Weaponsmith Archive

Thread: NGE Focus Thread: Top 3 Issues List

wparson
Tue Nov 08, 2005 10:14 pm
#14

1) worthless enhancers


2) no challenge


3) wasted time/effort on FS






Minguss - Elder Jedi (pre-cu)
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Imaridril
Tue Nov 08, 2005 11:58 pm
#15






ElvisTheKing wrote:

Summer, with all due respect to your efforts to put on a happy face, why bother? Like everything else that was once good in this game, its gone.


I was never a WS. I spent a lot of time on this forum (you can find my previous posts) reading and learning what was needed to make the best possible weapons. Now it is just pointless. No enhancers, no stats on sub components, no need for experimentation bonus points and countless other things you can mention.


The game is no longer based upon a player driven economy, and any statements to the contrary are likely "enhanced."


Sorry to be a downer, but I hate to see good folks (you) waste your time. SOE has already rationalized the loss of subscribers with these changes and I can nearly guarantee that there is nothing anyone can do to change it.


Be well. Thanks WS for all your help through the years.


/salute

/bow

/bye





I agree. I think the fight is already lost. The only thing we can do is cancel our accounts and hope that the upcoming death of SWG will encourage some other more skilled company to make a quality sci-fi themed MMOG to fill the void. Not to tell Summerflame what to do, but if I was to WS coorespondant, or any coorespondant for that matter, I would have resigned already and made a big stink in the process. But hey, that's just me.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

AROIG
Wed Nov 09, 2005 12:02 am
#16

I would love to see a Devo, or Tiggs address these three things. Right not I am crafting High damage, Fast Speed weapons and not worrying about SAC. Hoping I will be happy with the way they convert. Other than that there isn't too much to be excited about as a WS



~Aroig Poseidon~
'Chasseur D'Ombre'
Co-Leader of KRS and Mayor of Tucumcari
Tucumcari, Lok
Kashyyyk Rebellion Squadron
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TylerDarkman
Wed Nov 09, 2005 11:20 pm
#17

The NUMBER 1 Issue is that all of our SUPER EXPENSIVE COMPONENTS are now WORTHLESS and who can count the amout of credits we just choked on when they converted all of that to this new super gay system. OMG. I really hate the DEVs now. They killed a perfectly good game that may have been full of bugs, but is now full of CRAP.


(This space is reserved for a string of cuss words to express my true feelings for this NGE)


Implementor
Thu Nov 10, 2005 12:02 am
#18


I feel info overload. Or maybe I just can't assimilate anything to do with this anymore as I have ceased to care...but still, I like to have all the info I can


-Enhancers gone for good or just coding of TC (i believe the former)


-Weapons conversions: i read these things about the 'cap' being 400 on damage, but conversions of any enhanced non-enhanced end up being the same (as does crafted)

these TC corbantis/ahazi stats on conversion they 'final answer'? or just what's happening.


like to make some nice stuff now that converts well for friends

-someone craft a tenloss? cubes still? they even work?



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
colicoid
Thu Nov 10, 2005 3:08 am
#19

Big kudos to summeflame for keeping the cool, using good language and allways staying on topic.


Keep trying to get through to the devs. Hopefully they are just in some "dealing with combat professions only"-mode right now and will soon switch over to us.


Summerflame
Thu Nov 10, 2005 3:14 am
#20






ElvisTheKing wrote:

Summer, with all due respect to your efforts to put on a happy face, why bother? Like everything else that was once good in this game, its gone.






I am going to fight this to the end, might as well.

Should it be in vain then at least I will know I tried. Leaving the WS community without a voice in the Correspondent forum would make matters even worse. I still hope they are at least monitoring that forum passing conserns on to the devs. I know Tiggs were before she left.


Am I frustrated that we get no answers at all? Of course. Am I starting to loose faith? Perhaps. But giving up is not a wordin my dictionary

At least we wont be going quitely


Anyway, back on topic. I will compile this list tonight and pass it on, so if you have anything you want added, then please add it in the coming hours.



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



ThargarOtherland
Thu Nov 10, 2005 8:01 am
#21



I would say the 3 most damaging issues to the profession are as follows:


1. No Decay - really kills the resaleablitily of weapons, as any player can just dump there old weapons onto the Bazaar to get their money back. Since the weapon is still as good as the day it was made, why should anyone go to the smith to purchase a weapon, when they can buy the same one off the bazaar for half the price.


2. Major killer, splitting WS between two professions. First, this floods a market with weapons as now twice as many people can make them. Second, this is compounded by issue 1. Third, this makes no sense at all for the weapon smith profession to be split up between professions. Why would they intentionally split this profession into 2 different areas that have overlaping weapon schematics. A watch maker doesnt make a computer and sell it at his store in RL, why in this game. With the new changes, this is going to be a difficult enough profession to actually make money in, this just doubles the difficulty.


3. Dumbed down experimentation so that you dont have to take the time to collect the best of everything just to make best weapon. It appears that just having decent resources is enough. The difference between the final numbers will likely not be enough to even make a difference in the long run, so if a ALR is 280 with ok resources, but 290 with great, why work for the great, 10 points is nothing.


I am currently a MWS/MDE, and giving it up to go munition (becuase that is the only profession that should be able to make weapons) and the current system suffers from the same problems the WS are about to go through. Only one line of experimentation matters, the stats on the sub-componets dont matter, and they never decay. I do have quite a large volume of sells from droids so the decay is not really killing me, but I attribute that to the fact that we have only about 4 DEs on my server, so we kind of have a monopoly. But the point is that, I dont have to spend any real time harvesting resources, I just use the junk I find on vendors for 2 or 3 cpu on almost all droids made, I never even put on my 12 pt DE suit, It just sits there becuase it doesnt actually make any difference, and I just make factory runs of droids to sell when supply are low. Point being, I dont really get any real enjoyment out of crafting droids, it was just a good complement to my shop which was designed for combat toon. It tooks no thought what so ever to make the best every time, becuase most of the time anything is the best. This is where WS is going, which is a complete shame, except the current system takes it a step further by splitting it up between professions.


