Weaponsmith Archive
Thread: Post-patch Phat Lewtz thread
tao42
Sun Feb 15, 2004 7:28 am
#14
I got a modified republic blaster schem off another player
Item Name: modified republic blaster
Location Found: ???
Method Obtained: ???
Type of Drop: Schematic
Item Details: Required diatium copper in addition to the regular ingrediants of a repub. Adds a ~100 health bleed with 9000 charges.
charb
Sun Feb 15, 2004 11:32 am
#15
Eufack wrote:
charb wrote:
QUESTION: how many of these are we supposed to get? I'm hearing reports of 6, but c3po jipped me. I only recieved 2 high caliber projectile pistol barrels, and I had plenty of room in my inventory.
sorry for being ignorant, but do you mean the number of time you are able to use schems?
Maybe I wasn't clear enough (sounds like me) but I was referring to the "weapon sub-components" like the sword cores, or vibro motors, etc.. apparently it is random. I forced all my guild mates to run thru the theme parks (big greedy weaponsmith I am) and they all got random amounts
EdOWar
Mon Feb 16, 2004 12:04 am
#16
tao42 wrote:
I got a modified republic blaster schem off another player
Item Name: modified republic blaster
Location Found: ???
Method Obtained: ???
Type of Drop: Schematic
Item Details: Required diatium copper in addition to the regular ingrediants of a repub. Adds a ~100 health bleed with 9000 charges.
Does anyone know who gives this schematic. I know it's tied to the Rebel Themepark, but at which point do you get the schematic? The very end?
I was trying to do the Rebel Themepark with my alt toon, and was doing pretty good until I got to the first Ackbar mission. Three stormtroopers is just too much for my poor little novice fencer. ![]()
Slim Vargo, Corbantis
mastertruth
Mon Feb 16, 2004 12:19 pm
#17
Item Name: modified republic blaster
Location Found: yavin4
Method Obtained: finish lukes mission
Type of Drop: Schematic
Item Details: Required diatium copper in addition to the regular ingrediants of a repub. Adds a ~100 health bleed with 9000 charges.
notice: when you ahve to kill imps on a mission wait til your TEF is gone from previous missin.
then you only have to kill the target in the light, i have a tourch so i can drop them fast 1-2 shots.
get out of there, the other troopers will agro but lag on attacking you about 20 seconds, this is true the entire reb theme park missions.
i spent the whole day sunday doing the park sheesh its long, buffing helps, and clone when you get to a new planet.
nye678
Wed Feb 18, 2004 12:37 am
#18
Item Name: Bile Soaked Rancor Tooth
Location Found: Jabba's palace
Method Obtained: Quest reward, first npc
Type of Drop: weapon enhancement
Item Details: Min Damage: 15, Max Damage 65, Attack Speed 0.3, Ideal Range Mod 0, Health Special Cost 30, Action Special Cost 25, Mind Special Cost 25
A friend of minegot 6 off these off the first npc for the Jabba theme park missions. Being a heavy heavyswordman myself i was dissappointed that i had only gotten the pistol enhancement
I was able to bum 2 off of her though. She wanted to know if these could be used in a VK or not, if anyone knows please let me know.
Vampirerobot
Thu Feb 19, 2004 3:39 am
#20
Item Name: Lightweight Vibro Blade Unit
Location found: Jabba's Palace Theme Park, Reelo
Type: weapon part (I got 3)
Item Details: 25 min 30 max -.5 attack speed wound 8 ideal range 18 health 20 action 10 mind 20
Mr_Plow182
Thu Feb 19, 2004 4:21 am
#21
The modified republic blaster schematic is obtained from the final rebel themepark mission from Luke. I have one on the Bria server if anyone needs it. Send an email to Andric.
