Weaponsmith Archive

Thread: DPS does matter! As does.........

samijx
Thu Jun 02, 2005 3:19 pm
#14

I know that the advent of the ADK wasn't exactly great for the WS community, but I think it has done wonders for the useage of power-ups. You can PUP an ADK'd weapon and avoid the decay. I also like what they've done to the PUP's. There are actually three different PUP's that I use these days. I use the damage PUP, the speed PUP, and the low SAC PUP. I like them all in different situatons. In fact, these new PUP's if they really catch on, can result in an increase in regular (Non-loot) gun sales. Since regular guns are relatively cheap, people don't mind so much putting PUP's on them, they decay faster, and wallah! they buy another regular gun. Not a bad wrap-around if I do say so myself. I use PUP's on all three of my main weapons....only one of which has an ADK on it. Coincidently...it's the proton carbine of which I can't craft and replace. The other's I can make replacements for with ease.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Kesslan
Fri Jun 03, 2005 4:25 am
#15






Muzz wrote:
Weapon customisation would be nice to get back... scopes, stocks etc etc but somehow I doubt we will ever see it again.

And DaSh, your original post was quite correct, every stat has some importance to someone.




Ermm just a little question here but isnt it allready back? All be it some times rather borked. Generally if i add a barrel, scope, or stock to a gun i'm crafting it'll pop up in the final assembly. Though... some of them dont line up properly. Scopes on some of the pistols i've made popping in right in the middle of the frame. Barrles on T-21's beign put on sideways etc. Minor visual glitches like that. But i certainly see variations on other peoples weapons like this now. Where as I didnt used to.



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laodamas
Fri Jun 03, 2005 5:12 am
#16

From a simple test tonight with a couple pistols I'll explain why DPS really doesn't matter.


Using basic ranged attack with a 946 max damage pistol I was doing 674 of a possible 946 damage.(Numbers reported in combat log)


Using basic ranged attack with a 949 max damage pistol I was doing 676 of a possible 949 damage.(Numbers reported in combat log)


UsingLeg Shot with a 946 max damage pistol I was doing 1212 of a possible 1702 damage. (1702 = 946 X 1.799 modifier)


Using Leg Shot with a 949 max damage pistol I was doing 1217 of a possible 1708 damage. (1708 = 949 X 1.799 modifier)



From these numbers we can conclude that PvE damage is based solely on max damage of the weapon. Since min damage is ignored and DPS is based on ((min damage + max damage)/2 + elemental damage)/Attack Speed then DPS doesnt mean anything.



DPS is a quick and easy number to look at, but all that matters damage wise is the max damage and attack speed.





Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
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DaSh22
Fri Jun 03, 2005 3:06 pm
#17



___________________________________________________________________________________________________________________________________


loadamas wrote:



From a simple test tonight with a couple pistols I'll explain why DPS really doesn't matter.


Using basic ranged attack with a 946 max damage pistol I was doing 674 of a possible 946 damage.(Numbers reported in combat log)


Using basic ranged attack with a 949 max damage pistol I was doing 676 of a possible 949 damage.(Numbers reported in combat log)


UsingLeg Shot with a 946 max damage pistol I was doing 1212 of a possible 1702 damage. (1702 = 946 X 1.799 modifier)


Using Leg Shot with a 949 max damage pistol I was doing 1217 of a possible 1708 damage. (1708 = 949 X 1.799 modifier)



From these numbers we can conclude that PvE damage is based solely on max damage of the weapon. Since min damage is ignored and DPS is based on ((min damage + max damage)/2 + elemental damage)/Attack Speed then DPS doesnt mean anything.


____________________________________________________________________________________________________________________________________



Ok, Iunderstand what you are saying. The DPS stat you see is not correct as only max damage is used by the damage modifiers. The thread is about how 'DPS' and not the 'DPS stat' matters.




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DaSh22
Fri Jun 03, 2005 3:18 pm
#18


I have just read my original post again and I do refer to the stat. Sorry for the confusion and I agree that the 'DPS stat' is only a guide when looking at DPS and is not a true reflection at all.





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laodamas
Fri Jun 03, 2005 11:41 pm
#19

What your referring to is one's actual damage per second, which when compared to the silly weapon stat, will never be the same.



Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
Drop off's at Odysseus Loot Vendor @ /waypoint 1562 1708 Keren, Naboo
Lotok
Sat Jun 04, 2005 4:21 am
#20






As we all know, DPS tells you how much damage you will do per second over a period of time while spamming ‘Ranged Shot’ or ‘Melee Hit’. It is inevitable – especially hunting solo – that against high end mobs you will run out of action. Also let me point out that I am aware that there are ways to avoid this by not spamming specials, pausing between, or whatever reason you may care to post back with. I know!




This is also incorrect.


The DPS does not take into account speed caps. Often ive seen smiths on my server selling "uber dps weapons" where a lot of experimenting has gone to speed.


the result can be a weapon with 0.5 speed and pretty crap damage. The gun, even using ranged shot, will never do 0.5 speed. DPS is a completly pseudo number. Nobody should ever ever ever buy a gun based on the base dps stat


to try an educate cusotmers i put a "weapons sales consultant" vendor in my shop with a few articles on it, one of which covers this very thing



Lotok Lekkmen
Elder 12pt Master Weaponsmith
-
Location:Tatooine -4453 5977 (behind bandits Hideout shuttleport)
Trigg_Ichosw
Sat Jun 04, 2005 4:46 am
#21





The DPS does not take into account speed caps. Often ive seen smiths on my server selling "uber dps weapons" where a lot of experimenting has gone to speed.


the result can be a weapon with 0.5 speed and pretty crap damage. The gun, even using ranged shot, will never do 0.5 speed. DPS is a completly pseudo number. Nobody should ever ever ever buy a gun based on the base dps stat


I totally agree with this. DPS would only be a stat worth noting if firstly you could guarantee a hit everytime and secondly no speed caps.


In my opinion the stats to look at should damage, SAC and speed and the person buying the weapon makes an informed choice.





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