Weaponsmith Archive
Thread: Too Hard Too Compete with A +12pt WS vs A +10Pt WS
To the original poster, I recently told someone else this, during an auction for a +6 Weapon Exp tape.
12 points doesnot a Good Smith make.
Ive been Weaponsmithing for a long long time, and due to good customer service, well stocked vendors and decent pricing, Im one of the most well known and respected Smiths on Ahazi.
And Ive only got 10 points. Ive never had extra, and although theres times when Id really like it (when trying to fix the damage caused by moderate successes for example) I know for certain that I just dont need it.
The biggest problem facing newer Weaponsmths isnt skilltapes, and I doubt highly that it ever will be, but Resources. Resources are the single most important thing to any Smith worth his or her salt.
So chin up, keep an eye out for every new shift of material, gather-gather-gather when that special one shifts in, and just keep at it.
I am not a 12 point smith and not really working for it...I have +11 worth of tapes but havent put them to use yet. I refuse to put money into tapes when I can spend the money on something more important...Resources.
I do plenty of business to keep myself and my alt going.
12pt doesn't have any significant effect in the current crafting system. All masters can max damage on every component with 10 points or less, so the extras end up in accuracy/HAM/durability. 12pt will get you 2 lower HAM, or +5ish accuracy, or another 100 durability.
However, 12pt did have a huge advantage on that crafting patch day. It was possible to put all 12 points into damage on some items and you ended up with things like 4.2 speed flamethrowers. Most crafters made a lot of schematics that day, and those who didn't will not be able to match their stats until they run out of patch day schematics.
I think your running your market in the wrong feild. Their are upwards of fifty weapons you can make, but I am sure you still to only the most popular easy to make ones.
Look towards rocket launchers grenades. Masters rarely make these, and if you sell them by crate you can make good money. Also look into sg82 rifles. Since most smiths have surrendered master artisan to be master smugglers. They rarely waste the time.
What makes the biggest difference in weapons crafting. Is the resources and getting them efficently. If you use crud resources you will never make a favorable weapon even if you have twelve points. Look at it on the lighter side. Since you did not spend seven million credits on skill tapes. You do not have to charge as much for your weapons.
I was the Weaponsmith Az was talking about.
I'm only a 10pt smith and I do a decent business considering I'm in the boonies on Talus. I'm willing to say 80% of my business is repeat customers with alot of them flying in from other planets just to shop my vendors. So like mentioned in previous posts, 12pts is nice, but not necessary to have a profitable WS business.
One of my goals in the game is to become a 12pt smith but not gonna break my bank buying SEAs. Need those credits for other goals at the moment (dang yellow cubes).I set myself goals all the time in game to keep the game fresh and interesting for me.
Better resources and customer service will go alot farther than the 2 extra pts IMO.
Rangerw wrote:
I was the Weaponsmith Az was talking about.
I'm only a 10pt smith and I do a decent business considering I'm in the boonies on Talus. I'm willing to say 80% of my business is repeat customers with alot of them flying in from other planets just to shop my vendors. So like mentioned in previous posts, 12pts is nice, but not necessary to have a profitable WS business.
One of my goals in the game is to become a 12pt smith but not gonna break my bank buying SEAs. Need those credits for other goals at the moment (dang yellow cubes).I set myself goals all the time in game to keep the game fresh and interesting for me.
Better resources and customer service will go alot farther than the 2 extra pts IMO.
My parallel galaxy self... /waves
I actually broke down and bought a +14 CA in the last week. ![]()
edit: I mostly bought the tape and am going for +20 due to doing more krayt weapons and other loot enhanced weapons. Good to have a buffer for bad experimentation and then the rest can go into condition to extend the life of the nice weapons. Also at +1 pt, can squeeze +3 more range out of my advanced blaster rifle barrels.
Message Edited by nojediiam on 05-23-2004 04:59 AM
/vote yes
Az hit it dead on .... his resources make hime near impossible to compete with. Consider that with good resources you can max the damage with 10 points .... so with 12 points your going to do what .... well there's always durability ... but wait .... with good resources it is already high. Hmm. well there's efficiency, maybe knock a whole 4 points off HAM! Or range ... move the ideal range stat ... that won't likely change the outcome of a battle so most buyers won't care.
Nope .... it is resources .... high OQ, CD, for firearms and high OQ, SR and sometimes UT for meelee. You have to win SOE's resource lottery, not the loot lottery. AND, just for the enjoyment and rich game experience of the weaponsmiths, from last April 1st to next April 1st there will be no spawn of resources used in weapons with any stat over 100... lol
I'm a 10pt Smith and it's a great way to go.
You get to work at making exceptional normal equipment, and ignore the uber loot stuff. Those are just frustrating!
Whenever someone asks me "if i getz me sumz uber kryatt tissuz can u making i uber gunz?//" I tell them to look for a WS with 12 Experimentation points, as I only have 10. They are almost always more than willing to go elsewhere. The few times I've tried making anything with good loot, I tend to get moderate successes which don't allow me to max the Speed/Damage bar. Which is very, very, very, very, very frustrating.
The only disadvantage is what will happen when hologrinding is over and people don't want low-medium end weaponry. With the flood of Krayt and other uber loot, I'll probably be suffering a lot from lack of sales. ![]()