Weaponsmith Archive

Thread: Reference for Weapon Caps

QuikSniper
Tue Jun 14, 2005 5:59 pm
#157



Max damage striker pistol is 356.50


Oh more to add


Tangle pistol max wound 4.6%


Launcher Pistol Max damage 264.50 (But I took SAC to 71 and think it would go lower,but i added some elemental instead )



Message Edited by QuikSniper on 06-15-2005 02:34 AM

Then i got bored and crafted an Intimidator pistol

Max Damage 948.75

26.45% wound

Message Edited by QuikSniper on 06-15-2005 03:34 AM



00000000000000000000O                   QS 12prs in WS/MDE/MA (Now Dotties alt char)
00000000000000000000000
000000000000000000000000 Weapons, Droids, Resources,
00000000000000000000000000
000000000000000000000000000 and Loot vendors Still available
00000000000000000000000000000
000000000000000000000000000000 The Firm Kelaris 80 3243
000000000000000000000000000000
000000000000000000000000000000 Tat 80 3243
000000000000000000000000000000


Chumplestilskin
Thu Jun 16, 2005 8:58 am
#158

Elite Carbine's Max Dmg caps at 1063.75


(It's not on the front page, sorry for duplicate if it's in the middle somewhere)





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Chumplestilskin - CANCELLED DUE TO THE NGE
Samaw
Thu Jun 16, 2005 10:56 am
#159






WedgeFan wrote:

Tangle Pistol


Wound Chance 4.6%


I recommend not crafting these. Speed is horrendous, just like before CU. and SAC is pretty outrageous too. I used the same components I've been using on all my other guns and speed came out nearly .5 slower and SAC was 121. That was with -6 on the APFM and -4 on the barrel. Stats like that usually get me in the mid 90's.






Correct me ifI'm wrong but I was told these guns give you the root attack if you dont have it.

Message Edited by Samaw on 06-16-2005 01:57 PM



Samaw Master Weaponsmith 12pt
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WedgeFan
Thu Jun 16, 2005 11:45 am
#160

It's possible that the Tangle Pistol gives a root attack, but with Stopping Shot coming with the pistol stances I box it's almost completely useless for pistoleers. They'll be able to use much better pistols and get the root attack. As for other CL 30 toons, I just don't see that attack being worth the low quality of the Tangle Pistol.


It's mainly a personal choice I guess.



Also got another stat capped.


2H axe


Max Damage: 120.75


Abbell
Fri Jun 17, 2005 9:47 am
#161

sorry guys, been stuck doing other non exciting things.... Updated list. Feel free to email me if I start to fall behind. Just have alot on my plate in the real world.



Do we have any Wookiee Smiths around to help find out values on casters? If there are any on Ahazi I will be happy to help find this information.


Has anyone come up with a Carbine and Rifle speed cap rule?


Also note the top of the post for SAC values...these seem to be a set value based on weapon class


All pistols :65
All carbines: 73
All
rifles: 82

Heavy Weapon SAC is 100



Dex're Abbell
Master Weaponsmith
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QuikSniper
Fri Jun 17, 2005 9:57 pm
#162

Hey m8 u missed:


Max Damage 948.75 on Intimidator pistol from a previous post


Cheers for keep it updated helped me out a lot since im a new WS and the CU



00000000000000000000O                   QS 12prs in WS/MDE/MA (Now Dotties alt char)
00000000000000000000000
000000000000000000000000 Weapons, Droids, Resources,
00000000000000000000000000
000000000000000000000000000 and Loot vendors Still available
00000000000000000000000000000
000000000000000000000000000000 The Firm Kelaris 80 3243
000000000000000000000000000000
000000000000000000000000000000 Tat 80 3243
000000000000000000000000000000


anja
Tue Jun 21, 2005 9:51 am
#163


Abbell wrote:

sorry guys, been stuck doing other non exciting things.... Updated list. Feel free to email me if I start to fall behind. Just have alot on my plate in the real world.

Do we have any Wookiee Smiths around to help find out values on casters? If there are any on Ahazi I will be happy to help find this information.

Has anyone come up with a Carbine and Rifle speed cap rule?

Also note the top of the post for SAC values...these seem to be a set value based on weapon class
All pistols :65
All carbines: 73
All
rifles: 82
Heavy Weapon SAC is 100




Hmm, there seems to be a wrinkle with the DXR6 carbine. I just went to make an ultralight version and was surprised to see that SAC capped at only 82. Interesting that it doesn't fall in line with the other carbs, but instead has a rifle SAC...due perhaps to its rifle-like 65m range?

Should we give the devs that much credit? So then, perhaps not strict weapon class, but range? Are there any other class-range anomalies out there? Personally, I think the 0-65 on the DXR6 is a bug.





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DrFizz
Thu Jun 23, 2005 8:24 am
#164

/oops



KDrFizzK

FRDM,we like cake.
QuikSniper
Sun Jun 26, 2005 9:28 pm
#165

Czerka max damage 931.50






00000000000000000000O                   QS 12prs in WS/MDE/MA (Now Dotties alt char)
00000000000000000000000
000000000000000000000000 Weapons, Droids, Resources,
00000000000000000000000000
000000000000000000000000000 and Loot vendors Still available
00000000000000000000000000000
000000000000000000000000000000 The Firm Kelaris 80 3243
000000000000000000000000000000
000000000000000000000000000000 Tat 80 3243
000000000000000000000000000000


Xeovar
Mon Jun 27, 2005 12:50 pm
#166

Advanced Laser Rifle - speed cap 2.17



--
Xeovar Stone
Ex-Leader of Empires Elite Force
Chairman and Founder of GSX Corporation
gracos
Wed Jun 29, 2005 1:24 pm
#167

Any chance of getting some min/max stats on the Assault Bowcaster?



Graco, Mos Vegas, Tatooine
Home of the one and only Tempest X-wing

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QuikSniper
Wed Jun 29, 2005 4:47 pm
#168

Cap SAC is 82 on the new H L Rifle



00000000000000000000O                   QS 12prs in WS/MDE/MA (Now Dotties alt char)
00000000000000000000000
000000000000000000000000 Weapons, Droids, Resources,
00000000000000000000000000
000000000000000000000000000 and Loot vendors Still available
00000000000000000000000000000
000000000000000000000000000000 The Firm Kelaris 80 3243
000000000000000000000000000000
000000000000000000000000000000 Tat 80 3243
000000000000000000000000000000


Dusk
Thu Jun 30, 2005 4:28 pm
#169






Icewindbeasttamer wrote:
i got damage on the new rifle to 1150 which is prob the cap ( 40 elemental damage is on it but the elemental damage can be altered and become higher )





If you didn't get a system message stating you've maxed the cap ... you haven't reached the cap.



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