Weaponsmith Archive

Thread: Weaponsmith Overhaul (or pity your sister profession)

Ndrene
Mon Apr 04, 2005 10:03 am
#14

Interdependancy.. LOL

As a master Artisan as well as WS I still have the initial runs of Artisan comps sitting on my vendor.. produced in november. People need them, but they sure dont buy em.

Its just a pain in the behind. Regardless of people "Needing" control units etc the manage ways to provide themselves with stocks of them without purchasing them off the market.

Myself? I dropped Medic and trained DE one day and set aside schems and comps for 3000 droid storage units for paint kits, because after a week of searching I found none.



Lasai Bilof... July 2003-Nov 2005...Acct canceled

Master Carbineer, Imperial Colonel, Non Jedi

Teofa, Master WS, Acct Canceled, final day Jan 4
smugglerFH
Tue Apr 05, 2005 8:40 am
#15

u want dependancy look at the profession droid ingineering -- they practicly have to have a archatect in the same building -- u want to suffer with an eq prob go be a DE. and people wonder where they all went -- no one really wants to depend on someone else for thier parts for their profession.
samijx
Tue Apr 05, 2005 11:06 am
#16






Cianhydle wrote:

Thank you all for your feedback.Yes, I am an Armorsmith I glad most everyone saw this post for what it was: sarcasm. I have no problem with some inter-profession dependency, however, this level of dependency is ridiculous and should not be imposed on any profession. Some dependecy yes; the ability to make 3 items (none of which are related to your professions title) without dependecy is way too much.


Renea,



Don't know why your sarcasm wasn't clear to some???? but I am unclear on your frustrations.....How much interdependency are you AS's forced into? I hope you aren't referring to the collection of recources...that's just part of the game.




Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Zenath
Tue Apr 05, 2005 11:13 am
#17

Except for the limited use schematics and the crystal buying things sounds like a good idea... I think all crafting should be that involved. No one said it'd be easy to be a crafter... its a difficulty of a different sort for crafting. Don't get lazy.
Yarnok
Tue Apr 05, 2005 1:20 pm
#18

I know that this was supposed to be a joke, but for a second there I though "OMG apotential steady income for Architects" lol



Athalus Jamais: Master Artisan(13pt), Master Architect(12 pt), Master Shipwright, 3322 Imperial Pilot
Architect and Shipwright Vendors on Dant (128 2028), Painting Vendor Corellia (-163 -5643)
Yarnok: TKM, Rebel Pilot 3333
Ciirybeccaskyr
Tue Apr 05, 2005 2:29 pm
#19






samijx wrote:





Cianhydle wrote:

Thank you all for your feedback.Yes, I am an Armorsmith I glad most everyone saw this post for what it was: sarcasm. I have no problem with some inter-profession dependency, however, this level of dependency is ridiculous and should not be imposed on any profession. Some dependecy yes; the ability to make 3 items (none of which are related to your professions title) without dependecy is way too much.


Renea,



Don't know why your sarcasm wasn't clear to some???? but I am unclear on your frustrations.....How much interdependency are you AS's forced into? I hope you aren't referring to the collection of recources...that's just part of the game.








An armorsmith cant make anything to stock on the vendor without using items from Tailor or Master Artisan



of corse a Chef cant make anything that would eversell without a BE either

Message Edited by Ciirybeccaskyr on 04-05-2005 04:29 PM



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
ImaTwilek
Tue Apr 05, 2005 2:53 pm
#20

Relying on other crafters, especially just to craft commons weapons is not a good idea. I for one, can not and will not rely on other players to support my profession. Bad enough that we have to try to obtain a combat profession in order to get new, or specialized limited use schematics in dangerous dungeons, with no guarantee that it will be obtained. And, s it stands now in the coming CU, combat for acrafter will be minute, or reduced to protection only, because armor cannot be worn until a novice combat elite profession is obtained, and HAM size will dependon how many combat skill boxes you have obtained.