A little more than the question ask, sorry

Message Edited by ThargarOtherland on 11-10-2005 07:09 AM



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JuicePB17
Thu Nov 10, 2005 9:52 am
#22


No decay


Components being useless


make it something special to get the weapons to their hard caps. the best crafters should be able to reach these caps, not just any 10pt WS.


i support the idea of having schematic loot drops instead of uber weapons.

Message Edited by JuicePB17 on 11-10-2005 08:53 AM



Iktach/jao'


special order vendor at 307 -3275 Cnet




Accounts Cancelled Due to NGE
HoopR
Thu Nov 10, 2005 11:01 am
#23


Summer,


After getting into TC-Ahazi for some testing, these are my own personal Top 3 issues:



  • Quest reward weapons with better statistics than anything craftable

For those who decide to continue as a WS (or new WS) in the post-NGE world, combining high-end reward weapons with the elimination of decay is basically the death-knell for the WS profession. I'm sure someone would argue that "well, a bio-link (BL)is required to equip them, so it can only be used by just a single player", and I agree that is true, but while some do require a BL, many of them do not.It is the ones that do NOT require a BL that willhave the greatest effect on WS and potential business.


My solution to this problem is rather simple, and I think relatively easy to accomplish from the Dev side of things. Make ALLweapons bio-linked,crafted weapons, loot drop weapons, and quest reward weapons. This ensures that these weapons will no longer be tradeable once equipped, and make WS actually useful in the post-NGE universe, as players will have needs for new weapons.







  • Weapons with Elemental Damage converted and crafted with equal or near-equal statistics to their non-elemental damage counterparts


I've stated this previously in my TC-Ahazi testing posts, and apologies for repeating it here, but this is also a major concern for me. In the case of weapons with elemental damage, there must be some type of advantage/disadvantage for weapons that carry an elemental damage bonus versus those weapons that have no elemental bonus whatsoever. As I indicated in my testing posts, the Advanced Laser Rifle, T21 Rifle and Jawa Ion Rifle all have the same CL80 requirement, and relatively the same damage output, 130 - 260. The difference in the three is the Jawa also includes an elemental damage bonus. If all three weapons are equal in speed, range and damage, BUT the Jawa also includes an elemental bonus, a smart player would always choose the Jawa as the elemental makes it superior to the other two. Unless this is changed, the ALR and T21 instantly become non-sellers, except for those who choose to use them for "cosmetic" reasons.


Solution: Add a disadvantage to weapons that include an elemental bonus, such as slightly reduced range (perhaps 60 meters instead of 65), or slower re-fire rate than their non-elemental counterparts.








  • Uselessness of enhancement materials (krayt tissues, geo cubes, etc.) and other items WITHOUT compensation of some type.

This is a sore issue for many current WS, myself included. It seems as though everyone is being "taken care of" with the NGE, EXCEPT crafters. Correct me if i'm wrong, but aren't we paying subscribers too ? Now we are faced with another situation where inventories are made useless, crates of sub-components for crafting are completely eliminated from the game, yet another weapon conversion, the list goes on. Many of us take great pride in the work that we do in-game, and take our dedication to our craft very seriously. The amount of timeand effort we put in to make products available to the community is no less equal in weight to the "grinding-time" a hologrind-jedi put in to attain their status, or post publish-9 jedi either, for that matter. Yet now all of that time and dedication is wasted and I don't see the Dev Team offering up any gifts for US, unless you count millions of credits in useless resources, components and enhancement materials as "our gift". I know this sounds like a rant, and perhaps it is in a way, but it is also a plea for compensation, especially in light of what WS is becoming in a post-NGE world. Haven't we earned it ?




Eryn Izar - MWS/MSW
<EI> Weaponry and Shipworks
Providing affordable death, carnage and mayhem throughout the galaxy
All chassis @ 2cpu, components @ 2K per level
Corellia, near Platinum City, WP 1715, -5602
Ladywolff
Thu Nov 10, 2005 2:21 pm
#24




all said above.


1. enhancers (cells, etc)= wasted. Can we at least have our items convert to something useful (like old weapon upgrade kits were convertible after smuggler revamp) such as some hard to find nge weapon schematics, weapon loot, etc.


2.too easy to cap experimentation, so really no difference between good ws, bad ws,best resources, ok resource, long term, short term. Without decaypeople would still buyand pay decently for somethingreally really good.Now we don't even have that. Can they readjust the experimention results so that only 12 point crafters with 1000 oq/cond (or whatever) hit the full damage bar?


3. thanks for continuing to fight for us!

Message Edited by Ladywolff on 11-10-2005 01:29 PM




--Ladywolff-
**Sith Apprentice - Syrene**
(Vendor "Ladywolff"on Tatooine, Bantha Plains (4748,8,-6586))
**Katrin'a Blade - 12pt AS/WS**
**Kristoff - Elder - Commando**

Implementor
Thu Nov 10, 2005 5:13 pm
#25

The amount of timeand effort we put in to make products available to the community is no less equal in weight to the "grinding-time" a hologrind-jedi put in to attain their status, or post publish-9 jedi either, for that matter.


you know, I never consciously thought of it this way, but it's so true



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
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