Weaponsmith Archive
Thread: What are the most popular krayt guns ?
Of theregular rangedprofs spd matters most to Carbineer asthey dont even approch the spd cap. Rifles get mighty close and most pistoleers think they spd cap so they will not buy a gun for the spd.
aside from that the LLC falls in the same boat as the flamer
WildWildMaN wrote:
Ok, i got the idea,pure classes like pistoleer dont care speed, but multiweapon like BH or Commando do. You can aid me on what pistols/rifles/carbines to make ? There are many of them, and ingame i mostly see T21/laser carbine/republic blaster. Anything else is popular ?
Laser Carbine, Laser Riflem and Scatter are the ones to make, maybe republic blaster.
T21 is a waste of tissue, and 11 identical is very rare.
I recently made a lot of stocked carbines.. i get damage with my wood up 30 points or so..
ham increase with 30 too tho, but seems most pvp players don't care since they use doc buffs anyway.
- Lyzi
WildWildMaN wrote:
Ok, i got the idea,pure classes like pistoleer dont care speed, but multiweapon like BH or Commando do. You can aid me on what pistols/rifles/carbines to make ? There are many of them, and ingame i mostly see T21/laser carbine/republic blaster. Anything else is popular ?
4 scatters takes the same amount of tissue as one laser and would be a hell of a lot more profitable. The only multi-handler weapon that might be worth it is the flamethrower, and that's only if you get a good speed slice on it too.
I have multiple series of 11, not a problem. But sure its a waste of tissues unless someone order T21 specific and agree to pay.
What aboutLLC, jawa rifle, and unusual commando weapons like acid rifle, lightning beam cannon ? Launcher pistol got nerfed as i see, no longer can be krayted. Also, any use for E11 rifle/carbine ? It slips under mitigation very well, but PvP king is jawa rifle...
For 1 tissue
Scatter Pistols
For 3 Tissues
Republic Blasters
For 4 tissue lots
Laser Rifles (most people can use the speed), Laser Carbines
For 5+
Look at Flamethrowers, Light Lightening Cannons
That's my $0.02
-Tyrien
Probably your best bet here is to make what you will use. If you have enough credits to track down the best resources on the server then you could have just straight up paid somebody to make the weapons for you.
Since you said credits don't matter, ask your friends what they need and make that. Honestly you will spend more time tracking down all the resources than you will have spent collecting the krayt tissue and grinding up to master WS.
That being said the fastest way to get the resources you want is to offer a couple tissues in trade to one of the better smiths on your server. If you offer them credits they will probably refuse, since most of us have those by the bucket load. A half dozen high quality tissues though should get the negotiations started.
Armani -- Corbanti
Armani's Designer Weapons - Naboo, Theed -3995 5347 - Tatooine, Bestine -1875 -3940
WildWildMaN wrote:
Ok, i got the idea,pure classes like pistoleer dont care speed, but multiweapon like BH or Commando do. You can aid me on what pistols/rifles/carbines to make ? There are many of them, and ingame i mostly see T21/laser carbine/republic blaster. Anything else is popular ?
Not true. A Master Pistoleer with +74 speed (without any BH or master marksman) can't hit the speed cap when they spam Stopping Shot unless they have a 1.0 speed pistol.With a Republic Blaster, its not even close, because they are darn slow compared to a pre-nerf FWG or Scout Blaster. As a Master Pistoleer myself, speed matters to me.
Master Carbineersget even less of a speed modifier and have slower weapons, so I'm sure speed would also matter to them when using a long delay special attack (whatever the Stopping Shot equivalent is).
Master Riflemen however, if I'm not mistaken,get more than +100 to their speed, which would allow them to shoot literally any speed rifle with any specialthey have and still hit the speed cap.
Summary: Speed matters to Master Pistoleers and Master Carbineers, but not to Master Riflemen.
On the what to make question: In addition to the Republic Blaster (and prenerf FWG), I like to use Scout Blasters for the low ham costs and DX2 for acid vulnerable mobs.
Kielker wrote:
WildWildMaN wrote:
Ok, i got the idea,pure classes like pistoleer dont care speed, but multiweapon like BH or Commando do. You can aid me on what pistols/rifles/carbines to make ? There are many of them, and ingame i mostly see T21/laser carbine/republic blaster. Anything else is popular ?
Not true. A Master Pistoleer with +74 speed (without any BH or master marksman) can't hit the speed cap when they spam Stopping Shot unless they have a 1.0 speed pistol.With a Republic Blaster, its not even close, because they are darn slow compared to a pre-nerf FWG or Scout Blaster. As a Master Pistoleer myself, speed matters to me.
Master Carbineersget even less of a speed modifier and have slower weapons, so I'm sure speed would also matter to them when using a long delay special attack (whatever the Stopping Shot equivalent is).
Master Riflemen however, if I'm not mistaken,get more than +100 to their speed, which would allow them to shoot literally any speed rifle with any specialthey have and still hit the speed cap.
Summary: Speed matters to Master Pistoleers and Master Carbineers, but not to Master Riflemen.
On the what to make question: In addition to the Republic Blaster (and prenerf FWG), I like to use Scout Blasters for the low ham costs and DX2 for acid vulnerable mobs.
Not even rifle spd caps at master with there master specialbut thats almost irrelivent casue most master pistoleers and rifleman you run accros think they do so they will not pay for the spd. now damage gets them every time.
When i was a smith the only time i made multi handler guns with tissue is when a freind asked or i need them myself or if i had it pre-sold Past that D17s,E11s(rifle and carbine), scouts, DL44( for the RP) and scatters except for special orders is what id make cause the profit margin is higher
Thanx guys. I never saw scouts/DH17 and especially DL44 in action, but i do not PvP...
Whats your advice on large tissues series, is it worth making a schematic and then craft ABPH in factory even for 1-tissue guns. Waste 1 tissue, but guaranteed all other, to compensate possible failures on handcrafting 9-11 ABPHes ?
I've got 2 separate work orders to do here within the next few days (waiting to see how the resource dice fall before we commit with the current stocks... already won on 3 resources...)
one of those is for a stocked t-21 (hey he's providing the 11 ident tissues he can order what he wants...
)... this one will be interesting as similar non-krayt t-21's i've made are over 405 max dmg
the other is a 10 setand a 3 set... the 10 is getting a LLC, EE3, and an SR (rare gun to say the least)... the 3 tissues will be made into a scatter, dh17 and one for my rifleman alt (prolly E11 Rifle)
IMO it is worthwhile to use the large sets (6+) for combinations of weapons requiring the identical power handlers... a krayt jawa/dxr6/t-21 are very wasteful (elite and DX2 also for that matter) and as such i will only do that on request but if you were selling them you could turn a huge profit simply due to the rarity...