Weaponsmith Archive

Thread: Weapon pricing?

Dodece
Thu May 06, 2004 6:28 pm
#14

I usually stick to a base line system for weapon. I do not use the resource map I usually do flat charges. 3 to 5 k for pistols 3 being simple ones 5 being more complex ones. Carbines 3 to 5 k same way. Rifles 2 to 6 k the exception being t21 for obvious reasons. Special heavy and regular heavies for 10 k flat rate. Melee 1 to 5 k.


Its really more a question of what your market will tolerate, and what niche you fill. If your economy is bloated all to hell with weaponsmiths. No choice you are going to have to charge low just to get in the door. You will not beat them on quality, and high level combats will blow 50 k more creds just to get three more points on a weapon. So they will not even pay attention to you just starting out.


You are right though do not go compareing other weaponsmiths prices. Compareing with someone that makes the absolute best will not help you at all. He can gouge and get away with it you cannot. Other times you will go to a shop and see lower quality weapons going for high prices. Once again this guy might be a farmed weaponsmith, or worse he is really greedy and might not be selling those weapons. If you have to compare use the bizarre. This is a good way to tell what you can get away with. Gives you a good view of how healthy your economy is. How fast does the items sell. How high can you get it before sales slow down.


The best rule of thumb is to be makeing 5 times cost to obtain the resources. If you get power cheap and use very good harvesters you can do it for as little as a credit a unit. So if a weapon uses say 200 resources. You should not sell it below a thousand. That mark tells you that you will not starve to death. That is the most important thing of all. You should take anything you hear about here about priceing with a grain of salt their are alot of highend crafters on this forum. They have advantages you do not. From stockpiled resources, contacts, reputations.


Your scout pos. Might not even hold a candle to their scout from heaven. If you use their priceing system. You will arrive at what they charge for theirs, but you will not sell it. Focus on what you need to survive and what you need to grow first. Then figure out where your economy is running at, and where your guns fit in the spectrum.


WILDMAN_SOLO
Fri May 07, 2004 7:54 am
#15

Ancient formulas and hokey mathematics are no match for market forces. !


I would say pricing depends on 2 things alone


1. How good your weapons are compared to the next smith

2. What will the punters tolerate in regards to what they think is reasonable and what is not.


I think when I 1st started out I was mainly selling stuff on the bazar aimed at lowbies d18's, metal staff, dl44, dlt20a, tuskens, dh17 snubs, VKs etc untill I was sure i had good enough resources to make comparable weapons to some of the better smiths. If you make weapons that are really sub standard and try to shift them on a vendor for cheap i think you end up doing yourself more harm in the long run as people will start to asscociate your name with poor quality goods regardless of how cheap they are.


Best bet is to make 1 or 2 popular weapons very well for your vendor and maybe post a weekly newsletter on your galaxy trade forums saying when you got new stock in etc. As far as pricing goes it depends if you want to be a "stack em high and shift em cheap" and screw quality or a "make em mean and keep em keen" smith.


Remeber your reputation and name as a Weaponsmith means everything for your business.



=Upde Harris= 12pt Master Weaponsmith and smuggler of Chimaera server - Voted 20th Best WS on the server !!! WOOT
Idiva Harris - 12pt Master AS and Merchant

Ancient Weapons and Hokey religions are no match for a good blaster at your side !!
Visit =Upde= Weapons Inc. in RFR Guildhall Kintha on Tatooine (2k from Mos Eisley) for all your weaponry needs.

AldaronTavish
Fri May 07, 2004 7:04 pm
#16

You have a point. It's been some time ince I was a novice marksman so perhaps 2500 is a bit high. I'll have to rethink it a bit. Busy trying to master smuggler this weekend.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Dakota_the_Hutt
Sat May 08, 2004 8:46 am
#17

Personally, I throw the math out the window. You have to check what your market is on your server. Do a little shopping (DONT BUY ANYTHING) in your competitors stores and adjust. Don't undercut just to make sales...you look cheap..people will look at you that way. Don't overcharge according to some math equation or people will go with the lower price. The majority of shoppers will go with the cheaper lower quality weapon than spend MUCH more for a few extra dmg points.And once they see that you overcharged them theywon't come backI worry more about my customer base and make sure they keep coming back for more!! If everyone has about the same prices its the cutomer service that makes the deifference.