I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
ImaTwilek
Tue Apr 05, 2005 2:56 pm
#21






Ciirybeccaskyr wrote:






samijx wrote:





Cianhydle wrote:

Thank you all for your feedback.Yes, I am an Armorsmith I glad most everyone saw this post for what it was: sarcasm. I have no problem with some inter-profession dependency, however, this level of dependency is ridiculous and should not be imposed on any profession. Some dependecy yes; the ability to make 3 items (none of which are related to your professions title) without dependecy is way too much.


Renea,



Don't know why your sarcasm wasn't clear to some???? but I am unclear on your frustrations.....How much interdependency are you AS's forced into? I hope you aren't referring to the collection of recources...that's just part of the game.








An armorsmith cant make anything to stock on the vendor without using items from Tailor or Master Artisan



of corse a Chef cant make anything that would eversell without a BE either


Message Edited by Ciirybeccaskyr on 04-05-2005 04:29 PM





Yes, AS have it pretty rough. Don't forget about the scouts/rangers that you need to get wooly hides.



I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
samijx
Wed Apr 06, 2005 11:39 am
#22






Ciirybeccaskyr wrote:








samijx wrote:


Don't know why your sarcasm wasn't clear to some???? but I am unclear on your frustrations.....How much interdependency are you AS's forced into? I hope you aren't referring to the collection of recources...that's just part of the game.







An armorsmith cant make anything to stock on the vendor without using items from Tailor or Master Artisan





Ya, I guess that would suck a bit. We WS's need a few artisan components, but as of now, these aren't needed in any popular weapons. I suppose this is just a way to get tailors a bit more involved...beyond just making fashionable attire....but at the expense of frustrating AS's might not be a great idea.







Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
GanymedePharuu
Wed Apr 06, 2005 11:58 am
#23

so... this is a Massively Multiplayer Online Role Playing Game, right?

what in the world is wrong with interdependency? we're a community right?
interdependency let's us act like one.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Ciirybeccaskyr
Wed Apr 06, 2005 2:01 pm
#24

Weaponsmiths have been lucky so far and i hope it remains so but i doubt it.


The devs have been pushing for more interdependance for a while now and i doubt we(I do both weapons and armor) can continue to escape.


but then again maybe it will just slip under the radar for a while longer



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
samijx
Thu Apr 07, 2005 1:50 pm
#25

Personally, I don't mind interdependence for some things.....IMO, a Master WS ought to be able to make any weapon in the game 100% all by his self.....but there ought to be craftable (by other professions) enhancements, so that for a WS to make a really nice weapon, he might need to gather some loot component, and with the help of another profession, (Perhaps BE, DE, or master artisan) then have that loot crafted into a nice weapon enhancement. To have interdependency to even craft base items, is a little cumbersome.





Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
boceifus2000
Sat Apr 09, 2005 4:19 am
#26






GanymedePharuu wrote:
so... this is a Massively Multiplayer Online Role Playing Game, right?

what in the world is wrong with interdependency? we're a community right?
interdependency let's us act like one.






1. People are stupid with prices in this game.


2. If I am a master weaponsmith, wouldn't stand to reason that I could make all ofthe parts needed to go into the weapon? I think so. It wouldn't make sense to have to go to another profession for a part that goes into makeing a weapon, especiallya professionthat has nothing to do with weapons.


3. Interdependancey is fine to a certian point. In EQ II there is too much, it is very difficult to advance because of it. People get stupid, snotty and down right arrogant if they make what you need and are the only ones offering the stuff. I have to deal with many types of people like this with my REAL job, I want to be able to relax and have fun with this game, not turn it into my job.

Message Edited by boceifus2000 on 04-09-2005 06:13 PM



Colonel Boceifus Gadian (BotD)
Retired
Quote: I have seen too much death in my lifetime...

Balanor Gadian
Retired
Quote: I have made so many credits I can buy my own galaxy...
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