Weaponsmith Archive
Thread: Grinding weaponsmith
Not because of a holocron, oh no..
I have a second account, and since I have my combat all covered with my main toon (Master TKA/high defenses/playertank), I figured I'd make a crafter. A weaponsmith/artisan. Any suggestions on what to grind with first? I don't care about making credits early on, since I can do that with my combat toon. Novice weaponsmith to Master weaponsmith.. what to grind?
This question is asked all the time. Theres at least one thread on the front page about it and it is mentioned in the FAQ. Next to a teensy bit of searching first. What you can find may surprise you. =)
But for the sake of time:
Novice Weaponsmith:
Weapon Upgrade Kits(marketable to up and coming smugglers, especially if you throw in a dagger with it)
Weapon Staves
Projectile Pistol barrels
Get to firearms 1:
Craft Projectile Rifle barrels till the cows come home...and BAM Master Weaponsmith
plus you only need steel to make the projectile rifle barrels and they are only two slots to feed resources into so they go fast.
From the FAQ:
3.2.1 The Projectile Pistol/Rifle Barrel - Grind, Grind, Grind.
First you need to grind (ie just make a bunch with no hope of using them) blaster pistol barrels until you get
enough XP to get firearms 1. Then, from there, grind projectile rifle barrels. These are going to take a lot of steel.
Expect to use roughly 450k of steel! So start stockpiling.If you can harvest enough steel, and you've progressed
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My Question. Could I harvest any kind of steel? Or should i try (need) to getgood steel for making those barrels. I just ordered my second SWG game today. So i could use that 2 days to get as much steel as possible. Please help me ![]()
go up the munitions tear by grinding one of your first weapons. Once you get the schematic for heavy warhead. It is used in nothing so do not even bother to make it just run it in practice mode. " I have heard when the tanks comeout that will go in that. Who knows if that will ever happen" That way you get the fifteen point bonus. You will be makeing points in the 750 point range. It takes a little longer to do it this way for production, but macros can be futzy due to lag and server boundries. Do it this way and you can do master weaponsmith in an afternoon.
Ingredients needed
hydron 3 inert gas, Skevon reactive gas, Thoranium steel, Metal any metal will do, Radioactive any radioactive will do. Note skevon hydron and thoranium are specific resources, and may take some time to spawn in your server. So it may take a couple weeks to get your hands on all of them, You end up crafting around twelve hundred times. I think the math comes up to over half a mil resources to make it.
In the meantime read up on swgcraft.com to find out what specific resources the master weaponsmiths need. No point in getting to master not to make anything. Atfirst focus on putting a harvester on a different resource each, and when skevon thoranium or hydron pop in spawn. Hammer them with all your available harvesters.
The most common solution is the metal staff in the melee teir. It uses junk metal and gives something like 88 points per session in practice.
General guidlines use more then one crafting tool. Use around eight. Even though you are practiceing it still takes time before you can use that tool again. Two use the enter key to proceed from page to page while crafting. This saves some wear. Lastly save yourself alot of pain, and get up once a half hour and do something different with your hands. Grinding can give you awful hand cramps soars, and visual imparements. Looking at the same screen for hours on end. Will mess up your focus and start to give you a headache.
Whatever you do. DO NOT use a afk crafting macro. It is not clever at all. A csr can pick these out, and they do ban for this thing. Remember a csr can access most everything that includes checking your macro. While they do tolerate afk sampling and music macros. They do not tolerate afk combat and crafting macros.
Best advice is to take your time and learn about the profession before grinding it out in one day. Ease into it. If you are a combat profession already. It can come as quite a shock. Have seen many a friend do this not takeing into account the resources they would need, the expenses, and so on. Only to be broke. With no real way to make the money they then needed. Grinding master weaponsmith can cost between a million and two million credits, and you will not be makeing money over night. As with any profession there is a learning curve.
You need to research what are bad good and great stats for weapons. You need to track down specific resources, and to find out what qualities are good to have in a resource. In other words as most will atest here being a weaponsmith is not as easy as it seems.
I am actually on Ahazi, but ill check it out with SWG craft,
Thanks
I think it definately saved me time and money in the long run.. I enjoyed the fact I ONLY needed one resource.
Of course, it was a mind numbing xp grind when I was in grind mode =)
I am pretty sure corbantis had to have gotten these resources at some point, Perhaps before people could capitalize like in week two on yavin, or worse they ran on short spawns which are increadibly easy to miss. Some resources have been known to spawn for two days on dathomir.
My best advice is to check swgcraft.com current resources. Far better then checking all the planets every couple of days. Yes it is well worth checking these planets out from time to time. Yavin dathomir. Sometimes you reall stumble onto a fantastic resource.
Yavinian fiberplast oq 988 now I wish i mined more of that.