whilst DE takes so many subs for so little sales, while SW is the most complex crafting prof no factory support fairly ok payoff but VERY cheap cpu. Just sell in such high quantities, WS takes very little and doesn't take very much sub components. Grenades are about the most difficult and you use grind resources for that, charge 40cpu...WS easiest profession and more profit then even AS =D
Eclipse442
Sat Feb 19, 2005 2:10 pm
#23
Jmkar wrote:
I am sorry but you guys speak of WS like its difficult. Take resources from harvesters, put em into schematic regarding best rating possible for oq/cd for ranged or SR for melee, with UT/ HR/SR / CD/SR / OQ for components and craft a weapon that sells at near 100cpu. Whilst DE takes so many subs for so little sales, while SW is the most complex crafting prof no factory support fairly ok payoff but VERY cheap cpu. Just sell in such high quantities, WS takes very little and doesn't take very much sub components. Grenades are about the most difficult and you use grind resources for that, charge 40cpu...WS easiest profession and more profit then even AS =D
While I didn't 1* you, this comment makes me realize whysomeone did. You seem to have forgotten that specifics are required for almost all useful weapons. Being a Master Shipwright, I have no idea how you can say it is the most complex, because off the top of my head I can count no more than 10 specifics. I have so many specific resources I need two houses to hold all my resources, one house is Melee, the other is Ranged. I dont have an SW house, but if I did, I would fill it with grinding junk because that's what chassis are made out of. If it were as easy to find one resource with the best OQ/Cond possible, why dont we all just have 1 big stack of this resource and call the resource hunting part of our profession over? Thanks for your input, but I strongly disagree and kind of wonder how good your weapons are, if you are ever a weaponsmith. And by the way, if you're a good AS you should have no problem outselling a WS, so I guess you're just bad at that too.
Message Edited by Eclipse442 on 02-19-2005 01:10 PM
Trean
Sat Feb 19, 2005 10:14 pm
#24
You could always be an armorsmith.
Weaponsmith resources are what make it complex. Its good, you will like it, maybe not now, but you will later.
Kebiar
Sun Feb 20, 2005 1:54 am
#25
My alt is a master weaponsmith and after having been an arch on my main I had a lot of left over resources that were great for melee so that's what I am focusing on right now. With the current bug for resource spawns it's difficult to branch into ranged professions however I am trying.
Now as far as crafting out of all the crafting I have done (at least 50% of the professions) I love weaponsmith. While the resources are specific at times it's not as bad as Doc or Armorsmith that need planet specific resources. But just trying to get all the resources needed with the right combination of stats is just frustrating but rewarding when you find that one resource you've been looking for to up the damage on whatever weapon.
I have no plans to give up this profession and am looking forward to the CURB to re-energize our profession.
Now as far as crafting out of all the crafting I have done (at least 50% of the professions) I love weaponsmith. While the resources are specific at times it's not as bad as Doc or Armorsmith that need planet specific resources. But just trying to get all the resources needed with the right combination of stats is just frustrating but rewarding when you find that one resource you've been looking for to up the damage on whatever weapon.
I have no plans to give up this profession and am looking forward to the CURB to re-energize our profession.
Jmkar
Sun Feb 20, 2005 11:31 am
#26
Eclipse442 wrote:
Jmkar wrote:
I am sorry but you guys speak of WS like its difficult. Take resources from harvesters, put em into schematic regarding best rating possible for oq/cd for ranged or SR for melee, with UT/ HR/SR / CD/SR / OQ for components and craft a weapon that sells at near 100cpu. Whilst DE takes so many subs for so little sales, while SW is the most complex crafting prof no factory support fairly ok payoff but VERY cheap cpu. Just sell in such high quantities, WS takes very little and doesn't take very much sub components. Grenades are about the most difficult and you use grind resources for that, charge 40cpu...WS easiest profession and more profit then even AS =DWhile I didn't 1* you, this comment makes me realize why someone did. You seem to have forgotten that specifics are required for almost all useful weapons. Being a Master Shipwright, I have no idea how you can say it is the most complex, because off the top of my head I can count no more than 10 specifics. I have so many specific resources I need two houses to hold all my resources, one house is Melee, the other is Ranged. I dont have an SW house, but if I did, I would fill it with grinding junk because that's what chassis are made out of. If it were as easy to find one resource with the best OQ/Cond possible, why dont we all just have 1 big stack of this resource and call the resource hunting part of our profession over? Thanks for your input, but I strongly disagree and kind of wonder how good your weapons are, if you are ever a weaponsmith. And by the way, if you're a good AS you should have no problem outselling a WS, so I guess you're just bad at that too.Message Edited by Eclipse442 on 02-19-2005 01:10 PM
As an AS I have made 41%stun/71% base armor on my server, as a weaponsmith I make 411max t21(stocked) with 1177 condition, as a Shipwright have made 24 KSE Firesprays with 212k mass, 3400HP, I will stop there because I can keep going into every other crafting profession. Please do not try and act like I am bad at what I do. I have been almost every crafting profession and I have resources from the first few weeks of this game in over 100k stack(without the vet rewards mind you). I take great care in everything I craft now you come and tell me SW is easier then Weaponsmith, please take a polysteel copper which has HIGH CD every spawn, in Chilastra its Idoikiam 999OQ/999CD, I have 5mill left of that, that is my mineral,metal,non-ferrous and copper that resource right there is about 50% of weaponsmith.
Let's be honest the only weapons that sell on a consistent basis are T-21's, Powerhammers, Vibro Knucklers, Scythes, DE-10's, Dxr6b, Scatter, Dx2, LVA, Laser Carbine and enhanced Stun baton, Gaffi, Jawa(Atleast that is all I make from what I know that is commonly used in-game). That is like 25% of all weapons available to craft for a weaponsmith. I have hundreds of thousand if not millions of the same resources to make my subs and the weapons. I run them @ 100 at a time, except T-21 which is usually around 90+ depending on how many tries to get my condition to 1177(I do this by not experimenting all the way to damage, leave 1 block open for the wound %, takes a few tries but it happens).
I know the weaponsmith profession, I know AS/SW/DE/BE/Doc/CM/Tailor/Archi/Chef being that I even now still craft DE/Tailor/BE/Doc/CM/WS/Chef... do not presume to know me because any crafter in Chilastra knows my wares and my store. The weaponsmith is the easiest, highest paid crafting profession in the game. Sure it takes a lot of specific resources, that dont come from specific planets and come ONLY from finding a spot and planting mines.. big whoop. Go get hide for a week to make composite then you know what annoying is, go have to hand craft all your sub components like SW then you know difficulty. The list goes on, now just because you cant remember that Titanium Aluminum/Platinite Copper/Metal are the resources for any acid based weapon starting with Dx(exception of dxr6b which throws in duralumin aluminum). Is it hard to remember that a duralloy steel with 990+SR(in chilastra it's Diva 999SR) is going to be used in almost EVERY melee weapon? Now please go back to using 690 resources for a t21 that sells for 50k minimum which is around 72cpu, while other crafters like SW hand craft using 150k xp per master chassis.