JohnAdams
Thu Feb 19, 2004 6:18 am
#22
Got these from the rebel theme park after completing C 3po's missions. 6 identical pieces
Item Name: High velocity blaster pistol barrel
Method Obtained: C3PO missions
Type of Drop: Component
Item Details: Min dam 20 Max 24 Speed -.7 Wound 25 Ideal range mod 12
Lurax
Tue Feb 24, 2004 9:37 pm
#23
Item Name: Scythe Schematic
Location Found: NPC named Hedon, in mos entha
Method Obtained: Found from a treasure map given as a reward for completing Hedon's quests (careful, there's a Krayt Dragon)
Type of Drop: Weapon Schematic
Item Details: Requires geonosian sword cores, 2 uses per scroll. Typical stats using base looted sword cores and Valcyn resources are 174-304 dmg 2.7 speed AP2, crafted sword cores unenhanced (and with white cubes)yield 184-314 dmg 2.6 speed, +4 range mods, high-ish HAM costs. Requires phrik aluminum and carbonite steel, 100% SR
Item Name: High Velocity Blaster Pistol Barrel
Location Found: C3PO missions
Method Obtained: Looted
Type of Drop: Weapon component
Item Details: 25 max dmg, 20 min dmg, 25 wound, -.7 speed 12 ideal range
*note I have yet to see or hear of high velocity rifle barrels, although I assume they exist, since these are the blaster equivilant of high caliber projectile barrels which have both types, and I do have the pistol barrels
Item Name: Geonosian power cube (in various colors)
Location Found: Geonosian Lab
Method Obtained: Looted
Type of Drop: Weapon component (used in tenloss rifles (2), geonosian sword cores (1, but 2 identical cores are needed for a scythe), geonosian reinforcement cores (same as sword cores), and presumably sonic blasters if we ever find a schematic)
Item Details: depends on color: (red) = -4 to all encum, -4 to all HAM costs, (yellow) = +3% base effect +10 max, +10 min, (white) = no stats, there are supposedly green and blue colors I haven't seen yet
*note: presumably the encumberance and base effectiveness references mean they can be used similarly in armor
Item Name: Acklay Bones
Location Found: Geonosian Lab
Method Obtained: Looted (from Acklay, final NPC)
Type of Drop: Weapon component (reinforcement core)
Item Details: 80 max 80 min (base stats, I've seen as high as 268 min with 130ish max, which I used to make an interesting gaderiffi with 354 min 300 max - the owner had this item deleted by an overzealousCSR because it looked "Suspicious" and it will cause issues with mitigation penalizing rather than benefittting)
*note: These replace reinforcement cores, but have no HAM costs, no range bonus, no wounding, and no speed modifier. However the damage greatly exceeds crafted cores.
Item Name: Geonosian Sword Core
Location Found: Geonosian Lab
Method Obtained: Looted
Type of Drop: Weapon component
Item Details: 25 max dmg 25 min dmg -.4 speed 10 wound 20 ideal range 10/10/10 HAM (can have better stats, best I've seen were around 46min/53max, but it's still early
)
Item Name: Geonosian Reinforcement Core
Location Found: Geonosian Lab
Method Obtained: Looted
Type of Drop: Weapon component
Item Details: 25 max dmg 25 min dmg -.4 speed 10 wound 20 ideal range 10/10/10 HAM (seemingly same situation as sword cores, though a lot more common)
*note not sure what these are required for
Item Name: Geonosian Sword Core Schematic
Location Found: Gnosian Lab
Method Obtained: Looted
Type of Drop: Weapon Schematic
Item Details: 5 uses, requires 1 power cube, with possibility of an enhancer, requires neutronium steel with UT as important stat
Item Name: Geonosian Reinforcement Core Schematic
Location Found: Geonosian Lab
Method Obtained: Looted
Type of Drop: Weapon Schematic
Item Details: 5 uses, requires 1 power cube, with possibility of an enhancer, requires ditanium steel with UT as important stat
Item Name: Geonosian Solidifying Agent
Location Found: Gnosian Lab
Method Obtained: Looted
Type of Drop: Weapon Component Enhancer
Item Details: +10 max dmg +550 unit integrity - used to enhance gnosian sword/reinforcement cores made using above schematics. Presumably the integrity bonus indicates it can be used similarly in armor. These can be found with higher stats, though the best I've seen was +16 max +975 integrity.
Item Name: Spider Fangs
Location Found: Geonosian Lab
Method Obtained: Looted
Type of Drop: Weapon Component Enhancer (projectile feed mechanism)
Item Details: +15 mad -.1 speed -4 health cost (base stats). I've seen these with as high as +41 max -.3 speed -6 health cost.
Item Name: Tenloss DXR6 rifle Schematic
Location Found: Geonosian Lab
Method Obtained: Looted
Type of Drop: Weapon Schematic
Item Details: Requires 2 power cubes, AP2 acid. Using valcyn resources, +48 krayt tissues, and a +40max/min stockit came out around200-418 max dmg,5.4 speed. Good ideal range mods. Requires platinite copper, titanium aluminum, and duralumin aluminum, 50%oq/50%cond. 5 power handlers, can be stocked/scoped.
There's also some munitions enhancer that typically adds around 700 dmg that I haven't acquired myself for details yet, and various other loot that doesn't apply to weaponsmithing.
Bleh, enough typing for one go, I'll add anything I missed later.
Prances
Wed Feb 25, 2004 2:03 am
#24
OK.. Anyone have any idea on this? Since everything else there (Bio-Lab) seems to be weapon related:
Encrypted Data Disk - Examination reads Geonosian Relic. Could be a quest item or something for BE stuff... I have absolutely no idea...
Encrypted Data Disk - Examination reads Geonosian Relic. Could be a quest item or something for BE stuff... I have absolutely no idea...
LLJK_Griz
Wed Feb 25, 2004 2:44 am
#25
Prances wrote:
OK.. Anyone have any idea on this? Since everything else there (Bio-Lab) seems to be weapon related:
Encrypted Data Disk - Examination reads Geonosian Relic. Could be a quest item or something for BE stuff... I have absolutely no idea...
All the Relic items I've found have been useless except for the rebreather which lets you pass through the gas in the entrance hall without taking poison. If there's a Decrypt or Read option on radial on the disk it's might be used for something, if not then it's probably useless.