-Bowcaster is a good example. Its not a hard weapon to make but few can make it. Therefore the demand is higher than the supply. So you could get 20k for it.But it all depends on your server (your server may be loaded with wookie WS, Gorath isn't).I sell mine for around 25-30k but they are top of the line in STATS and they sell well.

-Just my 2 CEnts



---------------------------------------------------------------------------------
Daakota the Wookie: Master 12-Point Weaponsmith, Master Rifleman
Server: Gorath
Falcon Crest Mall, Correllia (outside DoabaGuerfel): "Official BowCaster and Pistol Vendor"
/tell Daakota for orders!!!!!
"This is not your Daddy''s ShotGun, Cowboy"
Daytona
Sat Sep 24, 2005 7:23 pm
#18

I may have already asked this, but I am still on deployment which means that I am still very bored... so here we go.


Is there a formula, or a consistant rule of thumb that you more experiences WSs use for determining the prices of your weapons?


Thanks for your input!





Hooah
Vendors on Rori in Rohal Cross, 1226 -5579, and on Lok in CION's Mall.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Zandergeef
Sun Sep 25, 2005 1:12 am
#19

I have found that stock stuff isnt selling that well for me. Also it depends on your server and the amount of loot you can get and how much people charge(for loot) and are willing to pay(for weapons). In conclusion it depends on server pretty much.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

CorenLanra
Sun Sep 25, 2005 2:08 am
#20

pi squared * CL / resource count = Min price
pi squared * CL / 2 x resource count = Max price

Don't ever sell ouside those ranges, and you'll do fine.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

ShugFlurry
Sun Sep 25, 2005 5:10 am
#21

if y = 1/x^2 +/- a^2b + c

Where y = resource price,
x = resource amount
a = time resource has been despawned
b = amount of resource currently in stock
c = rarity of spawn

Pricing = n

n = random number



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Daytona
Mon Sep 26, 2005 6:15 pm
#22

Thanks, ummm....


now I need to buy a super duper scientific calculator.





Hooah
Vendors on Rori in Rohal Cross, 1226 -5579, and on Lok in CION's Mall.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
StarNick
Mon Sep 26, 2005 6:26 pm
#23

I use a rather simple equation:

Y=30x+5000

Essentially, 30 CPU per resources (x), plus a 5000 charge for factory/my time. I don't charge high prices for any of my weapons (ie on Valcyn, some big names charge a flat 35k while mine flucuate depending...my most expensive unenhanced weapons are around 28k [Heavy lighting rifle]). For me, its more than enough to make a profit...granted its not as big as I could probably get it, but I do want to sell my weapons (which they do).

For enhanced stuff, the equation gets more complicated however...

In all, its really up to you and what you feel it costs to make per weapon, and still make out with a profit. Some weaponsmiths who buy their resources exclusively may not make a profit using the above equation, but I'm one of those folks who has spent a good 8 months mining on my own (I was an architect prior, so I made my own fleet of harvestors) compiling my stock of resources so I can make out quite well.

Message Edited by StarNick on 09-26-2005 09:28 PM



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CorenLanra
Mon Sep 26, 2005 6:55 pm
#24

Actually I'm pretty sure he's gunna have to use my equation to be successful



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Ecnirp
Tue Sep 27, 2005 5:12 am
#25

Haha!


I struggled with this when I first started, the only problem with using formula's based on resources, and sub-comonents used etc is because of the wonderful way that our schematics were not updated when all the weapon CL's were calculated for the CU you could end up charging the same for a CL14 weapon as a CL54 weapon and I just don't feel happy with that.


I just do a global vendor search and get a rough idea of what the other WS are charging, then I check my stats compared to theirs - and adjust my price accordingly. I might raise the price a little if I sell out a particular line very quickly or lower it if it doesnt sell.


Seems to work ok for me





XrioT
Tue Sep 27, 2005 8:49 am
#26

My pricing mechanism is simple


aggravation factor *1 million credits



Now the calculation of my aggravation factor is a little more involved..


((Number of Tells/Hour)*(Number of Tells/Customer)*(Number of Components in Stock/Number of Components Needed)*(ResourcesI Dont Have and have to Gather))/(Previous aggravation factor)


Unfortunately the aggravation factor keeps growing with this formula and I find myself selling unenhanced CL10 item's for half a million credits..


You gotta account for inflation somehow eh?


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