Weaponsmith Archive
Thread: Reference for Weapon Caps
craftr
Tue May 24, 2005 8:30 pm
#131
what about elemental damage values? I know a few comandoes who would like to know if A), elemental damage is even working and B), what the caps for it are on our heavy weapons.
Mor-Dan
Tue May 24, 2005 10:20 pm
#132
XobNoics wrote:
Mor-Dan wrote:
how are you getting SAC 65 on pistols? are you just not putting anything into dmg?
Pre-CU Krayted ABPH's can hit 65 SAC in pistols. Haven't tried to do it with post-CU ABPH's yet.
what were the -SAC on those? all of mine converted to -6, which will definitely not get there. the max is -10 on each component, which means you can get as low as 86 at the start of te final build. are you putting everything into efficiency at that point (well, 7 or 8 points anyway)?
XobNoics
Tue May 24, 2005 11:19 pm
#133
Mor-Dan wrote:
XobNoics wrote:
Mor-Dan wrote:
how are you getting SAC 65 on pistols? are you just not putting anything into dmg?
Pre-CU Krayted ABPH's can hit 65 SAC in pistols. Haven't tried to do it with post-CU ABPH's yet.
what were the -SAC on those? all of mine converted to -6, which will definitely not get there. the max is -10 on each component, which means you can get as low as 86 at the start of te final build. are you putting everything into efficiency at that point (well, 7 or 8 points anyway)?
23-60 @ -2.0 with -6 SAC like all the other expensive converted handlers. 
Stats are 278-682 @ 2.19 speed with 65 SAC
Yes, lots of points into efficiency and the rest into damage on the final build (with pre-CU components). I made one and use it on my main toon to spam Adv. Critical Shot and Head Shot over and over.
Pro
- Spam all you want and action will barely move
Con
- Low DPS because you only have a few points left over (12 point)
With Adv. Critical shot on a CL2 Capper Spineflap, the High Cap Scatter does 1295 damage. 1227 with Improved Head Shot.
AldaronTavish
Wed May 25, 2005 8:55 am
#134
Heavy Particle Beam SAC caps at 100 SAC, can't get lower.
Amizar
Wed May 25, 2005 9:02 am
#135
I believe the SAC minimum cap for all heavy weapons is 100, as that's where I also got the message on flamethrowers and all the commando weapons.
dottie
Thu May 26, 2005 12:44 am
#136
Im a new 12pts WS but been playing around learning the art but I used a 122/148 Acklay bone and capped the min damage
Power Hammer
Min 592.25
Oh ps got it sliced came up with -1% damage and now the min is 593 
Was a but unhappy but still ok ph for myself
Message Edited by dottie on 05-25-2005 08:49 PM
Abbell
Thu May 26, 2005 11:37 am
#138
dottie wrote:
Im a new 12pts WS but been playing around learning the art but I used a 122/148 Acklay bone and capped the min damage
Power Hammer
Min 592.25
Oh ps got it sliced came up with -1% damage and now the min is 593
Was a but unhappy but still ok ph for myself
Message Edited by dottie on 05-25-2005 08:49 PM
well all we need is min speed possible and we all know thae absolute max base DPS for powerhammers.
Ferrek
Sat May 28, 2005 3:37 pm
#139
DE-10 Pistol
Wound cap: 23.00%
Max damage cap: 960.25
DL44 XT
Max damage cap: 948.75 (list already says 948, just thought I'd mention the fraction)
Wound cap: 23.00%
Max damage cap: 960.25
DL44 XT
Max damage cap: 948.75 (list already says 948, just thought I'd mention the fraction)
Message Edited by Ferrek on 05-28-2005 06:45 PM
Jaspor
Wed Jun 01, 2005 6:52 am
#141
Ferrek wrote:
DE-10 Pistol
Wound cap: 23.00%
Max damage cap: 960.25
Nice. What kind of tissues did you have to put into it to hit that cap?
I'm still dreaming of a ADK-worthy custom made DE-10. ![]()
WedgeFan
Wed Jun 01, 2005 8:45 pm
#142
Geonosian Sonic Pistol
Max Damage: 592.25
Finally decided to get back in the game after FINALLY getting master pilot. Go me! 
HarkoVT
Thu Jun 02, 2005 9:58 am
#143
Max Damage for 2H Curved Swords and 1H Curved Swords-- done using a rancor tooth
356.50