Weaponsmith Archive

Thread: ** ATTENTION ** Time to Work on the Compilation of the Top 5 Weaponsmithing Issues....

Anstrona
Thu Nov 20, 2003 5:58 am
#118

1.) A few components like normal and advanced chemical dispersion mechanisms are now broken since player city/mount patch. They have 0% crafting experimentation, and cannot be experimented on.


2.) PLEASE a sliced indictator


3.) More even distribution on weapon schematics. Weaponsmith is way too top-heavy. You get almost as many schematics at master than you do in the rest of the profession combined.


4.) FIX RESOURCES FOR THE LOVE OF ALL THATS HOLY!! There are still resources that have yet to surface on my server, and even more that have only popped once or twice and the quality of them is just horrible. Plumbum Iron has been up twice on my server and its conductivity was 9, and 76. I know its supposed to be low, but having it THAT low just completely turns customers off to any of the weapons that call for it because they dont appear as good of weapons as ones who don't call for it. So basically...you've got about 6 or so weapons that serve no purpose whatsoever other than to look pretty in your crafting tool. Kills the variety of weapons.


5.) "Rare" resources are required in way too many weapons. Weaponsmiths require 44 "rare" materials for all their schematics and I counted up on every other crafting profession and could only find 18 "rare" material requirements in all the other crafting professions combined. I'm not saying drop them all or even half, but the way they are now is just too much. Not everyone has 3 accounts with 30 heavy harvesters waiting to pounce on a resource every time one pops up. Having that many favors the "Wal-Mart" of weaponsmiths instead of any type of weaponsmith.Our variety of weapons is supposed to be just that....variety. Making some weapons so hard to build because of resource requirements and scarcity defeats the purpose of the whole variety/uniqueness factor. Everyone in the game is running around with the same 2 pistols/rifles/carbines not because they're potentially the best weapon, but because they're the best thing available because of crappy resources, and resource scarcity. Why have 20 different guns in the game if everyone is just gonna use two of them?



Griff "Tron" Anstrona
One Part Smuggler, One Part Weaponsmith, All Jerk
"It amazes me how much SWG smugglers resemble true Star Wars smugglers...with the nuts cut off"
Rorao
Sat Nov 22, 2003 1:20 pm
#119

I know im new to this server and to these post but there are some major weaponsmithing issues i would like to discuss.


1) first and formost.. Resources... i have 10 diffrent people on my server (shadowfire) lookinf for Ryll Amorphous Gemstones and not a single person has found them and none of the weaponsmiths i know have any or have made any advanced component due to a lack of resources. I was looking for Ostrine Carbonate Ore and found 1 person selling it for 100creds/unit.. thats rediculous but again all 10 of my seekers have had no luck.. PLEASE FIX THE RESOURCE PROBLEM


2) The Bazaar... its an indirect weaponsmith problem. You spend alot of creds to get what you need to make advanced weapons and cannot put them where they get the most viewing time.. which is the bazaar.. please extend the spending limit on the bazaar.


3) Slicing.. help us weaponsmiths provide good items by lettign us know what is and is not sliced.


4) Resources.... See Item Number 1


5) Resources.... See Item Number 1



thanks all


Rorao Strongiron (Shadowfire)


unity200
Sun Nov 23, 2003 7:58 am
#120

i want to be able to COLOR TAG my weapons. it takes style and pleasure away from the game. so different color scheme using users cant see them. so what ? dont buy my weapons then if you use different color scheme and cant see my weapons name ?



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
Lurax
Sun Nov 23, 2003 11:03 am
#121

Allowing the hex codes is a little low-class and allows people to circumvent the text color change due to powerups (so they could power up weapons and claim they were krayted if the buyer didn't scroll all the way down).


But I think there should be an in-game feature to color the text, like a palette. I used to color coordinate my components which made picking the factory crates I need out of a full backpack a lot easier.Guess I can't do that anymore




Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


Mor-Dan
Tue Nov 25, 2003 5:46 pm
#122

definitely more weapon types. i am sick of the same old, same old. if there are 8 damage categories, there should a gun in each tree that does that type of damage. i count energy, kinetic, heat, acid, and blast for pistols. where is the cold? stun?

should a T21 REALLY be the only gun that gets a heavy piercing rate?

should a "good" T21's stats really be around 150-350? try double that. against NPC's if we don't have melee skills, we better be able to kill 'em in two or three shot's. a 9k HAM aint going down in three shots from a T21...

PLEASE SPECIAL WEAPONS!!! I see these drops with DOT's, i want to be able to CRAFT one of these. make it tough.. tough as you like. but don't do it like you did RIS armour where campers can harvest and sell at outrageous prices.

PLEASE A SLICE INDICATOR!!! All i want is a not that says "damage slice" or "speed slice".

adjust the assembly and experimentation to 90 points each before Master. just three weapons should be in the master block... T21, DX2, DXR^, and THermal Detonators (most powerful of weapons).

i made a post on a different board once about the upgrading resource stats. here's how it works...

new profession over Miner. We'll call it Metalurgist for now. They need a factory (2 lots) that is basically a smelter. It will require various droid types to operate, including a Binary Load lifter to move the finished product into the output hopper. it would be an animated station that you could actually watch perform the processes (see the droids moving around). it is a permanent build, and cannot be redeeded. if you want to move somewhere else, you have to by a new one.

how it works...

ok, say you need link-steel aluminum. this profession would actually have schematic to MAKE link-steel aluminum. say you need some higher quality Thoranium steel. there is a refining process that can be focused to ONE stat, or divided over TWO stats.

So there you go, you get a new profession, a new building, new droid componenets required (like the shuttleport), and the ability to "craft" certain types of minerals, cehmicals, and gas. this helps everyone, so it can be classified as a need for a weaponsmith = )



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
dtkubina
Wed Nov 26, 2003 9:04 pm
#123

#1 why is it that the guns i made with weapon crafting 4 are no better or sometimes worse than with crafting 3? Make assembly and experimentation REALLy matter.


#2 This just seems like common sense to me but why shouldn't WS be able to slice there own friggin guns? I find it hard to believe that a slicer knows how to get more bang out of my gun than i do. Don't get me wrong slicers should still be able to slice everything, but let WS slice guns and AS slice armor.


#3 if you need a specific resource for a weapon, THEN IT SHOULD BE THERE!!!!!. What's up with not being able to find resources!! At least give us multiple choice!

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