Weaponsmith Archive

Thread: Focus Thread. NGE on TC

Anarchicgorilla
Fri Nov 04, 2005 7:42 pm
#14




I have a new concern...



" I have 9 respecs, the first will be to crafter and I will make everything I can so I will not need to use a crafter for quite some time. Then about 3 months later I will respec there again and do the same. I figure at this rate I will never need to buy anything, for quite some time."




Had this from someone who wanted to buy the "uber resources" for this and that weapon.





Message Edited by Anarchicgorilla on 11-04-2005 08:47 PM



" Wealth is the slave of a wise man. The master of a fool. "
TheBeastlord
Sat Nov 05, 2005 5:23 am
#15






GrooperNugent wrote:

I had a look at that post, am I right here:



In order to 'master' weapons, you also 'master' armor and merchant? The way I am reading the tree is that it is linear...in order to get to 'melee weapons 3' you might have to go through 'armor layers' and 'business 3'


When Tiggs dropped the bomb in the original thread, she mentioned that one could specialize in a subcategory of trader...does that mean Munitions is the specialty? So if I want to 'specialize' in weapons, I also have to specialize in armor and merchant?



Soooo many questions and can't et n to TC







Yes. You'll be equal to a master WS / master AS / master Merchant and Master Artisan



=ARMALITE CORPORATION=
12 Pt. Elder Weaponsmith since February 2004
DANTOOINE: -308 2725 THE MINING MALL (Mining Outpost)
The Brand of Weapons in Radiant
lovisa
Sat Nov 05, 2005 5:23 am
#16






SigmaXIII wrote:
What about FS weaponsmiths will we as trades be recognised for the effort we put in to get those damned mastery boxes or do we have to deal with critical fails again ?




agree what about all the time and money we spent to get fs crafting tree wich are way ahrder then any combat fs tree



---------------------------------------------------------------------------------------
Wepon/artisan/BE vendors outside cornet (farstar)
/waypoint -323 -5620
Talus Two rivers -6221 1763 (deliver my winnings here)
loads of ENHANCED wepons
all wepons made by 12pts force enhanced weponsmiths



INGAME NAME LOVISA
ZeenaWarriorprincess
Sat Nov 05, 2005 9:36 am
#17

I'm glad that I got a chance to read this post. Lots of my questions are answered now. I just hope that with no decay on weapons we will still get lots of sales from ammo. If not I'm going to go with tailor as people usually want more clothes evenas theycan continue to wear them if they get to condition zero.Just like there isno decay on them.

Don't forget to pull the maintenance off your vendors so you can get some of your credts back!


I really hope they kept ws fun, I really love being a ws





Jenera Lace_____________________________
Liakhara
Sat Nov 05, 2005 9:56 am
#18








ZeenaWarriorprincess wrote:



I just hope that with no decay on weapons we will still get lots of sales from ammo.






As far as I know, this is still a rumor. Nowhere to my knowledge has it been confirmed through testing that any traders are able to craft any sort of ammunition. Someone please correct me if I am wrong.




Bindi'i Kenne'dal
................................................................
Alts: Kor'don, Iri'na, NPC
Chimaera Galaxy
................................................................

RIP Weaponsmith

ZeenaWarriorprincess
Sat Nov 05, 2005 10:10 am
#19

I'm just going by what I read on some other posts that there will be ammo. I haven't talked with anyone from the tc who has used weapons so I don't know for sure if the ammo usuage is acutally there. I'm going to school now but when I get home this afternoon I'm going to try to get on tc and find out. Btw I'm in college so it'll be a serious test not a grade schooler testing






Jenera Lace_____________________________
PaladinX333
Sat Nov 05, 2005 10:40 am
#20

Have you guys seen the pic of Lando on the trader screens?



http://www.swgchilastra.com/NGE/screenShot0088.jpg



I can't keep a straight face when I see that! It just cracks me up something awful. You suppose that it is going to go live with that pic? At least I got a good chuckle out of this mess.


ZeenaWarriorprincess
Sat Nov 05, 2005 11:50 am
#21

I need to see the screens a few more times to make up my mind. They look ok to me so far. Lando is so suave in the movies but it loses something on that screen.






