Weaponsmith Archive

Thread: Reference for Weapon Caps

craftr
Tue May 24, 2005 8:30 pm
#131

what about elemental damage values? I know a few comandoes who would like to know if A), elemental damage is even working and B), what the caps for it are on our heavy weapons.
Mor-Dan
Tue May 24, 2005 10:20 pm
#132



XobNoics wrote:


Mor-Dan wrote:
how are you getting SAC 65 on pistols? are you just not putting anything into dmg?


Pre-CU Krayted ABPH's can hit 65 SAC in pistols. Haven't tried to do it with post-CU ABPH's yet.






what were the -SAC on those? all of mine converted to -6, which will definitely not get there. the max is -10 on each component, which means you can get as low as 86 at the start of te final build. are you putting everything into efficiency at that point (well, 7 or 8 points anyway)?



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XobNoics
Tue May 24, 2005 11:19 pm
#133






Mor-Dan wrote:





XobNoics wrote:





Mor-Dan wrote:
how are you getting SAC 65 on pistols? are you just not putting anything into dmg?




Pre-CU Krayted ABPH's can hit 65 SAC in pistols. Haven't tried to do it with post-CU ABPH's yet.








what were the -SAC on those? all of mine converted to -6, which will definitely not get there. the max is -10 on each component, which means you can get as low as 86 at the start of te final build. are you putting everything into efficiency at that point (well, 7 or 8 points anyway)?





23-60 @ -2.0 with -6 SAC like all the other expensive converted handlers.



Stats are 278-682 @ 2.19 speed with 65 SAC


Yes, lots of points into efficiency and the rest into damage on the final build (with pre-CU components). I made one and use it on my main toon to spam Adv. Critical Shot and Head Shot over and over.



Pro

- Spam all you want and action will barely move


Con

- Low DPS because you only have a few points left over (12 point)


With Adv. Critical shot on a CL2 Capper Spineflap, the High Cap Scatter does 1295 damage. 1227 with Improved Head Shot.



_________________________________________________
Xob Noics - Master Rifleman, Bounty Hunter
Kyowarr - Dark Jedi Knight
Inzi Noics - Master Weaponsmith, Artisan, Merchant
(+25 Experimentation, +35 Assembly, Force Crafting Mastery)

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AldaronTavish
Wed May 25, 2005 8:55 am
#134

Heavy Particle Beam SAC caps at 100 SAC, can't get lower.



Nirantani
Elder Smuggler

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Amizar
Wed May 25, 2005 9:02 am
#135

I believe the SAC minimum cap for all heavy weapons is 100, as that's where I also got the message on flamethrowers and all the commando weapons.



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dottie
Thu May 26, 2005 12:44 am
#136


Im a new 12pts WS but been playing around learning the art but I used a 122/148 Acklay bone and capped the min damage



Power Hammer


Min 592.25



Oh ps got it sliced came up with -1% damage and now the min is 593


Was a but unhappy but still ok ph for myself

Message Edited by dottie on 05-25-2005 08:49 PM



00000000000000000000O Dottie Ex -12pts MDE
00000000000000000000000
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0000000000000000000000000
00
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000000000000000000000000000000
cefnland
Thu May 26, 2005 3:31 am
#137

the sac cap on flamers is 100



Kahuna Light'Shadow
Abbell
Thu May 26, 2005 11:37 am
#138






dottie wrote:


Im a new 12pts WS but been playing around learning the art but I used a 122/148 Acklay bone and capped the min damage



Power Hammer


Min 592.25



Oh ps got it sliced came up with -1% damage and now the min is 593


Was a but unhappy but still ok ph for myself

Message Edited by dottie on 05-25-2005 08:49 PM




well all we need is min speed possible and we all know thae absolute max base DPS for powerhammers.



Dex're Abbell
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Ferrek
Sat May 28, 2005 3:37 pm
#139

DE-10 Pistol
Wound cap: 23.00%
Max damage cap: 960.25

DL44 XT
Max damage cap: 948.75 (list already says 948, just thought I'd mention the fraction)

Message Edited by Ferrek on 05-28-2005 06:45 PM







Arkel Kiran - Elder Weaponsmith (retired from crafting)
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SlaserX
Tue May 31, 2005 10:31 pm
#140

I dont suppose anyone has any info on the Bowcaster tree?



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Jaspor
Wed Jun 01, 2005 6:52 am
#141






Ferrek wrote:
DE-10 Pistol
Wound cap: 23.00%
Max damage cap: 960.25





Nice. What kind of tissues did you have to put into it to hit that cap?


I'm still dreaming of a ADK-worthy custom made DE-10.





Jaspor
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WedgeFan
Wed Jun 01, 2005 8:45 pm
#142

Geonosian Sonic Pistol


Max Damage: 592.25




Finally decided to get back in the game after FINALLY getting master pilot. Go me!
HarkoVT
Thu Jun 02, 2005 9:58 am
#143

Max Damage for 2H Curved Swords and 1H Curved Swords-- done using a rancor tooth


356.50





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