Weaponsmith Archive
Thread: Revolutionary change to crafting and experimentation?! Prayers answered?
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Bermag
Wed Nov 05, 2003 8:06 am
#14
It might be that different items use attributes differently. I am pretty sure that when testing if an attribute count as zero or not I found that it did count as zero. At least when I crafted some medical supplies.
But today I crafted some new crafting tools. I used 980 Cond metal and I got 97% experimental quality (14.4 Tool effectiveness) on great success. Inital assembly gave me 29% as well. Chemical is used in this schematic so if it was counted as 0 I should't be able to get that high.
Getting more and more confused :-)
But today I crafted some new crafting tools. I used 980 Cond metal and I got 97% experimental quality (14.4 Tool effectiveness) on great success. Inital assembly gave me 29% as well. Chemical is used in this schematic so if it was counted as 0 I should't be able to get that high.
Getting more and more confused :-)
LLJK_Griz
Wed Nov 05, 2003 10:59 am
#15
Also - if they make it fill in missing stats with zeros, adv power handlers are going to suck major ass because they're 66% conductivity and three of the five components don't have it.
This patch is retarded and will screw the economy more than anything else so far.
Nador
Wed Nov 05, 2003 11:10 am
#16
well the only way anyone will ever get through to them on this stuff is if a ton of folks quit paying that montly bill. AC2 and Shadowbane had to loose over half their customers before they started getting their acts together and rethinking a lot of the things they were doing.
Maybe if 50k people cancel their accounts next month it will open their eyes.
PadawanChong
Wed Nov 05, 2003 11:40 am
#17
LLJK_Griz wrote:
This patch is retarded and will screw the economy more than anything else so far.
What it's going to do is create some VERY rich people if you know what I mean. I'm sorry if you don't
LordMaxx
Thu Nov 06, 2003 11:03 am
#18
Bermag, they didnt take time off fixing stuff to "fix" the experimentation thing...this "fix" apparently cropped up when they were fixing the experimentation problems on Feed Mechanisms...so while fixing the code for that this was also fixed...an accidental fix, but one that would happen eventually...
Bermag
Fri Nov 07, 2003 1:17 pm
#19
Maxx,
Yes, I understand that is what happened.
You can always argue what is the right way or not. Having each great success raise results with a fixed amount (based on item max) ot based on the quality of resources is a matter of taste and not that one is the "right" way. However, we have been playing with the incorrect rules for 4 months and changing them will cause a lot of balancing problems. Also, resource quality is already a determining factor how far yuo can experiment anyway since the number of exper. points you can use depend on resource quality.
But there is one positive thing about this: They also say that it is possible to exceed the resource limit but not the item limit. So with amazing success it might be possible to exceed what you get today. if you have for example 800 average quality you can not get better than 80% exp. quality. But maybe this means that we can get over that limit with amazing success.This is one thing we have been complaing about "Amazing success does not help".
Yes, I understand that is what happened.
You can always argue what is the right way or not. Having each great success raise results with a fixed amount (based on item max) ot based on the quality of resources is a matter of taste and not that one is the "right" way. However, we have been playing with the incorrect rules for 4 months and changing them will cause a lot of balancing problems. Also, resource quality is already a determining factor how far yuo can experiment anyway since the number of exper. points you can use depend on resource quality.
But there is one positive thing about this: They also say that it is possible to exceed the resource limit but not the item limit. So with amazing success it might be possible to exceed what you get today. if you have for example 800 average quality you can not get better than 80% exp. quality. But maybe this means that we can get over that limit with amazing success.This is one thing we have been complaing about "Amazing success does not help".
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