Weaponsmith Archive

Thread: The exploit/bug of uber weapons/components is spreading.

Qelan
Tue Nov 04, 2003 7:36 am
#196

Sorry it took me so long to get back to you guys but I have been very busy having FUN playing FFXI. It has been so much fun I just forgot all about SWG and the things that upset me with the product.


Well going to see how long the fun will last so cya later... maybe.




Master Droid Engineer (Bria)
Mos Eisley, Tatooine (2516 -4908)
Check Planetary Map [Vendor-Droids-Pro Droids] for waypoint
Kelgel
Mon Nov 10, 2003 4:16 pm
#197

bump - back to the top - why don't you care about this any longer Taurin ?
darkdreamer
Tue Nov 11, 2003 11:56 pm
#198

this need too be fixed and all guns made from it need too be deleted the game is no fun with guns that kill you in .2 sec pvp
TungstenTBoy
Wed Nov 12, 2003 8:43 am
#199

Isn'th this going to be fixed in the next big patch. I know I saw something in there about a fix for making sure that weapons cannot be experimented past what the resources used should allow, even on a so called 'insane success'.



Sisi
Master Weaponsmith
Wittan, Dantooine


Draconicius
Wed Nov 12, 2003 10:30 am
#200

/sigh yep this is still happening.



But on a side note... FFXI is fun



I really am waiting till this patch comes in to see what goes on (or lack thereof) before I make my decision.


I was talking with a buddy of mine and we both expressed the same feelings. We wish that SOE would fix whats already there instead of adding broken stuff.



The game has much potential... but I may have to wait till its polished off a bit more... this is looking like that rusty lamp may have had more rust on it thanI thought.




Kai's Sunderies
Kauri Server
Naboo -5731 6811 Nearest to Theed. Stop by take a load off and shop a little.
AI till I die.
Guideon72
Wed Nov 12, 2003 5:24 pm
#201

Origin/et al,


As I'm currently working on a Commando/Pistoleer on Bria (Mortu), can anyone here give me some pointers on what to look out for when buying weapons so as to avoid supporting these clowns and anyone else that may have slipped under the radar while doing this?


Thanks for attempting to keep the exploits out of the game and keeping it fun for all!

Madell
Wed Nov 12, 2003 5:54 pm
#202

Tungsten, the exploit/bug mentioned here is a different one. It's a schematic dupe bug not an experimentation bug.that is, you can copy the stats of a schematic to another using different resource/components using this bug. (meaning 1000 identical krayt enhanced power handlers) I can reproduce this bug and have reported the process but it's still not fixed.







Jei Song
Master Weaponsmith
Andriko
Thu Nov 13, 2003 2:21 am
#203

Would I be banned if I asked how this is being done out of sheer curiosity? I have been hearing so much about it, hell evena guildmate showed me an SR Combat Pistol that had a 0.0 attack speed, and I was like '**edit**? How did that happen?' My curiosity is driving me insane!




Andriko Starwalker - Master Swordsman | Master Brawler - Rebel Ace Pilot
Paladin - Light Jedi Knight
Akeli - Master Weaponsmith | Doctor
RIP
Andriko
Thu Nov 13, 2003 2:25 am
#204

Haha **edit** is edited, it's not even a word





Andriko Starwalker - Master Swordsman | Master Brawler - Rebel Ace Pilot
Paladin - Light Jedi Knight
Akeli - Master Weaponsmith | Doctor
RIP
sorrowblade
Mon Nov 17, 2003 12:21 am
#205

one final bump guess they really dont care.
Oh and FF is a blast I got sucked in, watched a battle with a RARE spawn and some Japanese high levels it was a **edit** near 10 minute fight and was even fun to watch.
LLJK_Griz
Mon Nov 17, 2003 2:07 am
#206






Andriko wrote:
Would I be banned if I asked how this is being done out of sheer curiosity? I have been hearing so much about it, hell evena guildmate showed me an SR Combat Pistol that had a 0.0 attack speed, and I was like '**edit**? How did that happen?' My curiosity is driving me insane!





That sounds like a different bug, krayt exploit on SR Combat would need tissues with a speed bonus well over -2.0, and the best krayt tissue I've heard ofwas-1.5 (which made 0.0 and 0.1 pre-patch FWG5s). It was probablyan experimentation bug on a power handler, some guy on Lowca got a proj feed mech with like -3 speed after he got a failure on the first experimentation attempt.


Did they fix the krayt exploit in the patch? The last post that said it wasn't fixed was from the day before the patch.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Madell
Mon Nov 17, 2003 2:50 am
#207

Jennai, I have tested the kraytexploit (though it can be used for HVFMs too) after the patch and it's not fixed yet.







Jei Song
Master Weaponsmith
MozzerKing
Mon Nov 17, 2003 11:47 am
#208

Post how it's done and it'll get fixed. Everyone keeps bumping this thread and talking about how it's still not fixed. Many people have reported it the proper way and no solution has been provided.Time to take it to the next level....



Maya
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