Jenera Lace_____________________________
HoopR
Sat Nov 05, 2005 1:42 pm
#22

Summer,


Perhaps you'd be able to address this concern with the Dev Team. Granted it's only the first day that TC has been uploaded with the new system, but I have been trying to log in for well over three hours now onto either of the Test servers. Currently they are running TC, TC2 and tomorrow will add TC5 but since they are enforcing a cap on the total number of players able to be logged in at one time, it is extremely difficult (and quite lucky) to be able to actually get into the testing area. We are competing with every other player for this limited TC access.


I have seen posts on the NGE forums where people are there spamming in protest, and in some cases, have actually gone to bed but remain logged in to TC to "reserve their spot". I may be in the minority in this opinion, but given that this essentially is a completely new system, it's necessary for us to go through and re-test everything from scratch (crafting basics, factory functionality, resource weighting, enhanced weaponry, etc). That being said, there's an extraordinary amount to test, and a finite amount of time in which to do it.


If possible, is there any way spots in the various testing servers can be "reserved" for people in TC for the explicit purpose of testing crafting ? I'm sure that testers for the other crafting professions are experiencing the same problem. How are we supposed to test anything, when we can't even log into the testing area ?




Eryn Izar - MWS/MSW
<EI> Weaponry and Shipworks
Providing affordable death, carnage and mayhem throughout the galaxy
All chassis @ 2cpu, components @ 2K per level
Corellia, near Platinum City, WP 1715, -5602
Liakhara
Sat Nov 05, 2005 1:51 pm
#23

View the entire skillset for the Munitions specialisation of Trader here. Original author is updating his/her post with the full list, but as of right now, it is only in my post, which you can see about 1/3 of the way down the page




Bindi'i Kenne'dal
................................................................
Alts: Kor'don, Iri'na, NPC
Chimaera Galaxy
................................................................

RIP Weaponsmith

V145
Sun Nov 06, 2005 3:40 am
#24



PaladinX333 wrote:

Have you guys seen the pic of Lando on the trader screens?

http://www.swgchilastra.com/NGE/screenShot0088.jpg

I can't keep a straight face when I see that! It just cracks me up something awful. You suppose that it is going to go live with that pic? At least I got a good chuckle out of this mess.





OMG boys-band member or something Cant stop laughing

BattleSw0rd
Sun Nov 06, 2005 10:37 pm
#25






rotezora wrote:

summer, one of the most important things to me is what will happen to the storage vendors. plz fill us in as soon as you can.


oh, and anyone cranking out sub's before nov 15th?






theres a .PDF file floating around stating any profession will be able to place a vendor...im not sure if this is confirmed or not...


and ive tried to convince my guild to fork over the uber resources on our resource vendor so i can crank out pre-cu 2 parts....but they say that they probably wont convert like components did post cu-1....although i believe that anything made before the 15th will be converted to something ubah!



Colonel Driscale Kardde
Imperial Pilot Ace/Master Smuggler
KakTech Elite Weapons
Waypoint 4478, -5443 on Lok


"Courage Is Doing What You're Afraid To Do.
There Can Be No Courage Unless You're Scared"
--Frank Rickenbacher WWII US Ace Pilot

Summerflame
Mon Nov 07, 2005 3:40 am
#26






HoopR wrote:

Summer,


Perhaps you'd be able to address this concern with the Dev Team. Granted it's only the first day that TC has been uploaded with the new system, but I have been trying to log in for well over three hours now onto either of the Test servers. Currently they are running TC, TC2 and tomorrow will add TC5 but since they are enforcing a cap on the total number of players able to be logged in at one time, it is extremely difficult (and quite lucky) to be able to actually get into the testing area. We are competing with every other player for this limited TC access.


I have seen posts on the NGE forums where people are there spamming in protest, and in some cases, have actually gone to bed but remain logged in to TC to "reserve their spot". I may be in the minority in this opinion, but given that this essentially is a completely new system, it's necessary for us to go through and re-test everything from scratch (crafting basics, factory functionality, resource weighting, enhanced weaponry, etc). That being said, there's an extraordinary amount to test, and a finite amount of time in which to do it.


If possible, is there any way spots in the various testing servers can be "reserved" for people in TC for the explicit purpose of testing crafting ? I'm sure that testers for the other crafting professions are experiencing the same problem. How are we supposed to test anything, when we can't even log into the testing area ?







This has been brought to the attention of the devs.


There is no way to reserve spots for people. We the Correspondent have to stand in line like anyone else.


It is unfortunate, but it does seem like it is a technical barrier.


The devs are however roaming the TCs and kicking afk players along with spammers.





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Page 2 of 3